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Dragon's Dogma

by Capcom
Mature
4.3 out of 5 stars  See all reviews (120 customer reviews)

List Price: $29.99
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Platform: Xbox 360
PLAYSTATION 3
Xbox 360
  • Highly Stylized Action Combat - The creators of this game were responsible for the action hits - Resident Evil 4 and Devil May Cry 4.
  • Fight With Ability - The soul of combat comes down to how the game is played, where you strike the enemy, and how you react to their attacks.
  • Epic Adventure - Dragon's Dogma is built from the ground up as an action experience for consoles with a continuous, epic storyline that stands alone in style, scope and substance.
  • Open World - Utilizing Capcom's proprietary MT Framework engine and the groundbreaking graphical styles and lighting effects, Dragon's Dogma expands the environment to create a vast, richly detailed world, ripe for exploration.
  • A Rich Population - In addition to interacting with hundreds of fully voiced NPCs, you'll be able to fight a large variety of creatures, from goblins to griffins and dragons. Each enemy requires a different strategy and provides a unique experience.
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Product Details

Platform: Xbox 360
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B003O6G6G4
  • Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: May 22, 2012
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (120 customer reviews)
  • Amazon Best Sellers Rank: #452 in Video Games (See Top 100 in Video Games)

Product Description

Platform: Xbox 360

Amazon.com

Dragon's Dogma is an exciting new franchise which redefines the single player Action-RPG genre. Developed by the team that produced some of Capcom's greatest action games, Dragon's Dogma is set in a huge open world that offers exhilarating and fulfilling action combat game with the freedom to explore and interact in a rich, living and breathing world. Additional features include: classic RPG questing gameplay and classes, unique flexible party combat using trainable AI companions known as Pawns, extreme customization of player characters and party companions, Xbox LIVE integration that allows the sharing of Pawns, a dynamic in-game 24-hour day/night cycle, and post-launch downloadable content.

Dragon's Dogma game logo
Preparing a magic attack against an airborn dragon in Dragon's Dogma
The new and exciting open-world Action RPG from Capcom.
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The Pawn customization screen from Dragon's Dogma
AI 'Pawn' companions who can learn and develop with the game.
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Innovative Team-Based AI Gameplay

Dragon's Dogma introduces an innovative team system to the genre. The player's three AI partners, known as "Pawns" fight independently, demonstrating prowess and ability they have developed based on traits learned over time from the player and their actions. Utilizing Xbox LIVE, players will journey to the Rift where they can share their own Pawns with friends and be rewarded with treasure, knowledge of the world and strategies for taking down enemies. Conversely, players can borrow friends' Pawns with the specific skills or experience required to tackle a particular quest. In addition, Dragon's Dogma will ship with thousands of ready-made Pawns for players to select offline.

Key Game Features

  • Highly Stylized Action Combat - The creators of this game were responsible for the action hits - Resident Evil 4 and Devil May Cry 4.
  • Fight With Ability - The soul of combat comes down to how the game is played, where you strike the enemy, and how you react to their attacks.
  • Pawn Them All - The Pawn system offers flexible combat assistance with a main pawn companion that you can train throughout the game and two secondary Pawns that can vary wildly to fit your combat style.
  • Help Your Friends, Help Yourself - To enhance your battle experience, share your main Pawn with friends and others via Xbox LIVE. Your Pawn's experience as a member of someone else's game will be passed on to you in loot, knowledge of the open world and strategies for taking down enemies. Or, you can choose one of the thousands of AI Pawns included with the game.
  • Accessible Depth - Bringing an unprecedented level of depth to the action genre, every decision has an effect on gameplay in an intuitive way that does not require micromanagement. The weight of your weapon, the material of your armor -- even the length of your legs -- plays a role in how you fight your battles, but does not interrupt the flow of the action.
  • Epic Adventure - Dragon's Dogma is built from the ground up as an action experience for consoles with a continuous, epic storyline that stands alone in style, scope and substance.
  • Open World - Utilizing Capcom's proprietary MT Framework engine and the groundbreaking graphical styles and lighting effects used in Resident Evil 5 and Lost Planet 2, Dragon's Dogma expands the environment to create a vast, richly detailed world, ripe for exploration.
  • Night and Day - The open world features a dynamic 24-hour day/night cycle that will offer different enemies and surprises depending on when you venture into the world.
  • A Rich Population - In addition to interacting with hundreds of fully voiced NPCs, you'll be able to fight a large variety of creatures, from goblins to griffins and dragons. Each enemy requires a different strategy and provides a unique experience.
  • Resident Evil 6 demo - Dragon's Dogma will ship with a redeemable token allowing purchasers early access to the Resident Evil 6 demo.

Additional Screenshots

A party attack against a dragon in Dragon's Dogma
Thrilling AI party combat.
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Character customization screen from Dragon's Dogma
Extreme customization options.
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Grab functionality in Dragon's Dogma
Versatile grab functionality.
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Action in-town in Dragon's Dogma
A lush world to experience.
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Product Description

Dragon's Dogma is an exciting new franchise which redefines the action genre from the team that produced some of Capcom's greatest action games. Set in a huge open world, Dragon's Dogma offers an exhilarating and fulfilling action combat game with the freedom to explore and interact in a rich, living and breathing world. Alongside your party of three, you set out to track down and destroy a mysterious dragon. Your teammates fight independently of you, demonstrating prowess and ability they have developed based on traits learned over time from you and your actions. Dragon's Dogma offers a near endless opportunity to help develop partner characters to fight alongside you. With an epic story and incredible action, Dragon's Dogma is set to be one of Capcom's newest hit franchises.

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Customer Reviews

Most Helpful Customer Reviews
119 of 131 people found the following review helpful
5.0 out of 5 stars Destined to become the next great cult classic May 23, 2012
Platform for Display:Xbox 360
Fun: 5.0 out of 5 stars   
Dragon's Dogma is an interesting hybrid. With Japan's game industry languishing in the wake of newly risen Western RPGs like Skyrim and Mass Effect, developers of the Far East have been scrambling for a way to catch up. Dragon's Dogma may not be the first attempt of East-Meets-West the industry has seen, but it's certainly one of the best.

After a non-sequitur tutorial beginning which sees you filling the role of a presumably ancient warrior, you're eventually given the reins to craft a hero of your own. Here is the first step of the game's quiet brilliance, providing a staggering buffet of customization options. Not only can you set such minutiae as the angle of your hero's brow, or even choose two differently colored eyes, but you can set the big things as well: gender, height, girth, muscle, even the length of your character's limbs. Each of these things has subtle effects on gameplay. Add a few inches to your stature, and you can carry more items without being burdened, but your stamina replenishes slower.

Once you've crafted your avatar, that's when things start to get interesting. A dragon strikes your village and literally steals your heart, setting up the crux of the game's plot: The serpent, by robbing your pulsing organ in a splash of blood, has marked you as its rival, an Arisen, destined to challenge it in a far-off battle. But between you and that far-off fight stands an enormous, living world to explore.

The demo Capcom released for this game prior to launch does not do the world justice. It is a coy place, filled to the brim with shining hidden things that, in similar vein to Capcom's own Monster Hunter series, can be combined into ever-better items, or sold at shops for a premium. The quick and functional inventory menu helps turn this system into a true avenue for experimentation: Every item's properties are explained in full detail, giving you clues as to what materials might be compatible, and when a match shows up in your inventory, or the inventory of your party members, you can easily and faultlessly combine at will.

And what a party you will amass. Unlike games like Skyrim or Dragon Age that have a set pool of companions who will walk at your side, in Dragon's Dogma the legion is limitless. For in this game we have an exultant twist in the form of Pawns, who are the sidekick creations of other live players.

An hour or so into the game, you'll have the chance to craft your own Pawn--using the same breathlessly deep customization as for your own hero--who will stay loyal by your side throughout your entire adventure. As you explore the nooks and crannies of Gransys, the game's world, and tackle all manner of enemies and quests, your Pawn will learn alongside you. Later, when you rest at an inn or travel into the smoky realm of the Rift, your Pawn will be uploaded to the world amidst thousands of other players' companions. And that's where Dragon's Dogma shines.

Gransys is not a world easily tamed. When night falls, the fauna grow vicious, and the only way to prevail over the mightier enemies such as Griffons, Chimaeras, and Cyclops is to have extra hands at your side. You and your Pawn will make an unshakable pair, but the other two spots in your party are open for hire, and that's where other players' Pawns come in. Step into the misty veil of the Rift, and other players' Pawns will approach you. Through a slick menu system, you can immediately see what skills and knowledge they have at their disposal. Bring along a Pawn that's already completed a quest you're about to begin, and he or she will dispense tips about treasure and enemies. The game even offers a search option to narrow down exactly the kind of help you're looking for.

Other players' Pawns don't level alongside you, however, so there's the rub: You'll want to constantly switch out your party to make sure you're in prime shape for the challenges ahead. It's a wise move on Capcom's part, encouraging you to make the most of the Pawn system and see what concoctions fellow players have made. For those of you without Internet access, don't fear: the game comes pre-populated with a bevy of developer-made Pawns as well. Also a boon: none of the online features require Xbox Live Gold. You can get by with the free version and still make full use of other players' Pawns.

In all, Dragon's Dogma stands as a testament to the strength of hybrid sensibilities. The combat is meaty, fierce, and distinctly Japanese: as you level, you can learn ever-more-vicious moves, assign them at will, and devise bloody combos to take down your foes. Larger enemies can be clambered upon, encouraging you to go for the weak spot and hold on for dear life when you're bucked about, while smaller enemies can be grabbed by you or your party members for satisfying finishers. In fact, the grabbing mechanic adds another layer to battles: throw rocks, explosives, or jars of oil at enemies to afflict them with all manner of debilitations. The sheer tactical possibilities only emerge once you start peeling away at all your moves, items, and party combinations, and it can have you number-crunching for hours.

And yet this fast, visceral, and stylish core is wrapped in a world that wouldn't be out of place in an Elder Scrolls game. It's a perfect marriage of two distinct and complementary styles: the obsessive depth and detail of JRPGs combined with the epic sprawl of the West. Much has been said of how Japanese development needs to step up to the plate, and step up they did. And yet, perhaps it's less of how much Japan can learn from the West, and more of how both sides can learn from each other.

If you are any sort of fan of either genre, you owe it to yourself to pick up Dragon's Dogma.

-----Quick Points-----

* The game runs terrifically well on Xbox 360, even without an install. Load times when moving between the overworld and towns seem even faster than in Skyrim, and I was pleased to find that there are no loads when entering and exiting buildings in town.

* While the game doesn't offer true multiplayer, it does have online features. These can be accessed even without Xbox Live Gold, and if you don't have Internet access, you can still use developer-made Pawns. There is no online pass.

* If you played the demo, you can seamlessly and easily import your created characters into the full version of the game. I'm glad to report that this worked flawlessly.

* While fast-traveling isn't as free and easy as in games like Skyrim, you have an extremely fast sprint that can be used to cover a lot of ground. Your sprint is limited by your Stamina and carrying weight.

* You can combine items from any of your party members without requiring those items to be in your own inventory.

* When upgrading equipment, you can use your stored items without first needing to place them in your inventory. This is a big time-saver.

* Money is rather easy to come by, so it's worth experimenting with new equipment and items.

* Your pawns are fairly autonomous. They'll often find items on their own that you can then take from them. They are also fairly smart in battle. However, you can also issue simple commands with the D-pad to influence their behavior.

* Pawns don't die immediately; they get knocked unconscious, at which point you can run over to them and press a button to revive them. This doesn't use items and is instant. Pawns can be revived as many times as needed. If they're unconscious for too long, however, they'll become "forfeit" and return to the Rift. If you die, it's game over. Pawns don't revive you from death, but they will heal you.

* After you return a Pawn to its owner, you can review the Pawn and leave a pre-selected comment for its owner. You can also send along a gift item when releasing another player's Pawn from your party.

* The world is absolutely filled with goodies. Search for shiny stumps, barrels, plants, and treasure chests everywhere.

* Items can weigh you down. You can place items in storage at inns, or you can distribute your inventory across the rest of your party.

* You can pick up and throw a variety of things--even your Pawns and enemies. Thrown jars can damage enemies with debilitations, or you can find hidden items in broken-apart containers.

* While there's no dedicated lock-on system to target enemies, it seems like there's a sort of invisible smart targeting system anyway. I found my hero "sticking" slightly towards the closest enemy I was facing.

* Striders have unlimited arrows! You can also purchase special arrows tipped with all manner of poisons that are limited.

* Your starting class and your Pawn's starting class aren't locked in stone. You can switch classes later in the game, multiple times.

* You can save anywhere.

* When the game gets dark at night, it really gets dark. There's a real sense of danger here, and it's vital to keep a lantern or torch on your person. Alternately, you can set enemies on fire and try to walk by the light of their flames as well.
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45 of 52 people found the following review helpful
3.0 out of 5 stars Well that just happened July 8, 2012
Platform for Display:Xbox 360|Amazon Verified Purchase
Dragon's Dogma has a lot of things going for it. I think that's why the more I played it, the more frustrating its negative aspects were. Because there were many things I really liked about it, the fact that there are such serious flaws were heartbreaking. Before I get to the meat of the review, let me say that overall I really enjoyed Dragon's Dogma. That being said, if the game is never patched, I will probably never play it again. So on to the review...

As I said, there are a lot of aspects of this game that felt original and fresh. The one that should be first on everyone's list of pros is the pawn system. In the game, once you create your character, you then create your main pawn. In the DD universe, pawns are humanoid beings whose sole purpose is to help your character defeat the dragon that has stolen your heart and marked you as the Arisen. Basically what happens is, you design your main pawn, and then if you are playing while connected to XBOX Live, that character is uploaded to a place called The Rift, a gateway that connects you with a wide selection of everyone else's main pawns to recruit, and where other people can recruit your main pawn into their game. The idea itself is just really cool to me. That any pawn I recruit (you can have two on top of your main pawn and yourself) is something that is purely the creation of someone else. Then, your main pawn adventures with other people during their game, and when they are released from another person's party, they/you can choose to send them back with an in-game gift, and you can rate their performance. In this way, your main pawn accumulates more experience on top of what they are gaining in your game. Everything gets updated every time you rest at a camp or inn, and that's when you can receive the gifts from other players. I think this is the single greatest strength to the game, and without it I don't think I'd have enjoyed the game nearly as much. The novelty never wore off, and I still believe the system is fantastic, and the best usage of single player online connectivity I've ever experienced. If you don't play online, no worries, the game either has a set population of scripted pawns you can choose from, or ones that are randomly generated by the game.

Second, also a huge positive, is the boss battles. As far as combat goes, this is one of the most original things about the game. Even though none of the functions are new in and of themselves, I've never played a role playing game where you can climb onto a dragon and slash at its heart, or climb onto a cyclops' head and stab its eye, or mount a chimera and cut its snake tail off, and then kill the goat and lion. It's fantastic, and there are plenty of them to be had. It never feels too repetitive either, since there are so many different ways to approach battle with them. It's especially fun once you're a sufficiently high level, because then you are be more inventive and experimental with your approaches.

The third noteworthy thing about the game that I loved was the variety and depth of the items. I put 60-70 hours into the game, exploring most of it quite thoroughly, and I know there are probably dozens of items and crafting materials I haven't even found yet. Most enemies drop loot, and there are chests, barrels, crates, plants, minerals, and an assortment of other items to be found, picked up, combined, used to enhance weapons and armor, or just sold for some major cashola. If you played Capcom's awesome Resident Evil 5, you'll be familiar with the inventory and combining system. Except in the case of Dragon's Dogma there are hundreds and hundreds of items to be acquired. It keeps the game feeling fresh when you're interested to find or use various new rare items to enhance weapons and armor. Each weapon and piece of armor in the game has a 3 star tiered rating system. The first tier only costs money to upgrade to. And then the second and third tiers require a specific number of a specific item to upgrade to. The better or more rare the equipment, the more expensive and difficult it will be to find those items.

Another worthy mention goes to the landmass of the game itself. The world of Gransys is quite large, even if it isn't terribly varied. Elevation is used frequently to change things up a bit, and it works well, providing long falls for unlucky enemies (or adventurers).

So on to the bad parts of the game. There are going to be more than four things listed here, but I still maintain that hidden in the mess that is Dragon's Dogma is a truly good game.

There are two main problems with the game, and I could go back and forth about which one is more irritating all night: The (lack of) fast travel, and the way pawns interact with the world.

First off, fast travel is almost nonexistent. There are items called Ferrystones that you can carry with you that will instantly teleport you back to the biggest city in the game world. Aside from that, eventually you will also be able to take what's called a Portcrystal with you, which you can set down anywhere in the world and then your Ferrystones will transport you there instead of the city. And that's it. You get one Portcrystal, and aside from that, you can only teleport to the main city. This becomes more frustrating the more you play the game, unless you're a masochist, because the world is quite large. And not only is it quite large, but since the terrain is so varied, you cannot ever travel any great distance in a straight line, so you end up sprinting until you're almost out of breath, and then jogging while your stamina regenerates, and then sprinting again. And over and over and over to your destination. The game tries to provide a couple of shortcuts between areas of the world, but it's really not very helpful. A lot of your time in game will be spent running from one place to another. Not only does this get really grinding after a while, but enemies also respawn in the exact same places every time, so you will have the exact same fights again, and again, and again. And then some more. To the point where I pretty just ran past them and kept going. Because it got so tedious. And then if you don't have a Ferrystone, you have to run all the way back to where you came from. And not only that, but

Secondly, your main pawn and the two you can also have with you will repeat the exact same lines of dialog when you hit certain markers in the game. The exact same lines, in the exact spots, every single time. It got so annoying I went to the options to see if I could turn off the voice volume for just the pawns. You can't, unfortunately. If I had a quarter for every time I heard the phrase "Perhaps we'll find aught of use," I would be seriously loaded. The main problems in the game all kind of flow into the other, and they make it quite a big mess. Even just describing it, it probably seems to someone who hasn't played the game like it's really not worth it to even give the game a chance. If you like highly polished games, you might want to pass on this one. So yeah, the pawns get really annoying after a while. If they would just change it so they only spoke when you initiate conversation with them.

If Capcom fixed only those two problems, the fast travel and the pawn irritation, the game would easily earn a four star rating from me. However, those aren't the only problems with the game...

As stated, fighting normal enemies becomes tedious after a while, because they appear and respawn in the same places every time. It makes that combat repetitive and very boring, even though the combat itself is pretty fun. There are only so many ways you can kill goblins after the four or five hundredth one.

Texture pop isn't actually an issue that I noticed in the game. What is an issue though, is people pop. From the start of the game all the way through, I'd find myself running into people because the streets would be empty, and then suddenly three appear, and then ten, and then twenty-five, all of a sudden. It's not so much an irritation as it just feels lazy. There's no way they didn't come across it when they beta-tested it.

Lip-syncing is godawful. Which is to say it's laughably bad, or just nonexistent. I don't particularly care if lip-syncing is bad, but this isn't even bad, it's like the already bad lip-syncing wasn't matched the recorded audio, so characters are speaking when their lips aren't moving, and vice versa. Another thing that just felt pretty lazy.

Side quests are extremely boring and unoriginal. Most of them fall under two categories: escort missions, and kill set number of [this creature]. Almost all quests not in those categories are main story-related. Kind of disappointing. I think this might be because there are only actually two cities in the whole game world. And no real villages or just lone houses at all. So there aren't quirky people giving you odd quests out in the middle of nowhere.

One of the most bizarre things to me about the game was the "love interest" aspect. Or lack of, I don't even know. I'm still not sure if it's possible to even have an implied relationship with any of the characters you meet. I think this is one thing that maybe I just don't get, because I'm not a fan of Eastern-style RPG's, and am much more used to there being a clearly defined list of things that can or won't happen in a game as far as role playing relationships. There are a few cutscenes in the game where your character will exchange...let's call them "significant stares" with other characters...and then that's it. It's never revisited or mentioned again or anything. And I'm not sure what the point of it is, or what the payoff is either. It's just kind of baffling to me. Music swells and two digital people are staring into each others' eyes not saying anything...and then it ends and nothing. Read more ›
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28 of 33 people found the following review helpful
4.0 out of 5 stars Addicting Yet Flawed. May 22, 2012
Platform for Display:Xbox 360|Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
Dragons Dogma was a game I've had my eye on for quite some time. Not really getting my hopes up high in case of disappointment yet still anticipating it, the game has finally reached my hands. What do I think? The game is quite frankly hard to put down.

Right off the bat I will just point out that the story is there, yet not very captivating or interesting. There is a very electrifying beginning, except as soon as that exciting start is over the story is just meh. The main attraction of Dragons Dogma is the combat, which is very very fun and addicting. I highly recommend Dragons Dogma for anyone looking for an open world adventure game similar to that of Dark Souls and monster hunter, and maybe even those who enjoyed Devil May Cry. (The game is hard, yet it still is able to be more forgiving than Demon or Dark Souls). The hack and slash combat will feel familiar to those who have played Dark Souls or DmC, probably because people from DmC series actually worked on Dragons Dogma.

Dragons Dogma allows me to forget the story and just simply go out, slay some monsters, beef up my character(as well as my NPC buddies) and just have a blast. There is actually a really cool and unique system to customizing NPC's, or Pawns. You have one permanent one, then two others you can hire from a rift where Pawns from other players are patiently waiting for the next adventurer to adopt them. This is all adds to the addictive nature of the game, where customizing is almost as fun as the combat.

These Pawns help immensely during combat. I chose a ranger as my class, and my Pawns are able to complement me in very effective ways. i can sit back and plug away with my bow, while my companions can do some serious damage up close, and vice versa.

It's not perfect though. Some minor camera problems and graphical issues are present, but don't get in the way of completely ruining the experience. Just minor frustrations at most. The game could've used some more time in the oven.

I've played for about 7 hours now, and besides the first hour or so which was a bit boring(except that exciting start), I've hardly wanted to stop playing. Will probably update if anything significant occurs.

Cheers.
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Most Recent Customer Reviews
3.0 out of 5 stars Decent game for the price
This is a decent game, nothing really ground breaking. The UI is a bit cumbersome and after a few hours I grew to hate the inane chatter of my pawns.
Published 6 days ago by benzoato
3.0 out of 5 stars I'm probably being nice
Dragon Dogma has some nice boss fight. Some of the best in a RPG. There is a lot of walking though. Read more
Published 8 days ago by Matthew Montalvo
5.0 out of 5 stars Great Game
Good story behind a great game. Bought it for my son and he can't stop playing it. I'm next.

Only complaint is there is only one player profile that can be active at any... Read more
Published 11 days ago by TinCanGoat
5.0 out of 5 stars Great
The gameplay was great and the graphics and story were pretty good. Like a mix between Dark Souls, D&D, and fable. Read more
Published 15 days ago by Robert Peterson
5.0 out of 5 stars One of the most underrated games of this generation.
Anyone looking for a challenge in an open world party based RPG with really good action combat. Look no further!
Published 17 days ago by Jonathan Klowak
5.0 out of 5 stars Exelent
i love it... this game is one of my favorite on RPG's games... i was surprise how good is this game, took me by surprise.
Published 23 days ago by Ruben Hernandez
2.0 out of 5 stars A bad purchase
This game was released in 2012 the same year as games like Borderlands 2 and Mass Effect 3 and following the 2011 release of The Elder Scrolls 5: Skyrim. Read more
Published 26 days ago by KillerZip
5.0 out of 5 stars great game!!!
excellent game! challenging and exciting. great story line and vast environment to explore.great deal of weapons and magics combined with different fighting styles. love it
Published 1 month ago by Calvin reid jr
5.0 out of 5 stars Awesome game!
Open world play, decent graphics, versatility in armor, weapons, and your character's main vocation. You get a main pawn that is always your side kick and levels with you. Read more
Published 1 month ago by Amy
5.0 out of 5 stars one
love it i play it all day its ok iw ould it again i dont know what else to write non
Published 1 month ago by elizabeth millan
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Platform: Xbox 360
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Topic From this Discussion
Apparently, there are huge problems with the Xbox 360 version?
Yeah, unless you've got a source link, this feels like trolling.
May 21, 2012 by S. Holt |  See all 30 posts
Dragon's Dogma to have over 300 hours of gameplay?
Actually, Ferrystones cost 9,000 G if you completed a certain quest a certain way (I won't spoil it). That's about 3/4 of the way through the main story missions. Getting ferrystones is not a problem now. (I've got over 4,000,000 G now & I'm only level 43.)
Keep reading below if you want the... Read more
Nov 9, 2012 by R. Myers |  See all 18 posts
Talk me into putting Dragon's Dogma back into my xbox
Only advice i can give you is you have to let the game grow on you. It doesn't always work,but if you put enough time into it, you will have the urge to keep playing it.
Aug 18, 2012 by Kevin P. |  See all 2 posts
Convince me on why Dragon's Dogma is so great
If you're looking for typical RPG NPC's, this isn't for you. Your squad mates are all player-created style characters with dialog to help you with missions and against creatures based on the knowledge of the NPC. You will be changing 2 of your NPC's out throughout your adventure, which will both... Read more
May 5, 2012 by The Guardian Wolf |  See all 35 posts
Dragons Dogma Or The Witcher 2?
Depends on what you want. If you want an open world game with huge customization options and lot of different classes and don't want to go at it alone (you have 3 pawns with you the whole adventure of dragon's dogma) then go for DD.

If you want a richly detailed world with a lot of lore go... Read more
Jun 10, 2012 by Jtranquillity |  See all 5 posts
Guys and Gals check out this 2 hour stream from the developers
There is also another hour and a half stream they did on the capcom-unity youtube page. Both of those really sold me, it looks like it will be a blast. Just hard enough to be a challenge, but not dark souls masochism.
May 21, 2012 by G. Frick |  See all 4 posts
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