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11 of 11 people found the following review helpful:
5.0 out of 5 stars
A Great Classic!, April 1, 2000
This review is from: Dungeon Module B2: The Keep on the Borderlands (Paperback)
This is one of the great classic adventures of olden days. It gives the characters a good base of opperations and tells them obviously were to look for adventure. However, it does not press a specific story line onto them, letting them choose when, how, and why to adventure into the dark and dangerous CAVES OF CHAOS! (great name).
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5 of 5 people found the following review helpful:
5.0 out of 5 stars
Dungeon and outdoor adventures for the beginner., July 26, 2000
This review is from: Dungeon Module B2: The Keep on the Borderlands (Paperback)
Keep on the Borderland is an AD&D (1st edition) module for character levels 1-3. This module is intended to be introductory, and includes notes on being a Dungeon Master (referee) and running a player character. Included are the plans for the Keep, along with its inhabitants, and several outdoor adventures. The crowning jewel is the Caves of Chaos, a series of caves inhabited by evil humanoids, and more frightening monsters. This module is an absolute must for anyone just starting out in AD&D. It is relatively simple to run, and has enough adventure to raise the characters experience and propel them into their new careers. This is quite possibly the best AD&D module ever produced.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars
An essential module for D&D, May 15, 2002
This review is from: Dungeon Module B2: The Keep on the Borderlands (Paperback)
It was written by Gary Gygax, the founder of TSR. This is his only one module written for D&D. (He paid more attention on AD&D line, after TSR divided Original D&D into two product line in late 1970s, D&D and AD&D) Instead of "fill-in-your-own" monsters and treasures in B1, a pre-scripted dungeon was used. All future module adopted this format. The module included a keep, wilderness, and dungeon complex. A DM can even develop it further. A Must Have module for D&D. As a most common module (and hence easy to get) among D&D modules, Why don't you get one?
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