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Dragon Age Inquisition - PC

Platform : Windows 7
Rated: Mature
450 customer reviews
Metascore: 85 / 100

List Price: $39.99
Price: $29.90 & FREE Shipping on orders over $35. Details
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  • Become the Inquisitor: Wield the power of the Inquisition over the course of an epic character-driven story, and lead a perilous journey of discovery through the Dragon Age.
  • Bond with Legends: A cast of unique, memorable characters will develop dynamic relationships both with you and with each other.
  • Discover the Dragon Age: Freely explore a diverse, visually stunning, and immersive living world.
  • Change the WorldYour actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself.
  • Play Your WayCompletely control the appearance and abilities of your Inquisitor, party of followers, outposts, and strongholds. Decide the makeup of your Inquisition forces and your own style of combat.
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Dragon Age Inquisition - PC + Dragon Age 2 - PC + Dragon Age Origins: Ultimate Edition - PC
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Product Description

Platform: PC | Edition: Standard

Electronic Arts Inc. Dragon Age: Inquisition 72922 PC Games

Product Details

Platform: PC | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • Product Dimensions: 18.2 x 7.9 x 5.8 inches ; 0.3 ounces
  • Media: CD-ROM
  • Release Date: November 18, 2014
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (450 customer reviews)
  • Amazon Best Sellers Rank: #749 in Video Games (See Top 100 in Video Games)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

From the Manufacturer


The Grey Wardens hold a lonely vigil, enduring lives of hardship and sacrifice to protect the world from an evil that can never truly be conquered. Few would volunteer for this: the suffering, isolation, and promise of a violent death. But the path of a Warden is also one of valor, and those who give themselves to the cause are rewarded with the knowledge that they have become something more than they were. Blackwall is one of the rare few Wardens who chose, of his own accord, to pick up the shield. He believes so wholeheartedly in the noble ideal of the Grey Wardens that he would rather have this life than any other.


Though of noble birth, Cassandra Pentaghast turned her back on a life of wealth and privilege to join the Seekers of Truth. The ancient order serves as a watchful eye over corruption and magical threats, granted ultimate authority in its investigations by the Chantry—or it did, prior to abandoning their duty in response to the mage rebellion. Cassandra did not join her brothers in this, instead remaining loyal to Divine Justinia and her efforts to restore order in the face of chaos. She is both pious and driven, the sword in the right hand of the Divine, seeking justice above all else.


"He is a ghost in the shadows, walking unnoticed through crowds. He can slit an enemy's throat before they even realize he's there, and slip away, never to be seen again. Those few who do notice him soon forget he ever existed… and Cole isn't certain that he does exist. He is a spirit, impossibly caught between the immaterial realm of the Fade and the confusing realities of our physical world, but does that make him real? Does it make him human or a demonic pretender, as some believe?

All Cole knows for certain is that the world is full of pain and he must find his place within it. Those who wish to restore order and help the helpless will find him a strange but unwavering ally. Those who use their power for selfish reasons may never see Cole again—if they remember that he was there to begin with."


Being from a proud bloodline of the Tevinter Imperium has its advantages: Dorian was born with a flair for magic that made him the envy of his peers. He is charming and confident, his wit as sharp as any blade, and if some suggest his manner cocky, it could be attributed to being a powerful mage in a land where mages rule. Indeed, Dorian would be the pride of his family—if he didn't oppose everything his homeland has come to stand for. He wears the labels of "pariah" and "outcast" proudly, knowing that views of the Imperium are unlikely to change until and unless someone of his ability stands up to make a difference.


Sera is impulsive and revels in the moment. For her, it's not about what's right, it's about what's right now. In the Friends of Red Jenny, she humbled authority and had fun doing it. But now the nobility are being not just selfish but blind. War, demons, a torn sky: these are more than troubling—they're terrifying. Fortunately, Sera and her "friends" can be frightening, too, and if she needs to put an arrow through some baddies so regular people can sleep at night, so be it. Sera fights for those caught in the middle, but she also needs order restored. The world has to be normal so she can play.


"Solas has spent his life as an apostate, living in the wilderness well away from the civilized world and those who would shackle him for what he is. He mastered his magic without the help of tutors, spending years exploring the spirit realm of the Fade and coming to an understanding of its denizens that few others could claim. He would be happiest left alone to sleep in ancient ruins, searching for memories and knowledge that has been lost for ages, but the Breach in the sky threatens all worlds.

At a time when other mages flee into hiding, Solas has put his freedom at risk by emerging from the shadows to assist those who would combat the chaos. He will not stand idly by when his knowledge of the arcane could mean the difference between salvation and utter destruction. "


Varric Tethras is one part adventurous rogue, one part dashing storyteller, and three parts trouble. Born on the surface, Varric has little love for his underground brethren—all his contacts lie with the dwarves of the Merchants Guild, though he has little taste for their schemes. Still, he has found a place as an outsider, rubbing shoulders with both the wealthy elite as well as the worst of scoundrels. To hear him tell of it, that’s all he truly cares about, though anyone who truly knows him claims differently. They say that, try as he might, Varric has been drawn more and more into conflicts that shake the world—ones that he can’t get himself out of with a quick tale.


Referred to as Madame de Fer, “the Lady of Iron”, Vivienne lives up to her title. A leader among the mages and official enchanter to the Imperial court, she is renowned as a fearsome woman who achieved her position through guile and deft political maneuvering. Vivienne allows nothing to stand in the way of what she desires—not those who claim she is a social climber, not those who seek to restrict her power, not even her fellow mages who would conscript her into a rebellion with which she disagrees. Vivienne fights to restore order in a world gone mad…so long as that leaves her among those left standing, once all is said and done.

The Inquisitors

Male Inquisitor

The lone survivor of a cataclysmic blast, the Inquisitor is the only one who can stop the demons terrorizing the land of Thedas. It falls to the Inquisitor and a party of legendary heroes to restore order and save a world tearing itself apart. Lead them or fall.

Female Inquisitor

The lone survivor of a cataclysmic blast, the Inquisitor is the only one who can stop the demons terrorizing the land of Thedas. It falls to the Inquisitor and a party of legendary heroes to restore order and save a world tearing itself apart. Lead them or fall.

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

199 of 239 people found the following review helpful By smilingTolerantly on December 1, 2014
Platform for Display: PC DownloadEdition: Standard
Reading the reviews, it's always amazing how people interpret things in a video game. Some background: I'm in my 30s. I grew up on crpgs. At the time, I thought BG 2 was the best thing ever (today? I don't think it's aged all that well.) I enjoyed DA:O, though thought it a bit dated in being so closely tied to crpgs like BG 2. While I enjoyed the writing of DA 2, I hated how cheap the game was (never in a AAA game have I ever seen so many short cuts taken with recycled textures, etc), and I also hated how much potential story seemed to have been glossed over (when looking at the recycled textures issue, it was easy to assume many other design choices were due to being on a limited time frame).

So, Inquisition. The controls are a bit gimpy, but after putting 20+ hours into it, I'd gotten used to it. At the beginning, however, playing a melee character was all sorts of frustration. Now that I'm used to it? Not a problem, but ranged (whether archer or mage) is infinitely simpler/easier to play.

The world...is vast. I applaud Bioware on the size of the world, and while the inevitable comparisons to the Elder Scrolls games have to be made, I consider this far and away better than the typical ES game map. If only because there's a heck of a lot more variety than cave with dead people and heads staked in front of it.

There's more quests than you can shake a stick at. A ton of them are fluff (gather 10 of this, etc). They're rather organically done, which is a plus, but they're still kill 10 rats.

The war table, which is where you send your advisers/forces on missions is more of a gimmick to regulate the time you spend on the game than any really useful/interesting game mechanic.
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26 of 29 people found the following review helpful By R. Keene on January 20, 2015
Platform for Display: PCEdition: Standard Verified Purchase
I had high hopes that this game would be a full return to form for Bioware. I loved the original Dragon Age but DA2 was a huge disappointment. Inquisition is definitely better than DA2 but it drops the ball entirely in many important areas.
Keyboard and mouse controls should be the standard in any CRPG but here they seem like an afterthought. There is no auto attack for basic abilities after targeting an enemy, no click to move and chests can only be interacted with once your character is directly in front of them. The result is that this feels like a character action game that just happens to have more traditional RPG elements.

The tactical combat mode might as well not exist. Moving the camera in this mode is painful, the view never zooms out far enough to survey the battlefield and it is actually interrupted by the terrain. Additionally, unlike DA:Origins, which has a detailed party AI management system, Inquisition has stripped out all but the most basic features.

Now, if you can look past all of this you will find good overall writing, great characters and a huge world to explore. It’s just unfortunate that the actual gameplay suffers as a result of poor design and interface decisions.
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133 of 163 people found the following review helpful By Saladinbob on December 2, 2014
Platform for Display: PCEdition: Standard
Here's some simple advice. If you use a Mouse and Keyboard to play games with then don't buy this game - yet. In its current state it's another terrible console port with clunky controls, no PC optimization for either performance or inventory systems and its currently suffering from bugs that make it unplayable for many players. Bioware are working on several fixes so hop over to their forums and keep an eye on what they release. If they fix the controls and optimize for the PC then this will be a good game and that'll be the time to buy it.
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140 of 186 people found the following review helpful By M. MacMahon on November 23, 2014
Platform for Display: PC DownloadEdition: Standard
Dragon Age: Origins being a lovely homage to classic Infinity Engine role-playing games was a great surprise and a light in the darkness of mid-2000's PC gaming, where it seemed everything was console-focused. Dragon Age 2, while deeply flawed, at least maintained that tactical PC style combat at the heart of it. Now, in an age where indie studios, Kickstarter and digital distribution have opened the gates to numerous classic PC style RPGs, where does the third Dragon Age game come out? Firmly in the console action game camp, sadly.

There are a few immediate aspects to Inquisition you need to know. First, the areas and quests and extremely MMO-like in how they play. This is an offline WoW game with action combat, very similar to Kingdoms of Amalur, which I reviewed a couple years ago. Quest dialog is very rare and very simple when it happens. Most quests will be started by letters or discovering them on your war room map. None of them have cinematic or dialog tree moments, all of them play just like an MMO quest would. There are many "collect 10 of these for the villagers" quests. There are many enemy bases that are nothing but several rooms of enemies and a boss who attacks on-sight. There are even fairly obvious respawns should you turn around for any reason!

Secondly, this game controls like a port of a gamepad action game. That's not to say the PC version controls "badly" necessarily, as for a standard WASD action game I think it controls about normal. The lack of click-to-move and click-to-attack and such is a fundamental game decision, not a control issue. You play this game running around the fields and mashing your attack buttons when you stumble on an enemy. You run up to things and press 'E' to interact with them.
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