"A comprehensive and innovative fantasy role-playing system,
* 32-page illustrated book of CHARACTER GENERATION, COMBAT
General Course of Events ? Requirements for Play ? Character Generation ? Description of Characteristics ? Combat Terminology ? Preparation for Combat ? Basic Tactical Procedure ? Maneuver Actions ? Martial Actions ? Inflicting Damage ? Weapons ? Mounted Combat ? Multi-Hex Monsters
* 56-page illustrated book of MAGIC
How Magic Works ? How to Cast Spells ? Incorporating Magic into Combat ? The Colleges of Magic - Ensorcelments and Enchantments; Sorceries of the Mind; Illusions; Naming Incantations; Air, Water, Fire, Earth, and Celestial Magics; Black Magics; Necromantic Conjurations; Greater Summonings
* 64-page illustrated book of SKILLS, MONSTERS, ADVENTURE
Special Skills: Spoken and Written Languages ? Alchemist ? Beast Master ? Spy and Thief ? Encountering Monsters and Non-Player Characters ? Giants, Fairies and Earth Dwellers ? Fantastical Monsters ? Creatures of Night and Shadow ? Dragons ? Preparing for Adventure ? Organizing a Party
DragonQuest includes three rules books, one 17" x 22" double-sided tactical display, 100 die-cut cardboard playing pieces, and various playing aids."



