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Dragon Age Inquisition - PlayStation 4

by Electronic Arts See the Amazon Page for this brand
4.4 out of 5 stars  See all reviews (566 customer reviews) 42 answered questions 89 / 100

List Price: $59.99
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Platform: PlayStation 4
Edition: Standard
  • Become the Inquisitor: Wield the power of the Inquisition over the course of an epic character-driven story, and lead a perilous journey of discovery through the Dragon Age.
  • Bond with Legends: A cast of unique, memorable characters will develop dynamic relationships both with you and with each other.
  • Discover the Dragon Age: Freely explore a diverse, visually stunning, and immersive living world.
  • Change the WorldYour actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself.
  • Play Your WayCompletely control the appearance and abilities of your Inquisitor, party of followers, outposts, and strongholds. Decide the makeup of your Inquisition forces and your own style of combat.

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Dragon Age Inquisition - PlayStation 4 + Middle Earth: Shadow of Mordor - PlayStation 4 + Bloodborne
Price for all three: $109.68

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Platform: PlayStation 4 | Edition: Standard

Product Details

Platform: PlayStation 4 | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00JUFT1F6
  • Product Dimensions: 6.8 x 5.2 x 0.6 inches ; 2.9 ounces
  • Media: Video Game
  • Release Date: November 18, 2014
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (566 customer reviews)
  • Amazon Best Sellers Rank: #174 in Video Games (See Top 100 in Video Games)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

Product Description

Platform: PlayStation 4 | Edition: Standard

A cataclysmic event plunges the land of thedas into turmoil. Dragons darken the sky, casting a shadow of terror over a once-peaceful kingdom. Mages break into all-out war against the oppressive templars. Nations rise against one another. It falls to you and your party of legendary heroes to restore order.

From the Manufacturer


The Grey Wardens hold a lonely vigil, enduring lives of hardship and sacrifice to protect the world from an evil that can never truly be conquered. Few would volunteer for this: the suffering, isolation, and promise of a violent death. But the path of a Warden is also one of valor, and those who give themselves to the cause are rewarded with the knowledge that they have become something more than they were. Blackwall is one of the rare few Wardens who chose, of his own accord, to pick up the shield. He believes so wholeheartedly in the noble ideal of the Grey Wardens that he would rather have this life than any other.


Though of noble birth, Cassandra Pentaghast turned her back on a life of wealth and privilege to join the Seekers of Truth. The ancient order serves as a watchful eye over corruption and magical threats, granted ultimate authority in its investigations by the Chantry—or it did, prior to abandoning their duty in response to the mage rebellion. Cassandra did not join her brothers in this, instead remaining loyal to Divine Justinia and her efforts to restore order in the face of chaos. She is both pious and driven, the sword in the right hand of the Divine, seeking justice above all else.


"He is a ghost in the shadows, walking unnoticed through crowds. He can slit an enemy's throat before they even realize he's there, and slip away, never to be seen again. Those few who do notice him soon forget he ever existed… and Cole isn't certain that he does exist. He is a spirit, impossibly caught between the immaterial realm of the Fade and the confusing realities of our physical world, but does that make him real? Does it make him human or a demonic pretender, as some believe?

All Cole knows for certain is that the world is full of pain and he must find his place within it. Those who wish to restore order and help the helpless will find him a strange but unwavering ally. Those who use their power for selfish reasons may never see Cole again—if they remember that he was there to begin with."


Being from a proud bloodline of the Tevinter Imperium has its advantages: Dorian was born with a flair for magic that made him the envy of his peers. He is charming and confident, his wit as sharp as any blade, and if some suggest his manner cocky, it could be attributed to being a powerful mage in a land where mages rule. Indeed, Dorian would be the pride of his family—if he didn't oppose everything his homeland has come to stand for. He wears the labels of "pariah" and "outcast" proudly, knowing that views of the Imperium are unlikely to change until and unless someone of his ability stands up to make a difference.


Sera is impulsive and revels in the moment. For her, it's not about what's right, it's about what's right now. In the Friends of Red Jenny, she humbled authority and had fun doing it. But now the nobility are being not just selfish but blind. War, demons, a torn sky: these are more than troubling—they're terrifying. Fortunately, Sera and her "friends" can be frightening, too, and if she needs to put an arrow through some baddies so regular people can sleep at night, so be it. Sera fights for those caught in the middle, but she also needs order restored. The world has to be normal so she can play.


"Solas has spent his life as an apostate, living in the wilderness well away from the civilized world and those who would shackle him for what he is. He mastered his magic without the help of tutors, spending years exploring the spirit realm of the Fade and coming to an understanding of its denizens that few others could claim. He would be happiest left alone to sleep in ancient ruins, searching for memories and knowledge that has been lost for ages, but the Breach in the sky threatens all worlds.

At a time when other mages flee into hiding, Solas has put his freedom at risk by emerging from the shadows to assist those who would combat the chaos. He will not stand idly by when his knowledge of the arcane could mean the difference between salvation and utter destruction. "


Varric Tethras is one part adventurous rogue, one part dashing storyteller, and three parts trouble. Born on the surface, Varric has little love for his underground brethren—all his contacts lie with the dwarves of the Merchants Guild, though he has little taste for their schemes. Still, he has found a place as an outsider, rubbing shoulders with both the wealthy elite as well as the worst of scoundrels. To hear him tell of it, that’s all he truly cares about, though anyone who truly knows him claims differently. They say that, try as he might, Varric has been drawn more and more into conflicts that shake the world—ones that he can’t get himself out of with a quick tale.


Referred to as Madame de Fer, “the Lady of Iron”, Vivienne lives up to her title. A leader among the mages and official enchanter to the Imperial court, she is renowned as a fearsome woman who achieved her position through guile and deft political maneuvering. Vivienne allows nothing to stand in the way of what she desires—not those who claim she is a social climber, not those who seek to restrict her power, not even her fellow mages who would conscript her into a rebellion with which she disagrees. Vivienne fights to restore order in a world gone mad…so long as that leaves her among those left standing, once all is said and done.

The Inquisitors

Male Inquisitor

The lone survivor of a cataclysmic blast, the Inquisitor is the only one who can stop the demons terrorizing the land of Thedas. It falls to the Inquisitor and a party of legendary heroes to restore order and save a world tearing itself apart. Lead them or fall.

Female Inquisitor

The lone survivor of a cataclysmic blast, the Inquisitor is the only one who can stop the demons terrorizing the land of Thedas. It falls to the Inquisitor and a party of legendary heroes to restore order and save a world tearing itself apart. Lead them or fall.

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Most Helpful Customer Reviews
108 of 121 people found the following review helpful
4.0 out of 5 stars Thoughts after one playthrough - It's like fried rice December 2, 2014
By B. Wang
Platform for Display:PlayStation 4|Edition:Standard
I just finished my first playthrough (female elf rogue) and starting a second one (female human mage). Some thoughts:

I feel like this game is like fried rice, in that it gets better the second time around--Fried rice is actually better as leftovers than when fresh. My first time going through the game, I was constantly torn between being completionist and just advancing the story and knowing what happens. I did not look it up online because I didn’t want to spoil myself. This second time around, I am taking my time and pausing to enjoy all the little details the devs put in the world of Thedas.

Because it’s all in the details: I am talking to an elven mage researcher and find out that she is not all that great of a fighter and prefers the company of Tranquils. Josephine knows (of) my family and is relieved to hear someone else (me) say that Haven is a freezing dump. The sunlight shifts like a kaleidoscope when you look up through the leaves of a tree in the Hinterlands. The color and texture of the belt buckle and buttons change depending on what metals you’re using to craft the armor.


Unfortunately I find the main storyline lackluster. It’s not a bad story, just not quite up to what Bioware is capable of. The villain is one-dimensional and, I don’t know, just not COOL enough. The Archdemon is a one-dimensional villain too, but it has style, it is majestic, it has rich lore and legend behind it. This villain is none of those things. Really it seems like he could’ve been a mission on my War Table for one of my underlings to take care of.

Consequently, the ending is anticlimactic. Maybe the devs got lost in the details and neglected the forest for the trees?
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65 of 80 people found the following review helpful
5.0 out of 5 stars Worth Every Penny November 23, 2014
By Kevin
Platform for Display:PlayStation 4| Edition:Standard|Verified Purchase
I don't feel like many games are truly worth the $60 price. This one is engaging and fun for 80+ hours. I did not play any of the other Dragons Age titles so I was worried that I would be lost. Not the case at all. It amazes me how large this game is with the open worlds. Nothing feels like a grind and there is always fresh scenery and areas to explore. Enjoy.
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38 of 49 people found the following review helpful
5.0 out of 5 stars My rebound relationship from Destiny December 1, 2014
Platform for Display:PlayStation 4|Edition:Standard
I'm only 30 hours in, but this game is definitely worth the $60 (or $45 on Cyber Monday)! There is just a ton to do, and I gladly accept the side quests and missions that could have easily been boring filler, but they're really well done! You need to complete quests to gain enough power to progress the story, and that has so far not felt like a chore, but a great chance to get out and see the wonderful world Bioware created.

Everything that matters is excellent. Sure, there are little glitches and minor problems and annoyances, but overall, five stars.

It's interesting to note that this is my first AAA game purchase after Destiny, and the two couldn't be more dissimilar. Destiny gives me that "Is that it?" feeling at the "end" of the short and unrewarding story. I would guess I'm close to halfway through DAI, and I've had so much more fun, and feel great about my purchase. Destiny, not so much. (P.S. - Don't buy the Destiny expansions... Activision shouldn't get away with this...)
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17 of 21 people found the following review helpful
5.0 out of 5 stars Bigger, longer, different. (no real spoilers) December 2, 2014
By ®
Platform for Display:PlayStation 4|Edition:Standard
I was going to write a review after 20hrs and give it a 4 stars. Now into 80+ hrs and at level 20 I changed my stance to a 5 stars. I think the first DA origin/ awakening is still the best in the series overall (10/10). The second dragon age had simpler combat, with cookie cutter levels that were short (8/10). They reused so many levels/layouts in DA2 it was joke, trying to make it seem longer. Well DA:Inq is really big. I still have one big map left and hopefully it trigger more areas. I will try not give off too many spoilers, so I will try to be vague in some description, and talk more of the mechanic of the game. I think the early part was a little rough, for people that are looking for more action/integrate and just quit. Some people like shock value, DA:O had a lots of shock values, you don't get it as much here.

1. Good size map. Some map or area can take a day to finish (normal people playing less then 8hr). Hinterland map is gigantic and after a while you get tired of it.
2. Unique worlds. I still remembered doing the same dungeons, castle over and over in different part of the map in DA2. This game is beautiful and different. I rarely go to an area more than 2x too much to explore. The full moon in the desert, waterfall in the canyon oasis, and France like forest (green marsh) are some of the best maps. The France or Italian -like Incognito ball party at a chateau was very nice too.
3. Storyline is a continuation of DA:O and DA2, so if you played with those game you see characters that were minor before are now part of the new storyline. Also you must login onto EA's dragon keep to update your character logs from the previous 2 games if you want those storyline events to be noticed in this game.
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34 of 44 people found the following review helpful
Platform for Display:PlayStation 4|Edition:Standard
I upgraded to a PS4 from a XB360 for this and it was worth it!. The graphics are beautiful! Bioware has rarely disappointed me, and this is the best RPG I have played in years. Played through first time with sword & shield, starting a new game as a duel wield rogue. This game will eat up hundreds of hours of my time until after the holidays. Few RPGs have grabbed me like this before and this is going to be in my Pantheon along with FF7,8 & 9, Baldur's Gate I & II and the original KOTOR. This is going to satisfy my RPG itch until Bloodborne in March & FF next December!

P.S. and if you have not got the memo.... Leave the Hinterlands. That is just a starting area no need to finish all the funky fetch quests and such there.
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Platform: PlayStation 4 | Edition: Standard