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Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design Paperback – September 18, 2012


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Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design + The Ultimate Guide to Video Game Writing and Design
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Product Details

  • Paperback: 240 pages
  • Publisher: Watson-Guptill (September 18, 2012)
  • Language: English
  • ISBN-10: 0823098478
  • ISBN-13: 978-0823098477
  • Product Dimensions: 10 x 8.5 x 0.6 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Best Sellers Rank: #66,159 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

CHRIS SOLARSKI received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Solarski enrolled in art classes at the Warsaw Academy of Fine Arts. During that time, he discovered the exciting connection between classical art techniques and video game design. He currently develops his own video games under Solarski Studio. He also works as creative director of the Swiss-based social gaming startup Gbanga, and lectures at SAE Institute in Zurich.

More About the Author

I'm an artist game designer and author of 'Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design.' I'm interested in classical art and design theory, and how video game interaction has changed the way in which we interpret and engage with images.

I've given talks on classical art and video game design at various international events and institutions including the Smithsonian Museum's 'The Art of Video Games' exhibition, UCLA Game Lab, NYU Game Center, and FMX.

I received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, I enrolled in art classes at the Warsaw Academy of Fine Arts, where my interest in applying classical art techniques to video games began. I currently develop my own video games under Solarski Studio, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games. I also work as art director at Gbanga, and lecture at SAE in Zurich, Switzerland.

Customer Reviews

4.6 out of 5 stars
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Kudos, Chris Solarski!
Eden Prime
Highly recommend for game design students and anyone interested in the art of games.
Courtney McGaw
A fresh take on classic art and How it is incorporated in the video game industry.
eSportsStream

Most Helpful Customer Reviews

15 of 15 people found the following review helpful By Ryan Murphy on December 24, 2012
Format: Paperback
I just finished reading this book and absolutely loved it. I actually got it for my daughter who wants to be a video game artist. I started reading it myself and couldn't put it down. Other than the occasional sketch, I wouldn't consider myself an artist. This book explains things about perspective, figures, landscapes and overall themes in a way that really makes sense. I would recommend it for any artist, not just people interested in video game design. However, if you want to be in video game design, this is something you should read. I usually just skim through most art related books, but for some reason I read everything in this one. There's something about the way it was written and the connections between classic art and video games that really made sense. For example, using a classic painting of a landscape, he explains how objects in the distance have less contrast and less defined edges compared to the overall background. The further away it gets, the more the object and the background blend together. Then he shows the background of a very familiar video game and in my head I said "ah-ha".
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13 of 14 people found the following review helpful By A. Garavaglia on November 7, 2012
Format: Paperback Verified Purchase
I'm an art teacher who teaches foundations and I've been searching for years for a book that connects the import of knowing the basics and their application to today's technology and media. This is the book. A Rembrandt on one page, a Halo still on the other. The book discusses perspective, foreshortening, atmosphere, composition, figure - all the things an artist should know but students who want to do digital work think the computer will do for them. This book is fun and really integrates the two genres (traditional and digital artwork) in a way that is useful and cohesive to the reader. Highly recommend for students and teachers alike. Not for art snobs who discriminate against the genre, but it would do them good to read. Venues that pay commercial artists and designers are just as dependent on the artful use of basics as the masters of traditional fine art were, and let's face it, digital is making headway into fine art too. Highly recommend.
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4 of 4 people found the following review helpful By Amazon Customer on February 1, 2014
Format: Kindle Edition Verified Purchase
I make games as a hobby and the art work is my main weakness. I have trouble drawing even drawing a circle or a fairly straight line. That means this book is way way above me, but it shows me clearly where I need to go to create appealing artwork. The content is top notch and so is the presentation. Well worth picking up for anyone interested in game art or art in general!
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3 of 3 people found the following review helpful By Guillermo on October 2, 2013
Format: Paperback Verified Purchase
Without knowing I've been a Chris Solarski follower, from a gamasutra article to some of his projects and now this book (I just wasn't very interested in knowing the author). But from the first time I found this book and took a look into the previes, I felt in love and now that I have it in may hands I praise it even more. Thanks!
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3 of 3 people found the following review helpful By Jan Harold Diaz on August 27, 2013
Format: Paperback Verified Purchase
Way before I purchased this book, I already saw a copy on a bookstore here in the Philippines but I never bought it because I know I can get it way cheaper here. I waited patiently and I'm really am happy of its content. Though the title says its for Video Game Art, the author discussed the fundamentals of drawings which can be used in any format, video game or not. Superb book for artists who loves games!
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3 of 3 people found the following review helpful By myinvisibleangel on July 15, 2013
Format: Paperback
I really enjoyed working through this book by Chris Solarski. I am a video game artist but have not had formal training in drawing or art in general so this was really interesting for me to read through. I loved all the drawing technique chapters, and found the anatomy sections to be really informing for designing video game characters realistically. Solarski approaches each concept in a really fun way and keeps everything clean and concise for easy consumption. I will continue to use this book as a resource for my work.
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3 of 3 people found the following review helpful By Dale Moore on February 25, 2013
Format: Paperback Verified Purchase
This book is incredible. I am only half way through but just wanted to go ahead and write my review because even if the second half of the book is crap, the first half has been worth it. If you're interested in video game art, either as a hobby, future career, or general interest, I definitely recommend checking out this book. It goes more in-depth with better examples than any other book I've seen so far, and includes traditional drawing examples... so many other books focus on pure digital.
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3 of 3 people found the following review helpful By raygor-yanez on December 29, 2012
Format: Paperback Verified Purchase
This book raises my respect for the cgi artist. This guy is serious about great art which elevates video art to a serious and beautiful endeavor. So those who spend so much time on those games are also getting an aesthetic treat.
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