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Dungeon Quest: Book Three (Vol. 3) (Dungeon Quest) Paperback – July 2, 2012


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Dungeon Quest: Book Three (Vol. 3)  (Dungeon Quest) + Dungeon Quest: Book Two (Dungeon Quest)
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Product Details

  • Series: Dungeon Quest (Book 3)
  • Paperback: 288 pages
  • Publisher: Fantagraphics; 1 edition (July 2, 2012)
  • Language: English
  • ISBN-10: 1606995448
  • ISBN-13: 978-1606995440
  • Product Dimensions: 0.9 x 6 x 8.2 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,007,779 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Joe Daly is a cartoonist from South Africa. Born in London, he studied animation for two years at Cape Town’s City Varsity College. His work has been described as “Tintin Meets the Freak Brothers in the Cape of Good Dope.” His books include Scrublands, The Red Monkey Double Happiness Book, and Dungeon Quest.

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Customer Reviews

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Most Helpful Customer Reviews

By Mark Onyx on February 16, 2013
Format: Paperback
Hats off to you Joe Daly, sir! You are an inspiration to all cartoonist and weirdo's alike!
Book three is mind-blowing and is double the size of book one and two!
In my opinion there are a tad too many penis shots in this installment, but I found myself laughing through out the whole book.
Nice play on the vending machine scene! I don't think I've ever laughed this hard reading a comic!
I really love how Joe ties in the metaphysical aspects and brings a different spin on the Atlantean story.
Best comic of 2012!!!
If you like Dungeon Guest I highly suggest FORMING by Jesse Moynihan too.
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By Coriollis on January 31, 2013
Format: Paperback Verified Purchase
This last volume was, at double the length, very funny and good awesomely weird splash pages. The length also really helped narrative. More Atlantean resonator guitar parts please
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0 of 1 people found the following review helpful By Andrew C Wheeler VINE VOICE on September 3, 2012
Format: Paperback
The Dungeon Quest series, as far as anyone can tell, is not based on any particular paper-RPG campaign -- in fact, the creator, Joe Daly, has said that he's been much more influenced by video game RPGs, and was never a D&D guy.

And that's surprising, since Dungeon Quest has the feeling of a particularly goofy campaign -- to find the pieces of and reconstruct the Atlantean Resonator Guitar, and, as we find out later, to use that to activate the Gogh Verbirator Vortex device to replace the Earth's missing second moon and put the world back to rights -- as played by a bunch of slackers (three men and what I could swear is an NPC female, Nerdgirl, to give the party someone with decent ranged weapons -- she hardly ever speaks, and has no personality to mention) who are deeply fond of smoking weed, insulting each other, and sophomoric philosophizing.

In Book Three, those three men -- Millennium Boy, Steve, and Lash Penis (see what I mean? those are *exactly* the kind of names a bunch of toked-up friends would think up during a long evening of playing and indulging at any college in the English-speaking world) -- learn the history of Atlantis and the true nature of that quest (the Verbirator and the bringing-stability-to-the-world thing), and then set off to do it. There's then a long prose section, as Millennium Boy reads from The Romish Book of the Dead (a secret ancient text from the Romish people, the heirs to Atlantis) for forty pages or so of goofy invented prehistory and anthropology -- this is indulgent and silly, but it fits the laid-back vibe of the series (and the deeply nerdy, and entirely self-invented, pseudo-knowledge of the kind of person it evokes), so there's no way to be annoyed at it.
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