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5 Reviews
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11 of 11 people found the following review helpful:
5.0 out of 5 stars
A Great Classic!,
By Nicholaus A. Malone (Reno Nv) - See all my reviews
This review is from: Dungeon Module B2: The Keep on the Borderlands (Paperback)
This is one of the great classic adventures of olden days. It gives the characters a good base of opperations and tells them obviously were to look for adventure. However, it does not press a specific story line onto them, letting them choose when, how, and why to adventure into the dark and dangerous CAVES OF CHAOS! (great name).
5 of 5 people found the following review helpful:
5.0 out of 5 stars
Dungeon and outdoor adventures for the beginner.,
By Kurt A. Johnson (North-Central Illinois, USA) - See all my reviews (HALL OF FAME REVIEWER) (VINE VOICE) (TOP 100 REVIEWER) (REAL NAME)
This review is from: Dungeon Module B2: The Keep on the Borderlands (Paperback)
Keep on the Borderland is an AD&D (1st edition) module for character levels 1-3. This module is intended to be introductory, and includes notes on being a Dungeon Master (referee) and running a player character. Included are the plans for the Keep, along with its inhabitants, and several outdoor adventures. The crowning jewel is the Caves of Chaos, a series of caves inhabited by evil humanoids, and more frightening monsters.This module is an absolute must for anyone just starting out in AD&D. It is relatively simple to run, and has enough adventure to raise the characters experience and propel them into their new careers. This is quite possibly the best AD&D module ever produced.
4 of 4 people found the following review helpful:
5.0 out of 5 stars
An essential module for D&D,
By Tsang Lok Ming (Hong Kong) - See all my reviews
This review is from: Dungeon Module B2: The Keep on the Borderlands (Paperback)
It was written by Gary Gygax, the founder of TSR. This is his only one module written for D&D. (He paid more attention on AD&D line, after TSR divided Original D&D into two product line in late 1970s, D&D and AD&D) Instead of "fill-in-your-own" monsters and treasures in B1, a pre-scripted dungeon was used. All future module adopted this format. The module included a keep, wilderness, and dungeon complex. A DM can even develop it further. A Must Have module for D&D. As a most common module (and hence easy to get) among D&D modules, Why don't you get one?
2 of 3 people found the following review helpful:
5.0 out of 5 stars
Dungeon and outdoor adventures for the beginner,
By Kurt A. Johnson (North-Central Illinois, USA) - See all my reviews (HALL OF FAME REVIEWER) (VINE VOICE) (TOP 100 REVIEWER) (REAL NAME)
This review is from: Dungeon Module B2: The Keep on the Borderlands (Paperback)
Keep on the Borderland is an AD&D (1st edition) module for character levels 1-3. This module is intended to be introductory, and includes notes on being a Dungeon Master (referee) and running a player character. Included are the plans for the Keep, along with its inhabitants, and several outdoor adventures. The crowning jewel is the Caves of Chaos, a series of caves inhabited by evil humanoids, and more frightening monsters.This module is an absolute must for anyone just starting out in AD&D. It is relatively simple to run, and has enough adventure to raise the characters experience and propel them into their new careers. This is quite possibly the best AD&D module ever produced.
2 of 3 people found the following review helpful:
4.0 out of 5 stars
An old classic,
By
This review is from: Dungeon Module B2: The Keep on the Borderlands (Paperback)
This was the first complete module that I played in 1981. It was then (and remains today) a great beginning module. You easily can modify the adventure for 1 to 6 players. The Caves of Chaos are the focal point of the adventure. The caves house a variety of basic monsters (cave of kobolds, cave of orcs, minotaur maze, temple of evil, etc.). While it is extremely unrealistic (even in a fantasy realm) for all of these creatures to exist so close to one another, each cave complex allows for short forays. If you only have very low level players or a short amount of time, you can complete short segments. It is easily possible to play up the role of the evil priest in the keep, the warring between factions in the cave comlex, and the role of the ogre for hire. The strength of this module is its simplicity. There is no real storyline. The DM has the ability to make a story and is freed from the tedium of creating warrens filled with monsters.
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Dungeon Module B2: The Keep on the Borderlands by Gary Gygax (Paperback - 1980)
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