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In fact, the graphics and control of Time to Kill are so much like Tomb Raider that it's impossible to not think about when Atari sued Magnavox over KC Munchkin's similarity to Pac-Man. (Perhaps Duke's joking gibes at Lara will keep the creators protected under the auspices of parody. Or something.) That's not to say that there aren't any differences in the gameplay. In fact, there are two large improvements over the Tomb Raider-style camera alone. The first is the game's look function, which allows you to turn all the way around when stopping to view your surroundings, and its center sight also doubles for weapon crosshairs. Duke also turns translucent whenever he's in the way of anything you could possibly want to see. These two things all but eliminate the 3D camera problems found in this genre of games.
Another plus that Time to Kill holds over the Tomb Raider line is the area of gunplay. Lack of enemies to shoot has been a major complaint of that series, something which the complainers will have nothing to gripe about here. There are tons of familiar aliens to shoot, and nearly all the weapons from the earlier Duke Nukem games (from pipe bombs to the RPG and a few new ones thrown in for good measure) are here to wipe them out with. The rampant destruction and gore found here are a lot of fun and make for a good payoff.
Those who enjoyed the difficult running-jumping-climbing-grabbing puzzles of the Tomb Raider series may be a little disappointed with Time to Kill because compared with the tougher levels of those titles this game is a cakewalk. However, those who found those levels to be a pain in the head will be glad that the puzzles aren't nearly so mind-numbing but should still feel they could have been a bit harder. All in all, a better midpoint between too easy and too hard could've been met by Duke Nukem: Time to Kill. As it is, it's a bit on the simple side.
Because of the ease of the puzzles, rampant number of power-ups, weak sister bosses, and the fact that there just aren't that many levels, you can carve your way through the game pretty quickly. A two-player split-screen mode exists, apparently to add to the game's value, but since there are no computer-controlled Dukes to join in the fray, it ends up being little more than playing a video game version of tag, just like Midway's deathmatch mode in Quake for the Nintendo 64. In the end, it's a fun enough title that fans of both Tomb Raider and Duke Nukem will definitely enjoy, but they'll also walk away feeling like Duke could've handled a tougher, or at least longer, game. --Steven Garrett
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.
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Most Helpful Customer Reviews
6 of 6 people found the following review helpful:
5.0 out of 5 stars
Looks like it's time to kill (updated),
A Kid's Review
This review is from: Duke Nukem - Time To Kill (Video Game)
I was 11 when I wrote my last review over a year ago. My rating hasn't changed, but I'm going to include some great things I forgot to mention last year. The gameplay is super-cool and moves fluidly in the third-person perspective given in the game. The multiplayer is similar to Syphon Filter 2 and 3 except for that five-minute timer. The babes are hot and during the game, you will find yourself unlocking secret areas. Also, about the multiplayer, you can play Duke in different costumes, like Red Duke, Blue Duke, Western Duke, etc. The arenas are huge and brilliantly done. The graphics, even with the typical PlaySataion glitches look superb. Duke also has a funny attitude. If you want to hear him say, "I'm going to kick you in the nuts!" or "It's a** kickin' time!" you must buy this game. Here's a tip: try your best to make Duke mad and he will say something so funny that you'll be rolling. As for the weapons, you start off with a Desert Eagle and then move on to more sophisticated equipment like the Gatling Gun and an RPG (Rocket Propelled Grenade, not "role-playing game). If you're a hardcore action gamer with either a PS1 or PS2, you will never, ever regret buying this game.
5 of 5 people found the following review helpful:
4.0 out of 5 stars
Filthy fabulous fun!,
By Hannibal (New Zealand) - See all my reviews
This review is from: Duke Nukem - Time To Kill (Video Game)
Graphics: 7/10 - Neat character creations and fantastic hard guns make up for the occasional sense of effortlessness in the graphics.Sound: 9/10 - Great guns fire away with heart-pounding brilliance in sound and editing! Value: 10/10 - With fun games like Duke Nukem: Time to Kill, you can't get enough. It's worth the money you pay for it because it's fabulously entertaining and will keep you glued to the screen for ages! Overall: 8/10 - Dirty, sexy, hilarious, neat, action-packed, thrilling, fun...it would take another few reviews to put all the adjectives that describe this game. Just play it and see for yourself! Not recommended for people under 16 years of age.
3 of 3 people found the following review helpful:
4.0 out of 5 stars
Not Bad At All!,
By A Customer
This review is from: Duke Nukem - Time To Kill (Video Game)
To like this game you have to enjoy riddling enemies with bullets, scantilly clad chicks, big guns, humourous, often profane duke-talk, and interactive environments. Doesn't sound hard to like does it? Well, you're right. Not recommended for younger gamers, but definitely recommended for the mature player. The levels are often complex, and there are more puzzles than usual, even in third person!
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