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An original title developed specifically for the PSP® (PlayStation®Portable) system, Dungeon Maker: Hunting Ground offers addictive gameplay with a simulation dungeon creation element and real-time battles hunting for monsters to collect gold and items, and complete various quests offered by the townspeople.
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This is an excellent game, which combines elements of a Tycoon "builder" game with a classic Dungeon Crawler RPG. Your task is to build the kind of dungeon that will attract the best monsters. You need lots of twists and turns in corridors and nice rooms for the monsters to stay. The better the dungeon, the better the class of monster you attract and the more loot you get from killing them.
The fighting elements are classic Dungeon Crawler RPG, with magic spells and special attacks, combined with various weapons and armor types. You can only enter the dungeon once per day, and each day you can make a meal, which will improve your ratings after sleep.
While it is nothing groundbreaking in any area, it is a fun and easy combination of gaming types. Very much a casual game, also very easy to get caught up and play for hours.
I put in a little over 100 hours into this piece of software over the last three months, so they must have done something right. For me the game was the right mix of construction/creation, questing, and hack & slash dungeon crawling. Even though it does get repetitive, you still want to build the next floor and see what shows up. The interface is simple, and so in the concept. Basically you build your own dungeon, and slaughter the creatures it attracts for profit.
You have a choice of over a dozen rooms, and several types of flooring. Certain monsters will only show up on non-dirt floors, and twistier corridors and room variety add to your 'floor score,' a number that attracts more (interesting) monsters, the higher it goes. As the dungeon builder, you have access to about seven types of melee weapons, plus a bow and magic spells from afar. When you get tired of hack and slash, the tetris-like building is a change of pace. The game is essentially over at the death of the level 10 boss monster, but there are an additional 10 more 'bonus' levels, including more quests.
Only four stars because while it is fun, practically everything could be better. They could have added a quicker mode of building, more monster variety, more items, and more quests. You don't see any new monster types aside from bosses after level 12. Oh, and I disliked the three different types of bats (one bat was more than enough).
The graphics are functional, and the music is repetitive and annoying after a few dozen hours. The controls are simple and intuitive. You'll be pressing the 'O' button thousands of times, and not much else. I recommend this game to people who like puzzles, dungeon crawling, and exploration/questing. No huge mysteries or deep characterization here. If killing wandering monsters for profit in your very own dungeon sounds like fun, you'll love this game.
I may be playing this PSP game for months! The dungeon design engine is fantastic, very easy to learn, and forgiving of the novice. I am having so much fun building dungeon levels and waiting to see what inhabitants I will discover when I return. Beautiful graphics abound, and the monsters AI is much better than many other games. It is actually hard to trick these guys into getting stuck on a square table while I keep shooting arrows across at them, or into staying still so I can hit them with my axe or sword. The quests start out fairly simple, but keep getting tougher. There is always someone asking you for help, or offering hints. Each level of the dungeon maze is rated so you can see what improvements effect your rating. Really fun and I highly recommend it to anybody who enjoys a good dungeon crawl, or is an aspiring designer.