From School Library Journal
Grade 8 Up—Set in the already absurd Dungeon universe, this book collects two humorous stories that exist without any additional contribution to the overall saga, making it a great stand-alone volume but not the best introduction to the series. The first tale concerns a theme-park dungeon being built next to the eponymous setting, and the competition that arises between the real thing and its family-friendly knockoff. The second story involves the last wish of a genie's lamp, time travel, and fart jokes, as well as the interesting speciesism that crops up in a world populated by anthropomorphic animals. Both tales involve the fabulously macabre sense of humor that characterizes the series, with a childlike fascination with displays of gore and social commentary. The line work is raw and energetic, and may not appeal to those used to the clean compositions of American and Japanese comics, but after the initial immersion, there is much to like here. The character design is grossly comic, and the level of variety and detail that goes into populating the world with bizarre monsters is both endearing and fascinating.—
Benjamin Russell, Belmont High School, NH Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
In a tale from the halcyon days of
Dungeon, business is booming, with the dungeon fulfilling the adventuring needs of all comers and all of its employees happy and content. Not all remains peaceful when a new and different sort of dungeon springs up next door. Its papier-mache walls, cotton candy, and on-the-hour puppet shows constitute a special sort of competition for the Keeper. Herbert the Duck, Marvin the Dragon, the Keeper, and the gang eventually sort things out and, in true
Dungeon style, cast off on a tangent when they end up with a magic lamp with one wish left and must seek the sage, Matthias, about what to wish for. As usual, half the fun lies in how the story careers off in new directions. Sfar and coauthor Lewis Trondheim have never met a tangent they didn't like. Trondheim's art, with its nonsensical flourishes of cartoon violence, portrays the action and characterization that keep the Dungeon series entertaining. Plundering has never been so much fun!
Tina ColemanCopyright © American Library Association. All rights reserved