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1 of 1 people found the following review helpful:
5.0 out of 5 stars
One of the best D&D adventure modules ever, May 20, 2009
This review is from: Dragonlance Price Of Courage (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Dragonlance Setting) (Paperback)
I have been a Role player for 15 years and I have played a varied range of games and modules.
The Dragonlance trilogy is one of the best modules I have seen and the last part (Price of Courage) takes the cake.
Many varied options, chances for heroic gaming (perfectly in Dragonlance character and scope) and a great scenario.
The writers did a good job trying to predict all possible outcomes and decisions that will be made. They also give a lot of info about many places that were otherwise unknown in Dragonlance (no spoilers).
Players will have a chance to actually use their non-combat skills as there are many solutions to various problems and issues.
Additionally the whole adventure is paced very well in respect to leveling and opponent strengths.
None will get bored because they got some extra XP somewhere along the line (trust me!)
There are some minor rule glitches (especially with character stats) but they can be worked out fine.
The other thing is that it's not recommended for beginning players because of complexity and seer volume of info.
All in all it's a 5 star for me.
Great work and I hope someone keeps it up. The game needs adventures like this!!
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5.0 out of 5 stars
The Final Fight Against Gellidus, August 25, 2008
This review is from: Dragonlance Price Of Courage (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Dragonlance Setting) (Paperback)
In this great adventure (almost gigantic adventure), the players finally understands who is the final enemy, one of the Dragons Overlords who dominated Krynn in the beginning of the 5th age. In a perfect conclusion, we also see what happens to one of the Heroes of the Lance (a sad end, at last, in my home game).
There is adventure enough for a year or more in this final part of "Age of Mortals", and even DMs who doesnt like prefab adventures will find that there is much to "inspire" in the news things (like something that will have great impact on my campaing, the "allomanya").
To be a perfect, could come with maps in more pratical handouts (altought you could just coppy the maps, to avoid damaging the book).
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1 of 4 people found the following review helpful:
5.0 out of 5 stars
Great GAME, story, and campaign, May 18, 2007
This review is from: Dragonlance Price Of Courage (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Dragonlance Setting) (Paperback)
This product rocks in every way. It gives plenty of outside opportunities to expand on for future play. It works well as a series or short adventures or long adventures. It follows and builds well on the best fantasy world there is (in my opinion) keeping to the theme and feel. For pure gaming, it is easy to use and follow and is not confusing. Better than Castle Ravenloft or the Fantastic Locations BY FAR. My favorite module from 1st, 2nd, or 3rd edition. THANKS!!
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