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Dragon Force
 
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Dragon Force

by Working Designs
Sega Saturn Everyone
4.9 out of 5 stars  See all reviews (12 customer reviews)

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Product Features

  • Collectible
  • Rare
  • mint condition

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B00004SW0Z
  • Media: Video Game
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #16,599 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Dragon Force is a real-time strategy and tactics video game from Sega created for the Sega Saturn. It was created in Japan and translated for U.S. release by Working Designs in 1996. A sequel, never translated, was released for the Saturn in Japan in 1998. The first title was re-released for the PlayStation 2 as part of the Sega Ages series.

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Customer Reviews

12 Reviews
5 star:
 (11)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.9 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

7 of 7 people found the following review helpful:
5.0 out of 5 stars Awesome stuff, February 24, 2003
This review is from: Dragon Force (Video Game)
Dragon Force is one of several games that is excellent, but completely unnoticed and forgotten because it was on the Saturn. I'm going to say right now, if you have a Saturn, you should definitely get this game.

Dragon Force is a basic strategy game in quasi-realtime, which was pretty well-done, and it has tactical combat. None of it is too in-depth, but the mechanics are good. There is a pretty cool role-playing element with your leaders. They are the most important parts of your army. Often your soldiers' only goal is to kill the enemy soldiers, leaving your leaders to duel. It has a good story for a strategy game, which fits better than I would have thought, especially the ending. In the same vein of thought, the characters and different factions are awesome.

There isn't much to say about the graphics. They're nice, but old. The anime cutscenes, of which there are only 2 or 3, where pretty cool. Dragon Force has pretty nifty music as well, but it was nothing special.

The main thing here is length (a good 50 to 60 hours) and replay value (playing through the game with 2 or 3 factions is definitely worthwhile). Dragon Force is just plain cool. If you have a Saturn, I highly recommend it.

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5 of 5 people found the following review helpful:
5.0 out of 5 stars United they stand, divided they fall, July 17, 2003
By 
Philip Ng (New York City, United States) - See all my reviews
This review is from: Dragon Force (Video Game)
Dragon Force was quite possibly one of the best real-time strategy games out there for the late Sega Saturn! It combined elements of your typical role-playing games set in the sword-and-sorcery genre, from raging hordes of bandits, to the mysterious lone warriors, mercenary units, and evil kingdoms out to conquer the land.

The battle sequences were great, as the game allows you to see all the action of each troop fighting, as well as your commanders. The ability to manipulate the troops via orders was also a welcome touch, as it allowed you to change strategies when necessary. Commanders have their own special abilities, but otherwise are limited by staying at the edge of the battle, while the troops rush into combat.

Outside of the combat sequences, the storyline really comes into play, as you slowly work your character to conquer the continent of Legendra. Each ruler is playable, for a total of eight different stories. Despite the fact that you will retain many of the same characters, the storyline isn't the same and can vary, depending on what actions you take within the game. You literally do have to play this game multiple times to discover all the hidden side-plots!

This game had me going back for hours after I beat it, and took about 130 hours just to discover all the secrets with one character.

The graphics are great in the battle sequences and the story, which is comprised of text and images in color, until the end when they are black-and-white. The music is a decent score, nothing too grand and spectacular, but also nothing corny like MIDI music. The main problem I had with this game was the passage of time, when there was no battles or stories happening. You can only sit there watching your armies move for so long.

Also, what I did like about this, was the fact that the computer didn't single you out, but would also attack the other armies in the game aside from you, except for a few cases. Too often does the computer focus on the players, and this game provided a great relief, as it allowed you to take advantage of wounded foes who were defeated or just severely wounded by recent attacks.

The magical items featured in this game also helped to create an interesting element to combat, as they were given to commanders of armies, which could help turn the tide of battle if used properly.

The main drawing point of this game is the battle sequences and the variability it offers to the player, as no battle is the same. Back that up with a reason to battle, namely the story, and you've got yourself a great game for an underrated system! It's just a shame the sequel was never brought over to the U.S.

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7 of 8 people found the following review helpful:
5.0 out of 5 stars Probably the most epic strategy game ever., December 2, 2001
This review is from: Dragon Force (Video Game)
This game is one of the sweetest strategy games I've ever played. If you are into strategy games at all, then I suggest you hunt this baby down and buy it.
I will try to give you a brief description of how the game works.
The thing that really blew me away about this game is the epic scale of the battles. With both sides being able to have up to 100 troops on the battlefield it is quite a marvel to watch as you can see every single one of those troops and watch as they clash. And there are different types of troops as well each having their own strengths and weaknesses. For example: If an Archer goes against harpies, the archers will totally devastate the harpies even if they outnumber you 100 to your 50.
You will also need to choose correct battle commands to give your troops. Do you charge them right off or do you stay put and wait for the right moment to strike? There's nothing quite like winning a battle that looked totally hopeless due to good strategy.
On top of that there are 8 different characters each with a different story. So the the replay value is pretty high. Chances are you wont beat it with everyone. I've only beat it once and I am still working on it with a 2nd person.
As I said before, this is a great game. It's reason enough to get a Saturn.
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