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72 of 74 people found the following review helpful:
4.0 out of 5 stars Sell Your "Races of the Dragon" and Pick This One Up
If you're running a dragon-based campaign, the Draconomicon was an ideal book for the DM. Then along came Races of the Dragon, which gave Kobold-lovers something to work with, but offered little else interesting to the casual player. Dragon Magic makes up for what RotD failed to bring to the table. As with many new books released, this one doesn't require other...
Published on September 13, 2006 by S. Johnson

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0 of 1 people found the following review helpful:
3.0 out of 5 stars useful
Decent book with a few amusing spells, powers, classes, and prestige classes. Mostly just fluff but has a few things in there that are worth looking at.
Published on November 30, 2009 by R. J. Burgess


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72 of 74 people found the following review helpful:
4.0 out of 5 stars Sell Your "Races of the Dragon" and Pick This One Up, September 13, 2006
By 
S. Johnson (Greensboro, NC) - See all my reviews
(REAL NAME)   
This review is from: Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
If you're running a dragon-based campaign, the Draconomicon was an ideal book for the DM. Then along came Races of the Dragon, which gave Kobold-lovers something to work with, but offered little else interesting to the casual player. Dragon Magic makes up for what RotD failed to bring to the table. As with many new books released, this one doesn't require other sourcebooks, but certainly makes use of them. It is expected from a dragon-related book, but as a warning, this book is very Sorcerer-intensive.

The layout is straightforward, beginning with a few new sub-races. All of the major races as well as drow, hobgoblins, and lizardfolk get matched up with a different dragon type based on similarities, such as Gnomes and Copper Dragons both being notorious tricksters. These make for some interesting combinations, though nothing stands out as being a cut above the rest. As in the Player's Handbook II, alternate class features are offered to most of the major base classes (including the Favored Soul, Hexblade, and Dragon Shaman). The feats are cut and dry, most based on specific draconic lineage. A PC could easily drop one or two feat choices in here to gain some minor draconic power without sacrificing their chosen path, as seems to be the emphasis of the book. The draconic deities now have respective Initiate feats for their clerics and paladins.

Whereas the Warlock draws its power from a demonic background, the new class, Dragonfire Adept, draws its power from draconic heritage. Instead of an Eldritch Blast, they have a Breath Weapon that can be altered similar to the Warlock's blast. The Dragonfire Adept gains Invocations in much the same way as the Warlock, although ending with a slightly smaller number (this is made up for by the fact that Breath shaping/affecting is automatically gained through level progression, whereas these were Invocation options for the Warlock). The Prestige Classes simply require a dragonblood subtype for the most part and are fairly accessible. As per usual, you can expect at least one PrC to be offered primarily to Psions, one to Monks, and one to Undead turners.

There's about 40 new spells available, a handful of psionic powers, breath effects (the equivalent of eldritch essences), draconic auras (compatible with the Marshal's auras), draconic invocations, and warlock invocations. Much to my surprise, Magic of Incarnum, Tome of Magic, and Weapons of Legacy get some time to shine. Meldshapers with the dragonblood subtype have access to a few new soulmelds, and Binders have a new vestige to call upon. At the end of the list of magical items, there is one piece of Legacy equipment, the Wyrmbane Helm. Look for about a dozen new beasts to add to your menagerie. One new feature available is the Draconic Pact, which allows you to give a spell slot (and some fitting treasure) to a willing dragon (who gains that spell slot). The dragon then gives you access to a number of spell-like abilities based on the level of the spell slot exchanged and related to the dragon's type. It's a nice new concept and provides another good alternative for spellcasters.

That is the bulk of the book. I honestly did not expect a great deal out of this text after the Races of the Dragon release, especially since I rarely use dragons of any sort in my campaigns. However, the goal of this book does not appear to be "here's new material for your dragon-heavy campaign," but rather "here are subtle ways dragons can be incorporated into any campaign without becoming a dragon-heavy campaign." I applaud the book for reaching out to so many other sources like Magic of Incarnum and Tome of Magic and Complete Arcane, but without access to these books, a small but hearty chunk of Dragon Magic is lost. It is the perfect compliment to the Draconomicon, and a great replacement for Races of the Dragon. If you like to play with dragons, pick this one up.
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24 of 25 people found the following review helpful:
4.0 out of 5 stars The power of dragons!, October 26, 2006
This review is from: Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
Dragon Magic is a really interesting book with options for players that add some of the power of dragons into a given campaign without making the scope revolve around dragons. The Dragonfire Adept is a neat concept I will admit, it actually works slightly better in my opinion than the Warlock or Dragon Shaman class. All the core classes get a little something in their options to give them some draconic ability or ally. The one origin of the sorceror gets strengthened, naturally, but all these lovely toys are really just options to be used or discarded as a given group sees fit.

Of the three dragon focused books, this and Draconomicon are the better of the set. Draconomicon was more for the DM but it has some neat tidbits for the players as well. Races of the Dragon is the weakest link, I tend to get one of everything and this is one I probably should have ignored. But Dragon Magic did positively impress me with how well it was put together and the wealth of options within.

There are references to other books in this one, those of us that doled out some of our hard earned money for Weapons of Legacy, Magic of Incarnum and Tome of Magic get some extras to play with. Those that didn't get any of the three I mentioned will be missing out but not too much. The material enriches a given campaign but can be done without which.

If you run a campaign with a focus on dragons, you want this book. If you run a campaign that has the occasional dragon hunt, you want this book. If you run a campaign where there are dragons, but they don't do much, this book my be handy. Even if dragons no longer exist but they had an effect on the campaign world, this book will have some nice tidbits. All in all it's worth picking up, for options; for ideas; for some twists to the same old thing.
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10 of 12 people found the following review helpful:
5.0 out of 5 stars Almost Too many options!, February 22, 2007
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This review is from: Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
Although my own personal favorite options are the racial options (from Glimmerskin Halflings to Frostblood orcs--basically, a toned down version of the half-dragon. finally!), the book has many many options for your favorite sorceror, or half-dragon. Those who enjoyed the warlock clas (from Complete Arcane) will enjoy the Dragonfire Adept class. Personally, I didn't really look over it with too much interest, but that's just me. It has ideas for the Dungeon Master, for dragon overlords, and new (?) ways to roleplay a draconic creature. New monsters, New spells, new races, new feats..... hm. maybe it is alot like the other D&D supplements, but it is a very nice book nonetheless, especially if you like to add more draconic history to your campaign; if you have the Complete Mage, Complete Arcane, and Races of the Dragon, it's even better.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Dragon Magic Review, March 23, 2009
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This review is from: Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
Repeat after me, "The Dragonfire Adept ate my baby. The Dragonfire Adept ate my baby." Now imagine your foes saying this. If you haven't grabbed yourself a copy of "Dragon Magic" yet, get one, because its going fast. This book features only one base class, but it's awesomeness is yet to be met by another base class (besides wizard, but we all knew that one was OP). The dragonfire adept works just like a warlock, except instead of your pea-shooting eldritch blast, you get a cone of fire, which comes out of your mouth, without requiring invocating it. You also get invocations, some of which are BETTER than warlock's choices. er, I'm off topic here, next paragraph will be more about the actual book.

What else does this book bring to the table? Feats, which work with draconic characters and people wishing to add draconic flare to themselves. One of which, dragontouched, allows people to pick up the dragonblood subtype at first level, which opens up a whole bunch of possibilities which are in this book and others (RotD, CM, Draconomicron) which basically lead to powerful, or synergistic characters. Also featured are a number of prestige classes which work with dragon-like or dragon-hating characteristics, of which I have yet to play one, but they are all promising.
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10 of 15 people found the following review helpful:
4.0 out of 5 stars One Sexy Book..., October 10, 2006
This review is from: Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
I highly enjoyed the content of this book. I wanted at least 2 base classes, but the Dragonfire Adept will do for me. This class is like the Dragon Shaman and a Warlock put together. Poor BAB, 2 good saves, d6 HD, 4+on skills...it is very solid, and very good (if you include the other abilites). The book contains new player options so anyone can enjoy the abilites of the dragons. It also contains the standard bonuses too (new spells, innvocations, ETC). One of things I liked most about the book is the new feats. The book redid the Heritage feats for the 3rd time, and made me wanting to play a Sorceror again. The best part of the book is that is has content for ALMOST all other accessory books (Incarnum, Complete Series, Psionics, etc) Though this book is not as good as the Tome of Battles: Book of the Nine Swords, it is still a must buy for all.
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0 of 1 people found the following review helpful:
3.0 out of 5 stars useful, November 30, 2009
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This review is from: Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
Decent book with a few amusing spells, powers, classes, and prestige classes. Mostly just fluff but has a few things in there that are worth looking at.
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0 of 1 people found the following review helpful:
4.0 out of 5 stars Lots of choices, March 31, 2009
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This review is from: Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
I prefer to play wizards over sorcers. But This book seems at first glance to favor sorcers and rightfully so. But upon closer inspection the dragon touched feat allows you to take feats only for sorcers at the lvl required. A host of others things dragon realated plus details on pact making with dragons for those of us who are going to stick with 3.0 or 3.5 this is a good book. Oh and one more thing theres a host of alternate class features for making your charcter more dragon themed.
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2 of 12 people found the following review helpful:
5.0 out of 5 stars Dragon Magic, April 15, 2007
By 
Danielle E. Wilson (Greeley, CO United States) - See all my reviews
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This review is from: Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
Great informative book on how you can use dragon magic to increase your characters power.
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1 of 21 people found the following review helpful:
5.0 out of 5 stars Dragon Magic (Dungeons & Dragons, November 10, 2006
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This review is from: Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Hardcover)
It's a great addition for those looking to run a Dragon Campaign.
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Dragon Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
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