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Dragons of Autumn (Dragonlance) Paperback – September 6, 2006


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Product Details

  • Series: Dragonlance
  • Paperback: 172 pages
  • Publisher: Sovereign Press (September 6, 2006)
  • Language: English
  • ISBN-10: 1931567336
  • ISBN-13: 978-1931567336
  • Product Dimensions: 10.9 x 8.5 x 0.4 inches
  • Shipping Weight: 1.1 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #2,389,892 in Books (See Top 100 in Books)

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18 of 18 people found the following review helpful By CW on September 15, 2006
I've been wanting these adventures adapted to 3.5 for a long time and they are finally here. The adaptors of this series of adventures have done a fine job of updating (and improving) a classic. Gone are the confusing maps. Welcome to a balanced party (no more 3rd level Raistlin, 7th level fighters.) The adventure also helps those who want to create their own characters (which I've found most players do).

One does need to own, in addition to the D&D core rulebooks, the Dragonlance Campaign Setting and the War of the Lance accessory, and it wouldn't hurt to be familiar with the original trilogy of novels either. In other words, this is probably only for fans willing to make the investment.
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6 of 6 people found the following review helpful By Andre on September 29, 2007
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I agree with everything the other reviewer (CW) has to say about this collection - I would even go so far as to argue that for a Dungeon Master reading the work of fiction these modules are based on, Dragons of Autumn Twilight (by Weis and Hickman) is mandatory. For those who haven't read it, go out and buy it right now - it's a classic of the sword and sorcery genre and spawned a huge number of Dragonlance fans after its publication. On the other hand if you're one of those rare few who DON'T enjoy the Weis and Hickman book it's best to find that out first before buying this or the other d20 Dragonlance products - if you don't like the Weis and Hickman novel there's a very good chance you won't like the d20 Dragonlance products either.

The Dragonlance Campaign Setting and Dragonlance War of the Lance books are also mandatory to get full enjoyment out of this collection of modules - the other d20 Dragonlance books are a lot of fun but not quite so much of a requirement. However the two aforementioned titles are more than worth the monetary investment and does a wonderful job of bringing the Dragonlance rules to life in today's d20 setting. The writers of the Dragons of Autumn Twilight module collection assume that the player characters will be after the same goals the fictional characters from Dragons of Autumn Twilight (Weis and Hickman novel) pursued - defeating the dragonarmies that seek to enslave all of Krynn - so Dungeon masters should ensure that player characters generated for this setting are either of Good alignment (as in the "We're going to save the world because it's the right thing to do" sort of inclination) or have some other strong motivation for doing battle with the foes featured in this collection of modules.
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1 of 1 people found the following review helpful By Jasryn Storm on January 20, 2014
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I love this adventure campaign. It runs the characters through the beginning of the War of the Lance.

The only thing I don't like is, the following:

1) PRICE (as an out-of-print item, which is entirely the fault of Wizards of the Coast, it is far to high! $75 or more at last check!
2) Maps should be fold-out type, so we can simply drop them onto the tabletop, instead of having to draw out all the details of Xak Zeroth and so on.
3) Lack of needed info! We are referenced back to the Campaign module or DM guide or Monster Manual, instead of having needed info reprinted here, at a DM's fingertips! I frequently had to pull out and look up an Aurak's death throes and range, or the spells given to a kapak, when it should have been right here in the book!
4) My players are all complaining about character advancement, when I give them the lame excuse that they have to wait till the end of the chapter.
5) The players are plowing through the draconians like a Dodge Ram through new snow! I had to advance the powers of the sivak and aurak and kapak. The baaz are just cannon fodder!

4)
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This review is, admittedly, a little different. I have not played a tabletop RPG in more than 20 years. But, as someone who appreciates the creative process, I was interested in seeing what--if any--changes emerged in the latest series of RPG modules based on the "Dragonlance Chronicles." For most fantasy novels, this would be an exercise in futility. But the writers of the Chronicles books--Margaret Weis and Tracy Hickman--based their books on a series of modules and tabletop RPG games. Looking back, almost thirty years later, how does the concept hold up?

Surprisingly well based on "Dragons of Autumn" which draws heavily from "Dragons of Autumn Twilight" in the original Chronicles books, "Dragons of Dwarven Depths" from the "Lost Chronicles" series and, of course, the original modules. A great deal of the backstory is revealed and there are fascinating insights into the world of Krynn and some of the characters--particularly the use of archetypes for the lead characters. While RPGers will probably enjoy the modules for their various games, there is enough material here for readers that want to understand the "Chronicles" books and the world of Krynn. While the audience is fairly limited, it will enjoy "Dragons of Autumn" on a number of levels.
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1 of 2 people found the following review helpful By Geoffrey W. Cannon on November 27, 2010
ok.. i have read the books at least 4 times each. i've fantasized about setting my poor players into the dragonlance campaign setting (who has run a campaign and not thought about doing that?). it would have been a huge, painstaking ordeal to set every monster up.. to follow every plot and thoughtline in the books... but this guide and its companions (dragons of winter and dragons of spring) save SO much time and effort. they give the DM everything he/she will ever need to run the books as an actual game. It is a bit odd, in that players are not given experience for fighting (something almost every player i have been with will wonder about), but XP is supposed to be given out for overcoming challenges and getting to certain points in the story. while different, i definitely like that change. there are timelines to follow, although they aren't extremely stringent or life-threatening. mostly, if you keep moving, the party will be fine. stay in one place too long, and the dragonarmies will catch up to you. freedom of what to do is slightly limited, because of what the story IS, and how well people know the original material. This series actually adds parts that were cut from the original books and makes them into huge, important quests.

Overall, i'd definitely suggest all three of these books for a group that enjoys the original books. it'll definitely be a change from simple hack'n'slash for a few weeks.
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