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The Dream Quest of Unknown Kadath
 
 

The Dream Quest of Unknown Kadath [Kindle Edition]

H. P. Lovecraft
4.6 out of 5 stars  See all reviews (30 customer reviews)

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from the Introductory:
Three times Randolph Carter dreamed of the marvelous city, and three times was he snatched away while still he paused on the high terrace above it. All golden and lovely it blazed in the sunset, with walls, temples, colonnades and arched bridges of veined marble, silver-basined fountains of prismatic spray in broad squares and perfumed gardens, and wide streets marching between delicate trees and blossom-laden urns and ivory statues in gleaming rows; while on steep northward slopes climbed tiers of red roofs and old peaked gables harbouring little lanes of grassy cobbles. It was a fever of the gods, a fanfare of supernal trumpets and a clash of immortal cymbals. Mystery hung about it as clouds about a fabulous unvisited mountain; and as Carter stood breathless and expectant on that balustraded parapet there swept up to him the poignancy and suspense of almost-vanished memory, the pain of lost things and the maddening need to place again what once had been an awesome and momentous place.

He knew that for him its meaning must once have been supreme; though in what cycle or incarnation he had known it, or whether in dream or in waking, he could not tell. Vaguely it called up glimpses of a far forgotten first youth, when wonder and pleasure lay in all the mystery of days, and dawn and dusk alike strode forth prophetic to the eager sound of lutes and song, unclosing fiery gates toward further and surprising marvels. But each night as he stood on that high marble terrace with the curious urns and carven rail and looked off over that hushed sunset city of beauty and unearthly immanence he felt the bondage of dream's tyrannous gods; for in no wise could he leave that lofty spot, or descend the wide marmoreal fights flung endlessly down to where those streets of elder witchery lay outspread and beckoning.

When for the third time he awakened with those flights still undescended and those hushed sunset streets still untraversed, he prayed long and earnestly to the hidden gods of dream that brood capricious above the clouds on unknown Kadath, in the cold waste where no man treads. But the gods made no answer and shewed no relenting, nor did they give any favouring sign when he prayed to them in dream, and invoked them sacrificially through the bearded priests of Nasht and Kaman-Thah, whose cavern-temple with its pillar of flame lies not far from the gates of the waking world. It seemed, however, that his prayers must have been adversely heard, for after even the first of them he ceased wholly to behold the marvellous city; as if his three glimpses from afar had been mere accidents or oversights, and against some hidden plan or wish of the gods.

At length, sick with longing for those glittering sunset streets and cryptical hill lanes among ancient tiled roofs, nor able sleeping or waking to drive them from his mind, Carter resolved to go with bold entreaty whither no man had gone before, and dare the icy deserts through the dark to where unknown Kadath, veiled in cloud and crowned with unimagined stars, holds secret and nocturnal the onyx castle of the Great Ones.

In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Kaman-Thah. And the priests shook their pshent-bearing heads and vowed it would be the death of his soul. They pointed out that the Great Ones had shown already their wish, and that it is not agreeable to them to be harassed by insistent pleas.

From the Inside Flap

Six bone-chilling tales of bizarre beauty and awesome horror lurk in the dark of the soul, waiting to be called upon by the demons of nightmares, and let loose in the frightened mind. Only H.P. Lovecraft could conjure up these testaments to evil that will live inside of you forever....

Product Details

  • Format: Kindle Edition
  • File Size: 337 KB
  • Publisher: Evergreen Review, Inc. (October 26, 2007)
  • Sold by: Amazon Digital Services
  • Language: English
  • ASIN: B000Y1D4BW
  • Text-to-Speech: Enabled
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (30 customer reviews)
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Customer Reviews

30 Reviews
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3 star:
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Average Customer Review
4.6 out of 5 stars (30 customer reviews)
 
 
 
 
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15 of 15 people found the following review helpful:
5.0 out of 5 stars A suberb tale of sublime fantasy in a wondrous dreamscape..., January 23, 1999
By A Customer
If you enjoy tales of fantasy, qv the Hobbit series by JRR Tolkein or the Elric tales by Michael Moorcock, you must read this scarcely read tale of fantasy by american author H.P. Lovecraft. Understand from the first that this story is more sublime beauty than horror. The horrific cover on the del rey book, though compelling, mis-sells the story. This is a fantasy tale about a dreamer/adventurer who quests through an incredible dreamscape world on a quest to rediscover a fleeting dream city. The main character, Randolph Carter, is a hero of sorts in the Lovecraft universe and his adventures through the dreamlands are some of the most spectacular ever written in any tale of fantasy adventure. Encounters with fantastic creatures of dream and nightmare, compelling characters from ethereal kings and strange gods, to moon flying cats await you. Moreover, you will experience a new sensitivity to the power of beauty, dreams and forgotten childhood memories in a way only the master of the sublime can share. You will experience the imaginitive genius of Lovecraft fully in this often bizarre tale. Lovecraft's command of the English language make virtually every sentence a delight. "Dream-quest of Unknown Kadath" is a spectacularly unusual fantasy tale: the only thing that will haunt you is the power of the breathtaking beauty Lovecraft will paint for you in his commanding eloquence. It is perfectly paced, with no dragging areas, and somewhat of a quick read. A shame because you will wish as you near the end that the book was infinitely thicker. Do not miss this delight of fantasy storytelling! -Javier Roman
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11 of 11 people found the following review helpful:
5.0 out of 5 stars A Lovecraft Must, September 19, 2002
H.P. Lovecraft continues to exert an enormous influence in the horror/fantasy genre. This may be surprising because Lovecraft's writings were nearly impossible to find for decades. Unlike those poor souls who, in the old days, fruitlessly searched for copies of his stories, today we can locate copies of them quite easily. And they are definitely worth seeking out, as Lovecraft writes chilling stories like no other person, alive or dead. Unfortunately for horror buffs, Lovecraft died at a young age, thus leaving his work to be carried on by others.

Lovecraft is famous for his creation of the Cthulhu mythos, an alternate universe (or series of universes) populated by strange beings of infinite evil. These are the Elder Gods, beings who enjoy tormenting the human race. Time and time again, Lovecraft takes his characters into unfortunate encounters with the Elder Gods, almost always to the detriment of these hapless souls. In "The Dream-Quest of Unknown Kadath," DelRey collects yet another batch of Lovecraft gems.

The main course of this collection is "The Dream-Quest of Unknown Kadath," a story about Randolph Carter, a mystic who has the ability to enter a fabulous world through his dreams. Carter isn't content with merely shuffling about a dream world; he wants to track down Kadath, a fortress where the gods live and play. Carter's quest takes him through endless adventures where he faces both good and evil realms. Carter goes to the moon, talks to cats, sails on the seas, and encounters weird creatures both helpful and harmful. All of this brings him steadily closer to his goal. This story is a synthesis of many of Lovecraft's other stories, such as "The Cats of Ulthar."

"Celephais" is a short story about one of Carter's friends who became a king in the dream world. It is a short story that serves to give some background on both the dream world and one of the characters Carter encounters in his quest for Kadath.

"The Silver Key," a story that again incorporates the Carter character, finds Carter discovering a key engraved with strange hieroglyphics. With the key, Carter attempts to reconnect to the dream world. His subsequent disappearance raises more questions than it answers. Fortunately, these questions are answered in the next story.

"Through the Gates of the Silver Key" picks up where the previous story left off. Carter uses the key to move through a portal into a universe beyond any human comprehension. Carter learns that through advanced mathematics he is capable of changing the very barriers of time and space. Some barriers shouldn't be messed with, as Carter quickly discovers. While his estate is being hashed out on Earth, Carter is working diligently to return to his world. Lovecraft co-wrote this story with another author, named E. Hoffman Price.

The book ends with two very short stories, "The White Ship," and "The Strange High House in the Mist." In "The White Ship," a man who watches over a lighthouse embarks on a strange journey into lands only dreamed about by mankind. When the lighthouse keeper becomes bored with the paradise he discovers, his wish to move on leads to tragedy for the white ship. In "The Strange High House in the Mist," a weird house on a cliff overlooking a fishing village serves as a meeting place for creatures of the sea both wicked and wise. When a curious clergyman explores the house, he comes back with knowledge some people in the village would rather not hear about.

All of these stories employ Lovecraft's usual trademarks: elegant prose, descriptions of horror beyond the knowledge of man, and imaginative plots that make the reader shake their head in wonder. There are Lovecraftian stories that are better than the ones in this collection, such as "At the Mountains of Madness," but this is still an excellent collection of chillers from a master who, even on his off days, produced work vastly superior to many writers in the genre. Lovecraft richly deserves the consideration he receives to this day.

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8 of 8 people found the following review helpful:
5.0 out of 5 stars No Elves!, July 30, 2000
This book was my introduction to the worlds of HP Lovecraft. I found it in the library, was enthralled for some reason by the title, and took it home to read it. Unfortunately, I took it back when I was done. It took me another eight years to find the Ballantine paperback, when a whole series of HPL was published. Because I remembered this book so fondly, I bought the whole series sight unseen, and have never had a second thought about that decision. tDQoUK is extremely accessible to readers of fantasy in particular, and readers in general. Lovecraft's imagination takes flight in his descriptions of the Dreamlands, with exotic creatures and locales abounding, and a strange little mission undertaken to petition the gods of that land. Strongly influenced by the work of Lord Dunsany, Lovecraft would never again write with such hope and beauty, though his writing would grow stronger as his mature voice emerged. This book is not horror, but high fantasy without elves and swords, rare in these days of Tolkienesque pastiche. Buy it, read it, and your imagination may never be the same again. Join me on the seven hundred steps to the gate of the Dreamlands, and don't forget to count. I'll see you in the Enchanted Wood.
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More About the Author

H. P. Lovecraft was born in 1890 in Providence, Rhode Island, where he lived most of his life. He wrote many essays and poems early in his career, but gradually focused on the writing of horror stories, after the advent in 1923 of the pulp magazine Weird Tales, to which he contributed most of his fiction. His relatively small corpus of fiction--three short novels and about sixty short stories--has nevertheless exercised a wide influence on subsequent work in the field, and he is regarded as the leading twentieth-century American author of supernatural fiction. H. P. Lovecraft died in Providence in 1937.

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