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Dungeon Command: Tyranny of Goblins: A Dungeons & Dragons Expansion Pack (D&D Miniatures Product)

by Wizards of the Coast Games
4.6 out of 5 stars  See all reviews (17 customer reviews)

List Price: $39.99
Price: $21.12
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  • Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking.<br /><br />Each Dungeon Command faction comes in its own box, containing twelve pre-painted plastic miniatures (plus the cards, tiles, and rules for the game). In addition to their use in Dungeon Command, these miniatures can also be used in the DnD RPG, with their cards further usable with DnD Adventure System board games (Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt).

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Frequently Bought Together

Dungeon Command: Tyranny of Goblins: A Dungeons & Dragons Expansion Pack (D&D Miniatures Product) + Dungeon Command: Curse of Undeath + Dungeon Command: Blood of Gruumsh: A Dungeons & Dragons Expansion Pack (D&D Miniatures Product)
Price for all three: $74.39

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 9.3 x 11.2 x 3 inches ; 1.6 pounds
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • ASIN: 0786960442
  • Item model number: WTC398710000
  • Manufacturer recommended age: 14 years and up
  • Amazon Best Sellers Rank: #11,480 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (17 customer reviews)
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Product Description

WOC39871 Tyranny of Goblins Dungeon Command

By Wizards of the Coast

Dungeon Command: Tyranny of Goblins

Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking.

Each Dungeon Command faction comes in its own box, containing twelve pre-painted plastic miniatures (plus the cards, tiles, and rules for the game). In addition to their use in Dungeon Command, these miniatures can also be used in the DnD RPG, with their cards further usable with DnD Adventure System board games (Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt). While each faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box.

Tyranny of Goblins includes such monstrous miniatures as goblins, hobgoblins, bugbears, and feral troll.

Customer Reviews

4.6 out of 5 stars
(17)
4.6 out of 5 stars
Also the minis are essencial if you like to play Dungeons & Dragons with miniatures. Daniel, o KBlin  |  7 reviewers made a similar statement
Tyranny of Goblins is a great addition to the Dungeon Command line. Chris Heard  |  3 reviewers made a similar statement
I'm very pleased with the quality of the minis. Jason Fasciolo  |  3 reviewers made a similar statement
Most Helpful Customer Reviews
11 of 11 people found the following review helpful
5.0 out of 5 stars Goblinoids and the creatures who love them October 18, 2012
Format:Hardcover
Durability: 4.0 out of 5 stars    Educational: 3.0 out of 5 stars    Fun: 5.0 out of 5 stars   
I've reviewed previous editions of Dungeon Command. Here's the short summary: it uses cards instead of dice to resolve combat, it's compatible with both the D&D Adventure System series of board games (including The Legend of Drizzt) and tabletop Dungeons & Dragons, and it comes with a series of prepainted plastic miniatures recycled from the cancelled Dungeons & Dragons Miniatures game. I'm less interested in this latest iteration of the miniatures game as I am in its compatibility with other D&D games.

The title should give away what you can expect to find here: goblins. Or rather, goblinoids and the creatures who love them. The set comes with a goblin archer, two goblin cutters, and a goblin champion. These three miniatures can be found (unpainted) in The Legend of Drizzt game. It should be pointed out the tiles that come with the set do not perfectly match the underground tiles of The Legend of Drizzt, so while they are physically compatible they don't merge quite perfectly with the Adventure System sets.

With the basics established, the set continues with a wolf and a goblin wolf rider. Apparently Wizards of the Coast has moved away from the term "worg" which in turn was drawn from "warg," the evil wolves named by Tolkien as being in league with goblins. But the affiliation still stands, which explains their inclusion here.

There are also two hobgoblins soldiers, a bugbear berserker, and a hobgoblin sorcerer. The sorcerer does more than sorcery - he summons a horned devil, which is the only explanation for why this figure is in the set. The horned devil is one of two large figures along with the feral troll, who will be right at home in The Legend of Drizzt.
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7 of 7 people found the following review helpful
4.0 out of 5 stars Dungeon Command:Tyranny of Goblins October 20, 2012
By roblyon
Format:Hardcover
Durability: 4.0 out of 5 stars    Educational: 1.0 out of 5 stars    Fun: 4.0 out of 5 stars   
Dungeon Command: Tyranny of Goblins is the third product release in the Dungeon Command game system. Given the blueprint for this refreshing skirmish game system, each pack is ready to go right out of the gate. No need to track down an earlier released Base Game. Each faction pack has everything you need to play, including 12 handsomely pre-painted minis, great looking cards and tokens to take on your buddy with his own faction pack. In other words it is just like a real skirmish. Each player brings his homies and it's game on. I like this idea; it keeps the game's ontogeny vital and fresh as new factions are released.

Interestingly, I spoke with a friend in Germany just the other night, asking him about the seminal D&D miniature skirmish game that Dungeon Command evolved from. He said they didn't play it anymore, that his friends had picked up the DC system and were quite engaged with it. There are several likely reasons for that. While DC retains the cool minis, it takes the skirmish and gives it an easy to grasp depth and nuance. Not only do you push around some lovely plastic but it brings storm clouds of strategic and tactical brainstorming, which is what gamers are really after. Games are quick, engaging, and ultimately satisfying, providing the feeling that whether you won or lost, there is a game system here that you can sink your front teeth into.

Order cards introduce a variety of options and counter options for players and their minions. Deployment creates an ebb and flow of battle as each commander's strength of command determines the number of creatures deployed. And what I like, it doesn't always have to be one on one; creatures can assist each other with a particular attack when they band together.
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2 of 2 people found the following review helpful
5.0 out of 5 stars Great fun! October 28, 2012
By leslie
Format:Hardcover
Durability: 4.0 out of 5 stars    Educational: 5.0 out of 5 stars    Fun: 5.0 out of 5 stars   
This game is not a substitution for D&D roleplaying, but is great fun! Simple and enjoyable, these faction packs have been a very worthwhile purchase for me and my pre-teen sons. It's nice to be able to sit down and play a quick fantasy miniatures game when we have a spare hour and all three of us love it. The box is good quality, there's a lot of re-playability with different maps as well as the ability to combine packs into new factions. We highly recommend Dungeon Command and are looking forward to upcoming releases.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Excellent All-In-One-Box Fantasy Wargame December 28, 2012
Format:Hardcover
Durability: 3.0 out of 5 stars    Educational: 5.0 out of 5 stars    Fun: 5.0 out of 5 stars   
Got this for the kids this Christmas and they were thrilled. It's much like playing a D&D adventure, combined with Magic: the Gathering, as a wargame. Each set contains two leaders (in this case a goblin and a hobgoblin) that function as your "character" and are repesented by a full color card. If you are playing someone with another set you can choose either one, or if you're playing out of a single box, you can play them against each other (all the miniatures and cards are marked with a silver or gold icon in case you want to do a game this way). There's no dice in this game, no collecting the best miniatures out of randomized boxes--everything in this game is skill and tactics between two balanced sets of units, which I appreciate. A deck of cards takes the place of dice, and is used much as it is in Magic: the Gathering--when one miniature is used to attack another, either player can play cards to strengthen, reduce or negate the attack. Other cards in the game add other interesting tactical edges, like allowing a unit to hide in shadows and appear somewhere else on the boards, or access to special weapons or equipment that affect their abilities.

Very smart, elegant game that merges a lot of the best elements of modern wargames and collectible card games into a thinking person's boardgame. I really love it--and more importantly, so do my 6 and 9 year olds and my wife.
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Most Recent Customer Reviews
5.0 out of 5 stars Really good
I bought these because I play D&D and it's a great price for the minis. I'm very pleased with the quality of the minis. Read more
Published 5 days ago by Jason Fasciolo
3.0 out of 5 stars Nice components, lame game system
Sorry kids, I grew up with REAL D&D, not these MTG-style card games. The rules are confusing, there is no element of chance. Read more
Published 27 days ago by Rick Stokell
5.0 out of 5 stars OMG!!!
Got my nerd on hardcore This set comes with a nice hard bound board, books, cards, and hand crafted hand painted figures. Read more
Published 1 month ago by Mr. Baby
5.0 out of 5 stars Great Game
Easy to learn and play right away.
Rules are not complex.
Game Pieces can be used in other sets along with the Dungeons and Dragons
RPG
Published 2 months ago by Jr Stevenson
5.0 out of 5 stars Th tyrany of goblins
Goblins represent a flexible faction focused in guerrilla tatics. Also the minis are essencial if you like to play Dungeons & Dragons with miniatures.
Published 2 months ago by Daniel, o KBlin
5.0 out of 5 stars D&D with no dice or Dungeon Master
This is a mid 80's kids Nostalgic dream. I personally liked play the story based games in this series, I own the Wrath of Ashardalon. Read more
Published 2 months ago by Ben
5.0 out of 5 stars Beautiful Mini's
I'm a huge D&D fan and have *all* of the D&D miniatures. I haven't played the game but this has several re-runs of old mini's and then several exclusive, new mini's that are... Read more
Published 3 months ago by D. Brewster
4.0 out of 5 stars Very useful; well put together.
The figure collection was particularly useful to me as I'm running the Rise of the Runelords adventure path, whose first chapter is chock full of goblins and similar creatures. Read more
Published 4 months ago by Helgraf
3.0 out of 5 stars Good game.
I enjoy the game and it works with other games like Wrath of Ashadelon and Dungeons and Dragons. Great for collecting.
Published 4 months ago by B. Halsey
5.0 out of 5 stars Great for skirmishing, great for role-playing
Tyranny of Goblins is a great addition to the Dungeon Command line. If you're new to Dungeon Command, Tyranny of Goblins would make a good pack with which to get started. Read more
Published 4 months ago by Chris Heard
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