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Dungeon Master's Guide (D&D Core Rulebook) Hardcover – December 9, 2014
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Top Customer Reviews
As the game grew, and more and more options arose for building characters, the basics of play moved into the Player’s Handbook, and the DMG relinquished XP values to the Monster Manual and most of the combat rules to the PHB. In the process, it morphed into a nuts-and-bolts toolbox, starting off with rules on combat management, followed by practical sections covering environmental hazards, towns and villages, NPC generation, NPC character classes, and so on. In both 3E and 4E, it opened with a narrow focus and gradually got wider and wider in scope, with the culminative chapters advising the DM on how to run a campaign and build a world.
The new edition does exactly the opposite, and therein lies its genius.
If there’s one thing that D&D is always about, it’s the experience of stepping out of this world and into another. The fifth edition DMG establishes how important that notion is by putting the world- and cosmos-building chapters up front. Creating a fantastical environment for players to adventure in and journey through is no longer something you eventually get around to by the end of the book; it’s front-and-center as the DM’s first responsibility.Read more ›
Now, lets get down to business: To say there are a lot of table in the 5e DMG is an understatement. This book is packed full of tables. Every section has tables to help the DM use the mechanics quickly and easily. All the tables reminded me of the original 1e DMG, whihc was a good thing. Here is the breakdown:
Chapter 1: A World of Your Own
Whether you're a new DM who's never played before or you're a player who hasn't played in a very long time then this chapter provides a great introduction to world-building. If you're an experienced DM and you've played any previous edition of D&D in the last few years you can quickly peruse this section.Read more ›
If you're a new DM entirely -
This book is perfect for you. You may not agree with everything in it, but it's filled to the brim with advice on how to not only run the game, but also develop a world, build characters, create maps, handle currency, design deities, so on and so on. It has considerations for the different kinds of ways groups like to play the game (the hack and slash group vs. the roleplay group), and suggestions on how to cater to what your group of players may want to see. Most importantly, it emphasizes that your primary objective is having fun. It actively encourages you to change/break rules if you don't think you or your players will enjoy it, and has plenty of variant rules available in case you're not keen on making your own changes.
For actually running the game, it elaborates on a lot of systems skimmed over in the Player's Handbook. It adds new rules you may find to your liking. It gives you a handy system for balancing encounters to make sure you don't accidentally kill your entire party 30 minutes in. Basically everything you could conceive happening in your early sessions is probably covered at some point in the book. It not only explains what to do in X situation, but also covers reasons why X situation might come up in the first place. The whole book is clearly written not only to tell you what to do, but also to help you get into the habit of thinking like a DM.Read more ›
Most Recent Customer Reviews
I think any book I have bought on Amazon has just been fantastic, but getting my DMG and giving a good read to build my game world for my streams is just as Amazing. Read morePublished 2 days ago by Amazon Customer
Purchased "new" and received a book that looks like it sat in a puddle and then dried. The back spine was puffy and wrinkled. Read morePublished 3 days ago by Amazon Customer
didn't do much for me. not worth the $ if you have played any of the other editions.Published 4 days ago by john trotter
Only problems with it are it's appearance and quailty. too much glue in binding (atleast the pages aren't falling out like my last one) so some pages don't open all the way,... Read morePublished 6 days ago by Void
I am disappointed with the copy I got as it arrived damaged. It's a shame since the book itself is very good. It is an indispensable tool for people wanting to run 5e campaigns. Read morePublished 8 days ago by Ralph M.
It has been an absolute joy to rediscover D&D with my 13 year old son. I played a lot back in second edition, but drifted away from it. Read morePublished 14 days ago by Mac McD