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Dungeon Master Option: High-Level Campaigns - Advanced Dungeons & Dragons, Rulebook/2156 Hardcover – August 22, 1995


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Product Details

  • Hardcover: 192 pages
  • Publisher: Wizards of the Coast; First Edition edition (August 22, 1995)
  • Language: English
  • ISBN-10: 0786901683
  • ISBN-13: 978-0786901685
  • Product Dimensions: 8.7 x 0.6 x 11.3 inches
  • Shipping Weight: 1 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #1,101,814 in Books (See Top 100 in Books)

Customer Reviews

4.2 out of 5 stars
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Most Helpful Customer Reviews

17 of 17 people found the following review helpful By A Customer on August 14, 1999
Chapter 1 is about how to avoid irrealistic powerful characters! (very useful with high level characters)
Chapter 2 is about how to plan and organize an adventure. It shows clearly on what a DM has to take a look. (very helpful for every DM)
Chapter 3-5 is about the dangers with magic. It explains how to integrate magic in the right way in an adventure. (very very good!! it's so simple to destroy the game with to much magic)
chapter 7 : learn managing high level characters
This is a very good and usefull book, and I have the impression that good books are becomming rare; to much comerce!!
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6 of 6 people found the following review helpful By "canibalax" on July 16, 1999
After reading this book, I felt that if I had read this along with the Dungeon Master Guide before I started my campaigns my world would have been improved greatly. It's perfect for those characters that have reached insanely high levels, but it also tells the DM how to avoid creating God-like characters that can ruin any campaign.
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4 of 4 people found the following review helpful By John Banks on June 9, 2011
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Great read. After playing since 1983 new ideas are always sought for. It is amazing how many documented ideas in this book we had hand crafted into our own games. I especially like the section on uber monsters. We had often argued that somewhere out there was the Orc to rule all Orcs. Seems that it was not a unique concept. Worth buying if you want to get some consistency with how the rest of the world used to level up the game.

PS. We never got across the idea of v3, v3.5, v4, v6.2.1b just too much to relearn.
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3 of 3 people found the following review helpful By LauRence Sutton on May 16, 2011
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Thought this was a players option, when i bought it. While i do DM now and again, i prefer to use the 3-3.5 system more. But it turns out; it makes a perfect gift for the 2-2.5 DM of your circle.

It deal with everything that an 'overlord' Player would need his DM to know, but it was too much for this simple player. Gods Bless Dungeon Masters!!!
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2 of 2 people found the following review helpful By Ross J. Cook on June 15, 1998
If you take your campaigns into the upper reaches of immortality in mortal form, this is the book for you. MANY more skills and other interesting abilities that make any character (except the psionicist--an oversight) into a very formidable character. Also includes entire chapters devoted to helping a DM run those campaigns without unbalancing or simply adding tougher "super" opponents. If you retire your characters around 9th to 11th level, however, you need this book like a hole in the head. It is definitely a question of campaign style and player tastes.
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