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Duke Nukem: Zero Hour

by 3D Realms
Nintendo 64
4.3 out of 5 stars  See all reviews (19 customer reviews)

Price: $119.99
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Duke Nukem: Zero Hour + Turok 2: Seeds of Evil
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Product Details

  • ASIN: B000034DML
  • Product Dimensions: 8.9 x 5.4 x 0.9 inches ; 3.5 ounces
  • Media: Video Game
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (19 customer reviews)
  • Amazon Best Sellers Rank: #18,781 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Product Description


While n-Space's Duke Nukem: Time to Kill on the PlayStation was a Tomb Raider-style game that had shooting elements in tow, Eurocom's Duke Nukem: Zero Hour on the N64 is more of a shooting game where you can see yourself, as in Tomb Raider. Like DNTTK though, you act as 3D Realms' trash-talking angry man who travels through different time periods, fighting alien forces that are attempting to repaint human history in harsher, darker hues. Yes, the pig cops and octabrains of sprite-based old have returned in fully polygonal 3D, cantankerous as ever, and even in hi-res if you use the Nintendo RAM Pak.

The gameplay in Duke Nukem: Zero Hour is much the same as in previous Duke games: You clear out levels, solve rudimentary puzzles (a step above matching up colored key cards this time), and free captive "babes." The levels are sprawlingly large, often quite well designed, and surprisingly atmospheric in hi-res. The "running around and shooting" bit that defines the Duke series is well represented here, especially at the points when you face off against alien snipers who are feverishly scanning the environment with their laser-beam gun sights to find you before you can home in on them through your own scope. But the real enemy of Zero Hour is the factor that makes the single-player Zero Hour game almost unplayable, and that's the lack of midlevel save points.

Besides just spanning miles of virtual real estate, each level is peppered with enemies and demands that you accomplish numerous tasks before you can move on (collecting machine parts, flipping switches, and so on). One wrong move and you've killed fifteen/twenty minutes, easy. For example, at the end of the fifth level, you've destroyed gun turrets, battled Venom gunships, sabotaged an energy generator, and are midway up a ladder leading to the exit when a sniper teleports in and takes potshots at you. Since you can't shoot while climbing, as in DNTTK, you must immediately drop down and find cover, or else you're out. It's a situation that you're not going to be able to overcome the first time through, since it's not something you'd think to prepare for - like knowing that you should peek around a corner to check out a room. You have to die to learn how to beat it, and this example is in now way an isolated occurrence. Imagine it happening a few times per stage and you start to get the idea.

Still, that would be all well and good if you had a checkpoint halfway through at which you could save your progress - this doesn't seem like an unreasonable request since you could save anywhere in two out of three Tomb Raider games. Without this feature, the single-player mode is downright infuriating, made up of more than twenty levels that only strategy guide/game reviewers and the most stubborn players will force themselves through.

While the multiplayer mode is missing the computer-controlled enemies and the two-player co-op missions that were originally promised by GT, it's quite fun even without them. There are many levels to choose from, each with its own look, feel, hidden passageways, and array of weapons. For instance, the ice level Cool As Ice is full of freeze throwers and puts all the players on skates. Meanwhile, Fogging Hell is full of thick green fog and trip wires - a deadly combination, for obvious reasons. Trip wires and rocket launchers are still favorites for the Dukematches, but the sniper rifle is a welcome new addition. Setting the game to switch levels after each round will inspire many sessions of four-player play, even though the frame rate makes you feel as if you're running in taffy compared with the frame rate of Quake II.

In the end, Duke Nukem: Zero Hour is a game that could easily be recommended if only the save system were better. As it stands, you're better off renting it to check out the multiplayer modes with a group of friends, and simply forgetting about playing it by yourself. --Joe Fielder
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review

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Customer Reviews

Most Helpful Customer Reviews
13 of 13 people found the following review helpful
4.0 out of 5 stars IT'S CLOBBERING TIME, excellent third person shooter. November 17, 1999
By A Customer
Durability: 5.0 out of 5 stars    Educational: 5.0 out of 5 stars    Fun: 4.0 out of 5 stars   
Definitely for mature audiences.Use expansion pack to take advantage of superior graphics.The alien creatures are impressive and are enhanced with the expansion pack. The controls took some time to get use to but Duke can move.The level of play is harder than most other games and the save points are far between.Once you complete a level though you can go back and replay any level you want because they are all saved as episodes and you can review them all from just one load/save slot.You can also save the secret levels and play then anytime you want, you don't have to complete them in order.Weapons are really neat, and remember the sniper rifle is your friend,you're going to need it.Make absolutely sure that you go to the training range before you start or you will be in for a rude awakening gas attack plus you pick up some powerful hardware at the beginning. You also need to keep certain inventory items at the ready. The only problem encountered is that sometime encountering the octobrains, old Duke term, underwater and clobbering them, you get kicked out of the game to the continue or restart level screen.
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5 of 5 people found the following review helpful
5.0 out of 5 stars Duke gives Bond a run for the crown! December 11, 1999
By A Customer
Durability: 5.0 out of 5 stars    Educational: 5.0 out of 5 stars    Fun: 5.0 out of 5 stars   
This is the kind of game that you will spend an hour on a stage... Die, then start that stage again and again without even pegging the controller across the room. It is the most fun I've had since I first got Goldeneye. It grabs you're attention from the first scene and it never lets go. Duke is more angry than ever and he has some of the funniest one liners ever. The action is tough and always fun and the storyline is clever. Play it for yourself.
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4 of 4 people found the following review helpful
5.0 out of 5 stars Great Game December 27, 1999
By A Customer
Durability: 5.0 out of 5 stars    Educational: 5.0 out of 5 stars    Fun: 5.0 out of 5 stars   
Duke Nukem: Zero Hour is definitely one of the best games ever played on N64. It has it all, changing scenery, complex and challenging levels, destructive weapons, and a unique story.
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3 of 3 people found the following review helpful
5.0 out of 5 stars COME GET SOME!!! September 12, 2000
Duke Nukem: Zero Hour rocks!!! It has everything an excellent game needs! Huge guns, challenging levels, women, and a lot of levels! It's awesome, it even takes you to certain historical events. I got to kill Jack the Ripper. If you love shooting games and challenging gameplay than this is the perfect game. Even after you beat it you keep playing. Also an excellent multiplayer game. The best since Goldeneye's multiplayer. Also Duke's quotes are hilarious and and the posters you see as you're walking around the levels are classic. An awsome variety of aliens to kill so you're not killing the same thing repeatedly! This game proves that Nintendo is shedding it's "family" image and leaving the Dukester nearly uncensored! HAIL TO THE KING BABY!!!!
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3 of 3 people found the following review helpful
5.0 out of 5 stars The BEST N64 Game December 11, 1999
By A Customer
Durability: 5.0 out of 5 stars    Educational: 5.0 out of 5 stars    Fun: 5.0 out of 5 stars   
First of all I would like to say this game was the bomb deggety. The levels are awesome and challanging like on one you have to locate night vision to be able to kill your opponent. The game has a great variety of weapons including a .50 calibur sniper rifle which you can zoom x2, x4, and x8 to take out your enemy with one shot.....VERY COOL. This game is great to play with your friends because it has many different levels and you can also play on teams.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Dukes ripped 'em a new one May 12, 2005
Fun: 4.0 out of 5 stars   
When I heard that the "Duke Nukem 64" game was pretty much identical to the PC version, I just had to pick it up. I loved it. Sure, it didn't have enough weapons, and I didn't like that the strippers where taken out, nor that the language was cut down, but none-the-less, I still loved it and the new changes to it.

Well, the PC version was the only DN game I'd ever played until it's N64 version, so when I saw that the N64 version had another version that people where praising higher then the first, well, it's only natural to investigate. There has been a lot of times people have said they love the sequel better then the original and I have been extremely disappointed. Like Perfect Dark, I love Golden Eye and so many people said Perfect Dark was better, I didn't think so, I thought it had improved graphics and sound but the game wasn't as fun IMO, I still prefer Golden Eye over PD any day.

So, I was not sure whether or not I'd like Duke Nukem Zero Hour or not. These days the N64 is not mainstream gaming; so video stores & etc don't even have 64 games to rent anymore. I never ever saw any Duke Nukem games for rental anywhere. But anyway, I took a deep breath and bought Duke Nukem Zero Hour second hand from a Video Game store and took it home to play with low expectations. I just knew I was not going to like this, it was over hyped or it would be another one where I thought, "what does anyone see in this?"

So I turned it on and it starts up and all that, and firstly I did not like the controls, I was trying to get it to control like it did in DN64. But I couldn't get it to do it right. Somebody had written somewhere to muck around with it on the training level for about 20 minutes to get the feel of the controls and it becomes easy. So I did just that, and it's true.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Duke's Awsome December 11, 1999
By A Customer
Durability: 5.0 out of 5 stars    Educational: 5.0 out of 5 stars    Fun: 5.0 out of 5 stars   
Far the best Duke game I have ever played, just awsome stuff. I loved the Duke sayings. This game is a must by for every Duke fan, or just anyone else. Just give it a try, you will like it.
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4.0 out of 5 stars It'll Bust You in the Chops May 29, 2013
Fun: 5.0 out of 5 stars   
Duke Nukem: Zero Hour was the first Duke Nukem game I played, and it was a perfect representation of what Duke was all about: Cool one-liners, fast action, and babes. But mostly the one-liners and action. It's a very fun game, one of the best shooters on the N64, standing next to Goldeneye and Turok 2. The only bad thing I can say about this game is the lack of saving. If you die in a level, you have to start it over from the beginning.

Duke himself is as awesome as ever, and I'd have to say Zero Hour has some of his best lines. "Perfect for home defense." when picking up a grenade launcher, or "Remember kids, I'm a proffesional; don'ty try this at home!" when blowing a gaping bloody hole through an alien's chest (the gore effects are pretty nice, by the way), for example. This game also has Duke's biggest arsenal, from a western revolver, to a sniper rifle, to a rapid-fire wall-bouncing gamma cannon, to heat-seaking rockets, to a knock-off of Doom's BFG9000 (called the BMF Thunderstrike). There are plenty of guns and plenty of enemies to gib them with: Lizard aliens, pigcops, zombies, cyborgs, giant automated turrets, flying robots, hordes of tiny spiders, octabrains, and more!

If you like shooters, then this is one of the best titles on the N64 for you. What are you waitin' for, christmas?
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Most Recent Customer Reviews
4.0 out of 5 stars Awesome Game
Awesome game. Played this years ago when it came out, and wanted to play it again. Case was a little damaged, expected on an old game, but works perfectly.
Published 17 months ago by Jeremy
5.0 out of 5 stars Love it
It's a classic, shooting aliens and pigs, saving babe's discovering secrets and taking mysterious performance enhancing drugs... How could you go wrong?
Published 18 months ago by TRice
5.0 out of 5 stars awesome game
The game arrived on time and in excellent condition. I have always loved this game (still and awesome game to this day) so when I found it I snatched it up.
Published 19 months ago by Brandon
5.0 out of 5 stars Collection
My son collects old cartridge games and he added this one to his collection. Cartridge works well and game is oldie but goodie.
Published 23 months ago by Miguel A. Caro
5.0 out of 5 stars I'm gonna rip out your eye and piss on your brain!
Couldn't have said it any better! Duke zero hour is an amazing game to hit the n64! has a great story line and is fun as hell. Read more
Published on May 30, 2012 by GingerScream3r
5.0 out of 5 stars Duke Nukem: Zero Hour
Even though all Duke Nukem games are pretty much the same, he never gets old. Duke Nukem makes anything and everything look good.
HAIL TO THE KING BABY!!!!!!!!!!!!!!
Published on June 13, 2011 by gamerguy1985
3.0 out of 5 stars Brutally DIFFICULT!!!
This thing is hard, because this one lets you make a bit of progress and then you'll get a cheap death! Are the graphics good? Yes. Read more
Published on May 20, 2001 by Myra Weeks
5.0 out of 5 stars Better then Duke Nukem 64..
How much better is Duke Nukem: Zero Hour, then Duke Nukem 64? It's better in every since of the word. This one is a 3rd person veiw. And, the graphic's are So, much better! Read more
Published on October 2, 2000 by Hjjf
3.0 out of 5 stars One Word.............HARD!
I think this game was WAY TOO HARD! I really hated that if you died, you would have to start at the first part of the level again, and not have it saved! Read more
Published on May 27, 2000
4.0 out of 5 stars Difficulty
This was an awsome game only if the levels were a little bit easier. I hate it when your about to bet the level and boom you get shoot from behind and die and have to start the... Read more
Published on January 1, 2000
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