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Dungeon Quest: Book One (Dungeon Quest) Paperback – June 15, 2010


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Product Details

  • Series: Dungeon Quest (Book 1)
  • Paperback: 136 pages
  • Publisher: Fantagraphics (June 15, 2010)
  • Language: English
  • ISBN-10: 160699347X
  • ISBN-13: 978-1606993477
  • Product Dimensions: 8.3 x 6.6 x 0.5 inches
  • Shipping Weight: 12 ounces
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #844,525 in Books (See Top 100 in Books)

Editorial Reviews

From Booklist

Frustrated by homework, Millennium Boy, whose head is shaped like an enormous lightbulb, dons swim trunks and wellies, loads a “hobo stick,” and takes off on an adventure. He rounds up thirtyish slacker Steve, bodybuilder Lash Penis, and Japanese archer Nerdgirl. Each gears up before joining in, and all get upgraded after each dangerous exploit. If it seems no fair that MB and Steve start upgrading earlier because they fight crowbar- and chain-wielding thugs and furry Molelocs before they get to Lash's and Nerdgirl's houses, well, Lash and Nerdgirl are better equipped to begin with. Finally, they're off through a graveyard where pirate skeletons attack, a healing pool in which Lash's near-severed arm is made whole, and a shamanic encounter with Redman, to the edge of Fireburg Forest. Daly's parody of the trek adventure—the template for ripping yarns from King Solomon's Mines to King Kong to Indy Jones to scads of video games—is a kind of slackers' SpongeBob Squarepants, earthier (of course) but as ingenuously absurd, slightly boring but magnetically amusing. --Ray Olson

Review

“Daly’s parody of the trek adventure — the template for ripping yarns from King Solomon’s Mines to King Kong to Indy Jones to scads of video games — is a kind of slackers’ SpongeBob Squarepants, earthier (of course) but as ingenuously absurd... [and] magnetically amusing.” (Ray Olson - Booklist)

Dungeon Quest succeeds on so many levels: the art and character design are superb, the dialogue is acerbic yet measured, the page construction has a flow to it that verges on perfection, the meter of the storytelling is spot-on, and, most importantly, it’s actually really funny.” (Martin Steenton - Avoid the Future)

Dungeon Quest is a goofy, silly series, and it's not for readers who need their comics-format violence to be deadly serious and full of clenched teeth. But for those of us who have grown out of that limited conception of comics yet still want energetic adventure stories that know how silly they are, it's just the thing.” (Andrew Wheeler - The Antick Musings of G.B.H. Hornswoggler, Gent.)

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Customer Reviews

4.3 out of 5 stars
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Most Helpful Customer Reviews

1 of 1 people found the following review helpful By Corey Lidster on June 23, 2014
Format: Paperback
Writing this, I've already read the volumes Joe Daly has completed so far, the most recent of which, Book 3, is longer than Book 1 & 2 combined -- 290 pages, compared to the 136 pages each of Book 1 and 2. I take it as a sign that an artist is having fun doing what he does, and that usually translates into excellent comics. I first read his hilarious and imaginative work in 'The Red Monkey Double Happiness Book', collecting two graphic novellas starring the red-haired, monkey-footed protagonist as he and an assortment of interesting friends stumble into the mysteries of Cape Town, South Africa, like a very stoned version of Tintin and Milou. The talent displayed in that album sold me immediately on anything he might publish, and 'Dungeon Quest' is his latest and perhaps greatest creation. The switch from full-color to black-and-white revealed Daly as a master of European clean-line and chiaroscuro ink work, moving from a Herge/Joost Swarte style to an E.P. Jacobs/Mezzo/Charles Burns mode of draughtsmanship. His use of spot blacks gets more impressive as the series goes on, to a point where he has established himself as one of the most talented artists of his generation.

This wonderfully bizarre homage/parody of old school AD&D and newer-school World of Warcraft MMORPG's begins in the Cape Town suburbs once again, as the apparently Hydrocephalic Millennium Boy rounds up his good pal Steve, the monstrously muscular Lash Penis, and the silent, enigmatic Nerd Girl, as they embark on a quest to... well go on a quest. The point of every quest always turns out to be in the journey, not the destination, right? So f*** it! Strap on some boiled leather and chain mail, sheath your broadsword, and brush up on your basic cantrips and necromancy. Then buy these books.
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1 of 1 people found the following review helpful By Andrew C Wheeler VINE VOICE on May 30, 2011
Format: Paperback
Joe Daly tells stories about slackers with an obvious love and a clear eye; he's attuned to the oddball notions and unlikely turns that their lives take, and crafts stories about quirky people that don't turn into catalogs of quirks themselves. (Which is nowhere near as easy as it sounds.) He's also notable among newer cartoonists for not committing memoir; his stories might have some inspiration in his life (or not), but they're real stories, that live and breathe and go off in their own directions.

Daly is South African; he first came to the attention of a North American audience with The Red Monkey Double Happiness Book, which collected two related stories about two South African slackers and the weird events they got caught up in. (I reviewed it here about a year and a half ago, well after it was published in the US.) Since then, he's jumped into a big series in "Dungeon Quest," but, in what I'm hoping will continue to be typical Joe Daly fashion, his big series is funny and goofy and takes itself seriously only in the way that a very late-night conversation about the nature of the universe, fueled by various not-entirely-legal substances, can be serious.

In fact, I reviewed the second book of "Dungeon Quest" recently for the magazine Realms of Fantasy (the June 2011 issue, available right now from better purveyors of ink-on-paper entertainment), and liked it so much that I had to go back and find the first book, to see how Millennium Boy and his adventuring party got started.
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1 of 1 people found the following review helpful By Sam Quixote TOP 1000 REVIEWER on January 10, 2011
Format: Paperback
Frustrated with homework, Megamind-lookalike Millenium Boy sets out on a quest with his pals. Along the way he kills some muggers, takes a book from a poet/drunk, fights off molepeople and skeleton pirates, finds a healing pool constructed by Jesus, and builds up his magic abilities along the way.

The book riffs on the standard hero/quest game books that have been around for decades. Millenium Boy and his group of adventurers abilities slowly develop as their quest continues like characters do in other role playing games.

The storyline is very playful though and it felt a bit like a James Kochalka/Beavis and Butthead cartoon. It's a fun read but I didn't feel it was as good as his previous book "Red Monkey Double Happiness" which I felt was written with more flair. "Dungeon Quest" retains Daly's wackiness and drawing ability but the story feels a bit directionless and arbitrary at times. Not a bad comic book by any means just a bit meandering, but it's a fun read.
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By kathleen Parsons on June 5, 2014
Format: Paperback Verified Purchase
I want to go on a dungeon quest. Surreal but fun, no profound themes explored, exactly what you need sometimes. Bit of gore and puerile humour, all in fun. Boycentric ( is that a word) but boys are silly. (girls can be silly too).
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