The arch-mage, who has limitless resources and imagination, captured your group of adventurers. He relishes watching their frantic attempts to escape his labyrinth. Sickly Goblins and small game such as Thieves, Clerics, or Warriors cannot satisfy him any longer. In a grand display of his fantastic powers, he also traps dangerous creatures like Dragons, Ghosts, and Golems. And when a random Palidon or Weapon Master corsses his path, eh impatiently anticipates toying with them. Palidins & Dragons, the first expansion for Dungeon Twister, introduces eight new characters, six new objects and eight new rooms. Now it is your turn to command the extremely dangerous but equally clumsy Red Dragon, or the speedy Elf Scout, the fastest character i nthe game. You will have to cautiously handle the Teleportation Ring, drink at the Fountain of Youth to heal your injuries, or enter the sinister Pentacle Room. All these characters, objects and rooms are compatable with the Basic Set of Dungeon Twister. By using the two sets, you can create an infinite number of new scenarios and customized teams to better surprise your opponents and develop new strategies! You must own a copy of the Basic Set of Dungeon Twister in order to use Paladins and Dragons. Contents 8 rooms 2 sets of tokens (8 characters and 6 objects for each player) 2 sets of 8 figures 1 rulebook
From the Manufacturer
Paladins & Dragons is the first expansion for Dungeon Twister. All the base rules Twister Dungeon are always valid when you play with any expansion. In Paladins & Dragons, like in all the other expansions, you will find a booklet of rules describing the new characters, objects and rooms. These rules complement the rules of the basic game. The game becomes very extensive when each player is able to innovate and to surprise by always creating different teams. In the same way, the 8 rooms which you will find in the labyrinth can be secretly and independently selected by the 2 players ("secret forces" game play). And in this case, you will know in advance only 4 rooms among the 8, the remainder will be a surprise for you. You will thus have to construct a general-purpose team, making it possible to act within the choices of your opponent and your own tactics.