I have to start out saying that for me, this game was exactly what I needed. With a great amount of RPG's out there and all their attempts to continually evolve the console RPG, they often seem to over embellish upon such evolutions and leave out some of the common staples I personally enjoy in my rpg,(Final Fantasy X-2 losing weapons and armor upgrades in place of the whole Garment system for example or card battle sytems). While I respect the attempt to evolve on the standard rpg formula, they often leave out some of the classic elements in order to allow such changes. On two different occasions I attempted to play FF X-2 and found myself missing the more classic elements that had been left out, and end up losing interest.
Dragon Quest VIII however pulled me in and kept me going till the end.
Now some will feel that the classic elements are dated and may become bored with it.
The combat in DQ8 is the simple turn based system that gives you the standard options such as fight, item, flee,etc.., as well as a few new ones, you have the all too common random battles while you walk around with your basic 4 character team, each with their own look and style, supplemented with their own slew of weapons and abilities that you must improve upon or find throughout your quest. You merely gain levels with the hopes of entering a new area or dungeon without dying, you simply try to get the money to buy that next weapon, and have to explore outside world one step at a time. For some that will be all to tiresome.
But honestly thats why I fell in love with console RPG's. So I may be a little biased in this review. Dragon Quest had everything I personally missed from most of the modern rpg's.
You see my very first console rpg experience was Phantasy Star for the Sega Master System, and in fact was really my first rpg experience period, in any format. It was actually the first console rpg that had been released in the U.S. at that time. At least as far as I know. Neither Dragon Warrior or Final Fantasy had been released in America yet.
And well.....playing Dragon Quest VIII actually brought back what I experienced when I first played Phantasy Star and later Dragon Warrior and Final Fantasy. These games were where those those classic rpg elements derived from.
Dragon Quest VIII is the full and classic console role playing experience, but with all the modern technical enhancements,(graphics, sound, voice), as well as a few of the more recent game elements incorporated to modernize it a bit.(monster teams, item creation, ability building options) If you ever enjoyed the older rpg's from the 8 and 16 bit era, and you still love to play RPG's, you will most likely enjoy this game even more.
There's nothing really fancy about DQ8, and I personally love it. The game plays simply, yet allows for a good deal of depth in character building, development, personality, and story. The story itself is quite standard and expectedly typical of most rpg's, but it moves along rather tightly and refrains from bogging down of an over imposing storyline or a bunch of long drawn out dialogue. It has many of the common rpg cliches when it comes to the characters and story, but the voice acting to me is superb, and found that it keeps those cliches from being so cliche. Admittedly my bias shows a little more here as I am no fan of the long video game storyline. I like mine simple with a few twists and turns, and the rest is left for you to look into or not. I seem to enjoy the idea of creating and guiding the story with the characters and the actual game playing itself, and not just being guided through a novel, or a movie. Dragon Quest feels more like a choose you own adventure experience.
There are a great many recent RPG's out there, but I find most of them to be quite linear,(Final Fantasy X comes to mind, one of the best battle systems in any rpg, but nothing more than a pre-set adventure) or they contain very repetitive maps and dungeons( .Hack//, Dark Cloud). Dragon Quest avoids both of these issues.
The most important thing that Dragon Quest 8 does for me, and what seems to have disappeared from the majority of RPG's today, is it created the wonderful illusion of an open world with no permanent boundaries. It never sets you on an strict storied path, but never leaves you guessing what to do next. There are side quests that allow you to focus on something other than the main path of the story. Exploring the countryside for secluded treasure chests or special monsters who join your monster team give you reasons to explore the vast world map. There are often times when you can go to areas and towns ahead of schedule, simply because you can walk, sail, or fly, to multiple places on the map. There are many hidden items to find in cupboards, barrels, pots or water-wells, as well as searching bookshelves for recipes to create useful items with your alchemy pot. So you can actually interact a bit with your environment. Another thing lacking in many modern rpg's. Most just lay a few treasure chests while you travel your linear path. And finally with this illusionary sense of openness, you also find yourself traveling back to older areas to find other surprises that had previously been unattainable or that you simply missed. Again giving me the appearance or the illusion of a game world without borders.
Many recent popular action-adventure games such as Grand Theft Auto and all their clones have seemed to reintroduced this aspect to console games, with a few other games like Zelda having kept it up.
For me this was what I always preferred from the games I played. Whether it was a standard rpg(Phantasy Star,Final Fantasy III), an action/adventure(Metroid, Casltvania - Simon's Quest & Symphony of the Night), or adventure/rpg(Zelda, Secret of Mana, Kingdom Hearts), the illusion of boundless exploration, hidden surprises, field interaction, back tracking, and the ability to build your character's strength through item's and/or leveling was always preferable to the common straight forward gaming. It makes me feel as though I control my characters on a much more organic level.
Dragon Quest VIII has all of that. It is the best of the classic console rpg formula.
Unfortunately, that will turn a few people off completely.
Many people need a more modernized battle system, with a faster paced play through. If you need your rpg to have a consistently active battle system as opposed to turned based, or need grand visuals in battles, if you hate having to back track, prefer linear pre-set paths and story lines and abhor an open world with optional exploration, you may not enjoy this game.
Dragon Quest VIII is a wonderfully nostalgic gaming experience with all the modern goodness of the PS2's standard capabilities.
If you have been playing console rpg's for the last 10-20 years, get this game and enjoy.