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Dungeon Master Option: High-Level Campaigns (Advanced Dungeons & Dragons, 2nd Edition: Rulebook/2156)
 
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Dungeon Master Option: High-Level Campaigns (Advanced Dungeons & Dragons, 2nd Edition: Rulebook/2156) [Hardcover]

Skip Williams (Author), Jeff Easley (Illustrator), Eric Hotz (Illustrator), Ken Frank (Illustrator), Stephan Peregrine (Illustrator)
4.1 out of 5 stars  See all reviews (8 customer reviews)


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Book Description

August 22, 1995
Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create encounters that confound the craftiest wizard and chill the most valiant warrior's heart.


Product Details

  • Hardcover: 192 pages
  • Publisher: Wizards of the Coast (August 22, 1995)
  • Language: English
  • ISBN-10: 0786901683
  • ISBN-13: 978-0786901685
  • Product Dimensions: 10.6 x 8.2 x 0.4 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #106,249 in Books (See Top 100 in Books)

 

Customer Reviews

8 Reviews
5 star:
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4 star:
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3 star:
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2 star:    (0)
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Average Customer Review
4.1 out of 5 stars (8 customer reviews)
 
 
 
 
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13 of 13 people found the following review helpful:
5.0 out of 5 stars !! Every DM Should Start With This Book !!, August 14, 1999
By A Customer
This review is from: Dungeon Master Option: High-Level Campaigns (Advanced Dungeons & Dragons, 2nd Edition: Rulebook/2156) (Hardcover)
Chapter 1 is about how to avoid irrealistic powerful characters! (very useful with high level characters)

Chapter 2 is about how to plan and organize an adventure. It shows clearly on what a DM has to take a look. (very helpful for every DM)

Chapter 3-5 is about the dangers with magic. It explains how to integrate magic in the right way in an adventure. (very very good!! it's so simple to destroy the game with to much magic)

chapter 7 : learn managing high level characters

This is a very good and usefull book, and I have the impression that good books are becomming rare; to much comerce!!

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4 of 4 people found the following review helpful:
5.0 out of 5 stars Needed for any DM, July 16, 1999
This review is from: Dungeon Master Option: High-Level Campaigns (Advanced Dungeons & Dragons, 2nd Edition: Rulebook/2156) (Hardcover)
After reading this book, I felt that if I had read this along with the Dungeon Master Guide before I started my campaigns my world would have been improved greatly. It's perfect for those characters that have reached insanely high levels, but it also tells the DM how to avoid creating God-like characters that can ruin any campaign.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Old Gamers still play, June 9, 2011
By 
John Banks (Roseville, NSW Australia) - See all my reviews
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This review is from: Dungeon Master Option: High-Level Campaigns (Advanced Dungeons & Dragons, 2nd Edition: Rulebook/2156) (Hardcover)
Great read. After playing since 1983 new ideas are always sought for. It is amazing how many documented ideas in this book we had hand crafted into our own games. I especially like the section on uber monsters. We had often argued that somewhere out there was the Orc to rule all Orcs. Seems that it was not a unique concept. Worth buying if you want to get some consistency with how the rest of the world used to level up the game.

PS. We never got across the idea of v3, v3.5, v4, v6.2.1b just too much to relearn.
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