From School Library Journal
Grade 4-8–Young Artie King and his knights, Percy and Wayne, are preparing for the annual Dragon Day at school. Mischief occurs at the start of the tale when Wayne's bowling ball soars into the air and lands on the principal's windshield. In order to raise money to get it repaired, the young knights are signed up by Artie's sister, Morgan, to compete in the Dragon Duel robot tournament. The fun and mayhem begin when the boys attempt to get help on building a robot that could possibly win against the bully, Horde, who is known for cheating. Merlin is the wise science teacher who guides Arthur in the right direction, and instead of the Ladies of the Lake, the wisdom and foresight come from the Ladies of the Lunch who stir a large boiling pot and speak in rhyme. An entertaining and colorful graphic novel.–Nancy D. Tolson, Mitchell College, New London, CT
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Artie King and his pals (The Dodgeball Chronicles, 2008) once again use brains and wit to stand down the school bullies, this time in a tale involving a robot contest. Bouncy, full-color cartoons show the action and character moods, while the text carries the motivations and character development forward, making this a delightfully authentic graphic novel for junior readers. While familiarity with the tales of Camelot bring further humor to the setting and nomenclature in the Knights of the Lunch Table series, it’s not necessary for enjoying the fun—and moral-bearing—tale. Grades 2-4. --Francisca Goldsmith