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Dragonstar: Starfarer's Handbook
 
 
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Dragonstar: Starfarer's Handbook [Hardcover]

Fantasy Flight Games (Author), Various (Author)
4.9 out of 5 stars  See all reviews (7 customer reviews)


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Book Description

Dragonstar December 1, 2001
Welcome to Dragonstar, a boundless universe of magic and machine, science and sorcery. Intrepid adventurers explore the Outlands in starships powered by fusion fire and arcane rituals. Dwarven prospectors work veins of pure adamantite in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations. Grizzled mercenaries augment their bodies with bioengineered spellware, and orc raiders armed with pulse lasers massacre innocents on isolated colony worlds.

Dragonstar is a unique space-fantasy campaign setting for the d20 System from Fantasy Flight Games. Written by verteran designers Matt Forbeck and Greg Benage. Prepare to take your adventure to the stars!



Product Details

  • Hardcover: 176 pages
  • Publisher: Fantasy Flight Games (December 1, 2001)
  • Language: English
  • ISBN-10: 1589940563
  • ISBN-13: 978-1589940567
  • Product Dimensions: 11.2 x 8.6 x 0.7 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #619,488 in Books (See Top 100 in Books)

 

Customer Reviews

7 Reviews
5 star:
 (6)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
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Average Customer Review
4.9 out of 5 stars (7 customer reviews)
 
 
 
 
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33 of 35 people found the following review helpful:
5.0 out of 5 stars The Sky's the Limit, December 31, 2001
By 
Brian K. Eason (Atlanta, GA United States) - See all my reviews
(REAL NAME)   
This review is from: Dragonstar: Starfarer's Handbook (Hardcover)
In many ways, Dragonstar is what SPELLJAMMER should have been... and in many ways it is more.

Dragonstar is a d20 game (under the Open Gaming License) that expands upon the basic framework of the DUngeons and Dragon's game. In this case, Dragonstar expands upward and outward taking your fantasy game into a high tech world of starships and blaster... in a Universe ruled by Dragons...

The Basic outline:

Chapter 1: Welcome to Dragonstar
This chapter is completely in color. It looks nice and features the back-story of the Empire, explaining more than enough to make a player feel right at home in the Dragonstar Universe. It explains the foundations of the Empire and how things evolved from there.

Chapter 2: Races
This covers the core races of the D&D system and any changes made in light of the setting. Each one is well done and very detailed for the setting. It also adds four new PC races: Drow, Half-Dragons, Orcs, and Soulmechs.

Chapter 3: Classes
All the basic D&D classes are presented and are modified to fit the Dragonstar setting. Two new classes are added, the Pilot and the Mechanist. The prestige classes from the DMG are all listed with changes and the new prestige classes of Gundancer, Negotiator, and Technomancer are presented (we can assume more are to come).

Chapter 4: Skills
A listing of changes to the Basic D&D skills are given as well as new skills. Nine new skills appear.

Chapter 5: Feats
Changes to existing feats are given as well as a library of new ones. The new feats are very well done and are free of overlap. The Technical Profieciency appears in this chapter. The Technical Feat is key to seperating Primitive (read standard) D&D characters from High-Tech (read Dragonstar) characters. Each class gains some benefit from this feat and the feat is free to characters who begin play with exposure to High-Tech.

Chapter 6: Equipment
This chapter covers everything you need from weapons to armor to tools to gear to robots. This section is to be expanded in the forthcoming Imperial Supply Book.

Chapter 7: Combat
Excellent chapter, the rules have not altered melee or made it obsolete, but at range, energy weapons are presented as the preferred means of combat.

Chapter 8: Magic
This chapter presents changes to magic (including such nice tidbits as spellbook software), changes to the basic D&D spells and a selection of new spells, including the arcane spells for damaging/healing robots and (my favorite) Refuel.

Chapter 9: Vehicles
A sizable addition to the d20 system, Dragonstar presents a very well thought out system. The scale and speed systems are very nicely done. The new sizes (Colossal II through IV) are easy understand and follow the 3rd Edition model. As a result, starship combat is easy to run. A short listing of vehicles and the explanation and picture of the Starcaster (the teleporting device) is also added.

This book has the best editing of any d20 product I've seen so far and the layout is excellent. The forthcoming Galaxy Guide should present Magic Items and (the promised) Spellware.

All in all... the perfect addition.

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6 of 6 people found the following review helpful:
5.0 out of 5 stars The Evolved Form of SpellJammer, December 27, 2002
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This review is from: Dragonstar: Starfarer's Handbook (Hardcover)
well, maybe not totally as SJ relied more heavily on magic than hard core science and Dragonstar reverses this trend, but it still fits to some degree. In someways this is SpellJammer advanced in timeframe to the era of Star Wars or Star Trek. The people at Fantasy Flight Games continue to push for their Thug NPC class, which could just as well be served by the generic Warrior NPC class but I digress. The ranger has been altered from a mellee to a missile specialist and fighting with two guns has been relegated to a seperate feat away from two weapon fighting. Wizards now have the option of trading in their spellbooks for a datapad. New stuff is in abundance in this book and in this settings. New skills, new classes, new races and new feats, including one that for many classes is a freebie feat that serves as a gateway into the new toys away from the traditional sword and sorcery fare. Fans of Brent Spiner's role in the ST series he starred in with Levar Burton, Patrick Stewart, Jonathan Frakes, Merina Sertis and Michael Dorn, will be pleased to note the offering of a new type of construct, the SoulMech which in many ways is science fantasy version of the android. The two new core classes are the Pilot and Mechanist both of which are pumped up Experts but offer a unique flavor to the game and to any party that includes them. All in all a wonderful setting that offers a real alternative to the tried and true formula of the D20 genre. If you prefer the future to the past and don't mind a bit of whimsy Dragonstar is a good setting to explore however a word of caution: Much of the setting is designed as a dark and scary place so if you are turned off by that sort of thing you can still work with it, although alterations may be necessary.
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Another Game to Rule the Stars, January 21, 2002
By 
Murray (NSW Australia) - See all my reviews
This review is from: Dragonstar: Starfarer's Handbook (Hardcover)
Eversince the D20 system arrived on the scene I have been excitied about the prospect of crossing various campaigns with each other with ease and without much effort on my part. When I came across the previews for Dragonstar I was hooked. I had to get it and now that I have, well, all I can say is that It will become my new campaign of choice. Think about it. Where else can you have you favourite elves from D&D running around with Laser Blasters and battle armour. Sure there are other games out there that may be similar but so far this one has taken me Stardrive and all. I love the whole Spellware idea and am looking forward to getting my hands on the next book. 5 stars from me and I've only had it for 1 day. If you like space, hightech weaponry and you like D&D and the D20 system then here's a campaign system you can sink your teeth into. I'm also a fan of Dragons in general and to have them ruling the Universe, well what can I say. You do need the core books (which is the only draw back if your budget is limited) But in the end all RPG's fall back on other books. Its the only way they survive. Its a tad pricey for us on the other side of the world but in the end its worth it. I'll just have to save up for the next one. My only thought would be the interior art. I love the cover and the first few glossy pages, though the rest of the art, while good, is not as neat and impressive as the initial artwork. I guess the glossy pages and art cost too much to print. It is easy to understand for newbies to the whole genre and does not take much to get started so all in all, good work FFG. I'm impressed.
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Inside This Book (learn more)
First Sentence:
So there I was, recruit; John Caspian, prince to a deposed and murdered king, working to someday exact my revenge on those who had betrayed my father and stolen my birthright. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
new class skills, stun gauntlets, assault blaster, cumstance bonus, proficiency feat, half fire damage, holdout laser, speed modifier, upgrade bonus, cause light damage, assault laser, repair light damage, electronic lockpicks, intrusion suit, endure radiation, hostile environment suit, dragon parent, behavior analyzer, favored tech, synergy bonus, simple firearms, handling rating, key ability for each skill, spell resistance, stance penalty
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Technical Proficiency, Dragon Empire, Use Device, Armor Proficiency, Casting Time, Unification Church, Transmutation Level, Disable Device, Touch Target, Top Spd, Instantaneous Saving Throw, Hit Dice, Piercing Magazine, Move Silently, Sense Motive, Gather Information, Open Lock, Armor Class, Escape Artist, Two-Gun Shooting, Open Game Content, Galaxy Guide, Hit Die, Intuit Direction, Pick Pocket
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