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Dragon Quest VIII: Journey of the Cursed King

Platform : PlayStation2
Rated: Teen
326 customer reviews
Metascore: 89 / 100
89

Price: $62.16 & FREE Shipping. Details
Only 1 left in stock.
Sold by MediaNett and Fulfilled by Amazon. Gift-wrap available.
  • Strategy and role-playing combined.
  • Each level you go up, you'll get new experience points to spend.
  • Select the right weapons and magic combos for maximum combat effect.
  • Tension system enhances the action - forgo attacking for a few rounds, then build up your power to unleash a multi-hit combo that destroys opponents.
  • Special Bonus Disc with playable demo of Final Fantasy XII included!
25 new from $45.00 47 used from $16.70 9 collectible from $21.99
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Product Description

Product Description

Dragon Quest VIII: Journey of the Cursed King continues the mega-hit turn-based role-playing strategy of Dragon Quest - the worldwide hit, now available for Americans to enjoy. You're the last survivor of King Torode's army, and the king and his daughter have both been transformed. As his final warrior, you must track down the evil jester who stole his powerful scepter and caused this tragedy. The full-orchestral soundtrack, completely renovated GUI menu system, new battle abilities, and improved animations will take your breath away, while the living, breathing anime world offers a wealth of new places to explore. An epic tale of friendship, bravery, and adventure awaits you on the grassy fields, snow-capped mountains, and restless seas of Dragon Quest VIII.

From the Manufacturer

Dragon Quest VIII: Journey of the Cursed King is the latest installment of the immensely popular Dragon Quest series and the first to be released for the PlayStation2 computer entertainment system. For the first time ever, the colorful characters, exotic environments, and daunting dungeons of the Dragon Quest universe have made the transition to glorious 3D. In their continent-spanning adventure, players will be immersed in a unique world of seemingly limitless possibilities.

Features:

  • A traditional turn-based battle system with jaw-dropping graphics merges the old with the new
  • Cut-scenes feature voice-overs bursting with wit and charm--added exclusively for the North American version
  • A totally revamped graphical user interface makes the classic Dragon Quest gameplay even more accessible--another feature exclusive to the North American version
  • Individual party members' behavior can be customized for optimal battle performance
  • Party members deploy awesome attacks and spectacular spells in stunning 3D
  • Enhanced music and sound effects stay true to the Dragon Quest series while providing a fresh listening experience
  • Characters designed by Akira Toriyama are brought to life by an amazing cel-shading graphics engine, bringing gamers of all ages into a world straight out of Japanese animation
  • Finely tuned game balance makes this title easy to pickup, but challenging to master

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0009A4EV2
  • Product Dimensions: 7.8 x 5.8 x 1 inches ; 8 ounces
  • Media: Video Game
  • Release Date: June 15, 2006
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (326 customer reviews)
  • Amazon Best Sellers Rank: #3,386 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

116 of 126 people found the following review helpful By Antonio D. Paolucci on November 25, 2005
Dragon Quest (previously known as Dragon Warrior in the US) has always been one of those games that I had to have. When I was a kid, I got the first through a subscription to a magazine, and I was in love ever since. Though as basic as a game can get, there was something addicting about the monotonous walking, fighting, and leveling up. In two, three, and four (four in particular), they attempted to bring more detail to the story lines, and succeeded just enough not to ruin the normal, DW game play that RPG lovers have come to love. Then, we missed five and six, and had to wait for the ugliest PlayStation game ever released in Dragon Quest VII. It was fun, but it seemed dated from the release; the graphics were only barely better than the old Super Nintendo.

Then, Enix, the long-time publisher of Dragon Warrior, merged with Square, and thus Dragon Quest VIII was born. I worried, at first. Was Square going to dilute it with all those Final Fantasy cut-scenes, or were they going to take away the simple battle system that's in every DW game?

The answer: NO. Everything is there that was in every other Dragon Quest game; dungeons, constant fighting and leveling up, struggling to buy all the new items, seeking out all those rare items, getting lost more often than not, a simple, point-a-to-point-b story, and that same battle system. It's all here, but with one major edition: extraordinary graphics. Akira Toriyama (Dragon Ball creator, and long time designer for Dragon Quest) was able to fully show his skill in this game.

This game is excellent to play, as well. Not only for its nostalgia, but for the actual game play.
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30 of 30 people found the following review helpful By Aaron K. Harrington on June 2, 2007
I have to start out saying that for me, this game was exactly what I needed. With a great amount of RPG's out there and all their attempts to continually evolve the console RPG, they often seem to over embellish upon such evolutions and leave out some of the common staples I personally enjoy in my rpg,(Final Fantasy X-2 losing weapons and armor upgrades in place of the whole Garment system for example or card battle sytems). While I respect the attempt to evolve on the standard rpg formula, they often leave out some of the classic elements in order to allow such changes. On two different occasions I attempted to play FF X-2 and found myself missing the more classic elements that had been left out, and end up losing interest.

Dragon Quest VIII however pulled me in and kept me going till the end.

Now some will feel that the classic elements are dated and may become bored with it.

The combat in DQ8 is the simple turn based system that gives you the standard options such as fight, item, flee,etc.., as well as a few new ones, you have the all too common random battles while you walk around with your basic 4 character team, each with their own look and style, supplemented with their own slew of weapons and abilities that you must improve upon or find throughout your quest. You merely gain levels with the hopes of entering a new area or dungeon without dying, you simply try to get the money to buy that next weapon, and have to explore outside world one step at a time. For some that will be all to tiresome.

But honestly thats why I fell in love with console RPG's. So I may be a little biased in this review. Dragon Quest had everything I personally missed from most of the modern rpg's.
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107 of 124 people found the following review helpful By Adrian Jenkins on November 17, 2005
Many of the RPG's I know have suffered immensely in their transition from 2-D to 3-D (the "Suikoden" series immediately comes to mind, as well as "Breath of Fire"). The colors become washed out, the gameplay becomes much more boring, and in many ways, they just plain svck...

Enter "Dragon Quest VIII" from Enix, the 6th game of the series to be released over here. I have only played for a couple of days, but I must confess that I am quite pleased at the result of adding a new dimension to the gameplay.

For starters, the environment (including the "overworld" is now fully interactive. There are set roads the player may travel, but one may also branch off of these roads to find new caves, treasure chests and secrets galore. Hence, it trumps FFX in this regard (although the playable demo of FFXII included in the game already has me salivating!). Furthermore, some walls contain secret passages, etc., and in general the game offers full movement in the world and secrets which are only made possible in the 3-D setting.

As for the gameplay (and here may be a bit of fanboy-itis, I'll admit), the game is much more fun than its predecessor. Gone is the cumbersome class system of DWVII (which I personally liked, but many hated), and in its place is a very easy to learn skill system. Each party member has five skills which they can raise any way they like. Skill points are awarded at level ups, and as skills gain more points (and the point distribution is entirely up to the player), the party member will gain battle spells and "traits", which are essentially bonuses to attack, defense, etc. The game is quite linear at the front, but I know of a few sidequests later in the game which will give the player more freedom to choose his path.
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