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30 of 32 people found the following review helpful:
5.0 out of 5 stars
Every Dragonlance fan should buy this!, May 17, 1999
By A Customer
This review is from: Dragonlance Classics: 15th Anniversary Edition (AD&D Fantasy Roleplaying) (Paperback)
I own the original adventure series and have played them several times, but this book still gave me tons of new possibilities to explore!My favorite things Steve Miller and Stan! did were the way they interwove subplots throughout--like the way they used Kitiara and her henchmen, for example--the suggestions for using dragons in a DL campaign, and the way they staged the climax in Neraka. It was much better than both in the original adventure series AND the novel! I also liked the way newer book characters like Ariakan and Dalamar have been placed into the storyline. It's also great to finally get maps and adventure material for Kalaman and Port Balifor!The art was also some of the best that has graced the pages of Dragonlance, ever. I don't think the Companions have looked this good since Larry Elmore drew them way back in "Dragons of Mystery." My favorite illos are the one of Tanis on p.13, Tas on p.17, the one of Sturm on p.18, and the ones of Laurana on ps. 23 and p. 208. I also love the picture of Alhana on her griffon on page 153. I hope Daniel Cramer is going to be doing more Dragonlance art.Another very cool aspect of the book is how the writers managed to write it so it works for two game systems, yet still did it in such a fashion that non-gamers can read the book and enjoy it. (Like my roommate is doing.)If there's any complaint, it that some of the maps are a bit hard to read. I would have liked a bit more definition on some of the terrain maps. There are times when it's a bit difficult to tell a lake from a plain, or the ocean from land.Still, this is definately a Five Star effort!
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12 of 12 people found the following review helpful:
4.0 out of 5 stars
Great for old-timers and newbies alike!, May 14, 2000
This review is from: Dragonlance Classics: 15th Anniversary Edition (AD&D Fantasy Roleplaying) (Paperback)
The Dragonlance Saga is the longest-standing TSR series ever, the archetype of "classic" AD&D. With the advent of the SAGA rules system, however, and the absence of Weis and Hickman in the creative process until recently, Dragonlance has taken a turn for the worse. However, this book is a great way to get back to the basics of what made Dragonlance and AD&D great back in the late 80s. Old-timers can play the epic again in a stream-lined, comprehensive book, made new by the inclusion of SAGA-style rules. Classic AD&D rules are also provided, though I recommend giving SAGA a shot, even if you're not into the Fifth Age products. Those new to the Dragonlance series can take part in what made it so great. The Chronicles and Legends novels have seen their third or fourth reprint for good reason. I do have a few gripes about the material. I suggest that the referee running the adventure be familiar with the novels and make suitable changes as he sees fit. In some ways, this adventure follows the original adventure modules more than it does the novels, meaning that the same inconsistencies exist, even though Dragonlance Classics does include several sections explaining how the plot was advanced in the novels. I advise making some changes to the statistics of the characters to better reflect the novels. If you have any of the expansion material for Fifth Age, you can still use some of it to enhance your use of this product--there are simply a few adjustments to be made, which are not difficult at all. In short, any Dragonlance or AD&D fan looking for a quality product should seriously consider this one. They are few and far between.
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20 of 23 people found the following review helpful:
5.0 out of 5 stars
Taking the journey for the first time all over again..., May 10, 1999
This review is from: Dragonlance Classics: 15th Anniversary Edition (AD&D Fantasy Roleplaying) (Paperback)
I'm Tracy Hickman, one of the authors and original designers of the Dragonlance world. Steve Miller and Stan! Brown have, with this volume, taken our original game designs, completely reworked them, and given them back to us as a highly polished gem. I, for one, am grateful to them both for producing a remarkable, fresh and lovingly crafted retelling of the original adventure game.
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