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Dungeons and Desktops: The History of Computer Role-Playing Games [Hardcover]

Matt Barton
4.0 out of 5 stars  See all reviews (22 customer reviews)

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Book Description

February 22, 2008 1568814119 978-1568814117
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard’s Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.

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Dungeons and Desktops: The History of Computer Role-Playing Games + Quests: Design, Theory, and History in Games and Narratives + Shared Fantasy: Role Playing Games as Social Worlds
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Editorial Reviews

Review

" phenomenal, first-class job. Dungeons and Desktops is so insightful and thorough, it is a must-read for all RPG fans, and every RPG designer. Don’t miss it!” -February 2008
""Dungeons & Desktops: The History of Computer Role-Playing games is an incredible tour-de-force of a recreational industry."" -The Midwest Book Review, April 2008
""In a Gamasutra holiday bonus feature extracted from his new 'Dungeons & Desktops' book, author Matt Barton looks at 'The Silver Age' of role-playing games, from Richard Garriott's Ultima I through Sir-Tech's Wizardry and beyond."" -www.gamasutra.com, May 2008
""...this is not a casual book - it's a very serious treatment of the genre ... Barton writes very well, as his language is neither pretentious nor dim-witted. He clearly loves his subject and does an excellent job of sharing his enthusiasm and insights with his readers. A real pleasure to read. "" -www.amazon.com - by Michael E. Strupp, May 2008
role-playing games have moved the traditional board game to the desktop, and includes a cast of popular games: while many books cover rules and playing, few provide the essential overall history of the genre's development and evolutionary process. DUNGEONS AND DESKTOPS: THE HISTORY OF COMPUTER ROLE-PLAYING GAMES surveys not only game development and milestones, but issues affecting the industry and playing computer role-playing games. From how players create and interact with characters to the ethics of good and evil in gameplaying, DUNGEONS AND DESKTOPS is an outstanding choice for any high school to college-level collection catering to computer gaming fans."" -California Bookwatch, August 2008
""This . . . is not a programming manual, although the content is just as useful to the budding games programmer. . . . Dungeons & Desktops is a good reference and insight into the thoughts and implementations—both successful and not so successful—of some of the biggest and most resilient game designers, creators and publishers."" -The Game Creators Newsletter , September 2008
Dungeons and Desktops: The History of Computer Role-playing Games chronicles the rise and fall of the Computer RPG industry, from Akalabeth to Zelda and everything in between. While the bulk of the book is devoted to the genre's 'Golden Age' in the late '80s and early '90s, author Matt Barton explores the entire history of CRPGs, from their origins in the mid '70s to the very recent past. While not entirely comprehensive, the book covers not only the major players and award-winners, but also dozens of obscure 'also-ran' as well as notable games in related genres. ... [T]he book is well worth picking up if you're a fan of CRPGs or fantasy games in general. -Michael Fiegel, Slashdot, July 2008
Listen to an interview with Matt Barton on a Phoenix radio show about games. -ChatterBox Video Game Radio, September 2008
""Without doubt, gamers will appreciate the game comparisons and the enormous detail Barton offers (especially if they are familiar with the games in question), as well as the quotations from famous (worshipped?) game designers. 'Older' gamers—those in their thirties—will hugely enjoy the nostalgic trip on which Dungeons & Desktops takes them .... Scholars and gamers alike, who might be interested in reviewing/analysing/playing earlier games, especially for the first time, will find the book an absolutely invaluable resource for sorting through what would be most productive and/or enjoyable. Hardcore CRPGers, of course, will love the book through and through. ... [Barton's] love of games and gaming is made apparent throughout the text, a quality of his writing much appreciated, at least by this reader. His credibility as a gamer is, ultimately, unquestionable."" -Matthew S. S. Johnson, Journal of Gaming and Virtual Worlds , December 2008"

About the Author

Matt Barton is an assistant professor of English at St. Cloud State University in St. Cloud, Minnesota, where he teaches undergraduate and graduate courses in writing and technology. He is the co-founder of Armchair Arcade, a website dedicated to classic videogames and computers, and a frequent contributor to Gamasutra.com and Adventure Classic Gaming.

Product Details

  • Hardcover: 451 pages
  • Publisher: A K Peters/CRC Press (February 22, 2008)
  • Language: English
  • ISBN-10: 1568814119
  • ISBN-13: 978-1568814117
  • Product Dimensions: 6 x 1.3 x 9 inches
  • Shipping Weight: 1.7 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (22 customer reviews)
  • Amazon Best Sellers Rank: #617,919 in Books (See Top 100 in Books)

More About the Author

Matt Barton is an assistant professor of English at St. Cloud State University in St. Cloud, Minnesota, where he specializes in writing and new media. He is a co-founder of the award-winning website Armchair Arcade and the author of scholarly and popular articles on games and writing. He also produces a weekly series of YouTube videos called "Matt Chat," which focus on classic games and vintage hardware.

Matt is a laidback and easy-going guy with a keen interest in computers, videogames, and gadgets. A native of Louisiana, Matt loves spicy food, Belgian ales, and exotic hot sauce. He lives in St. Cloud with his wife Elizabeth.

Customer Reviews

I highly recommend this book to anyone with a passing interest in CRPGs who wants to learn more. Keith D. Burgun  |  6 reviewers made a similar statement
I enjoyed this book quite a bit but I ultimately found it to be poorly written. Brad Baughman  |  1 reviewer made a similar statement
Most Helpful Customer Reviews
13 of 15 people found the following review helpful
3.0 out of 5 stars Comprehensive yet Disappointing History May 27, 2008
By Jason
Format:Hardcover
Dungeons & Desktops is a comprehensive and thorough history of the Computer Role Playing Game genre. It's basically a more fleshed out version of the author's earlier four-part series on the Gamasutra website, maintaining the same format of dividing the games into different ages (Dark, Silver, Gold, Platinum) and devoting some time to each game, explaining key gameplay features, release information and sometimes the author's thoughts on the game's merits.

The book's greatest strength is in cataloging both well-known and obscure games in the genre and explaining how each was innovative in some way or representative of a trend in the genre. In this way, the book gives a fairly good outline of the history of this wide-ranging genre. Even hardcore fans of the genre may be surprised by some of the very early examples Barton was able to unearth. As the book moves into the more familiar modern age, it becomes less interesting in this regard.

Although the book covers an impressive number of titles, there were spots were I felt the writing was bogged down by the repetitive nature of looking at game after game, a result of being an expanded Web feature article. Although Barton pauses at times to discuss major trends, I thought this was inconsistent, and the bulk of the book reads like Mobygames summaries of dozens of games. At times, I wanted more about the people behind the games, and voices other than the author's to break up what amounted to a series of opinions on various games.

This isn't helped by some questionable choices in organization and selection. A thorough look at console games like the Final Fantasy and Zelda series should have been reserved for another book, while Gothic, a well-known modern PC RPG series, gets nothing more than a few paragraphs as a footnote to the downfall of the Ultima series (ironically, the author states that the series has been unfairly overlooked). There are also issues that arise from attempts to lump the games into different "ages." Why one game is listed in one age and not another isn't always clear, and it leads to a confusing chronology.

I spotted a number of minor errors in the text, mostly related to chronology. A few examples: Oblivion was not released simultaneously on the PS3 and Xbox 360. Also, Vampire the Masquerade was released before Half-Life 2, and was the first Source Engine game released. While these may be minor, it left me wondering how many more I didn't catch. Also, the printing quality of the screenshots leaves much to be desired. Most look like dark blotches.

Barton's articles, from which much of this book comes from, are still a great read and catch nearly all the key games in the genre. I felt that this book did little more than add games that are of far less importance, and therefore of little interest to most readers. This book may be valuable for those who want a very comprehensive catalog of computer role playing games, but I would recommend that most readers stick with the free online articles.
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8 of 9 people found the following review helpful
4.0 out of 5 stars Very good March 18, 2008
Format:Hardcover|Amazon Verified Purchase
Wow! What a comprehensive book. The book consists of several sections covering the history of computer RPGs. It starts with the origins, and goes into the bronze age, silver age, early golden age, golden age and onward into the platinum age and the modern era.

The Dark Age concerns itself with the pre home computer works on university mainframes, progresses into the Bronze Age with titles like Apshai and Akalbeth. The Silver Age brings us Wizardry and the early Ultima's I to III. and so on.

The book gives reviews of hundreds of games across many platforms. Often accompanying with a screenshot. This is one of the books weaker moments. The screenshots (apart from a couple of colour slides in the middle) are black and.. black. They are very very dark, often to the point of useless. Some are not too bad to look at and you can make them out.

The book does have a comprehensive index at the back, letting you quickly look up your favourite titles.

On first getting the book, I scanned my favourites and they were all there. Some of the more obscure titles like Legends on the TI99 were not present.

Gamasutra featured several articles by the author, which gives you an insight into the books contents, of which they are greatly expanded opon.

Most games get several paragraphs but I would have liked to see a little more critical thought in the reviews, but understanding that early games often had the 'Kill the big Foozle' plot, makes things hard to expand opon after the first time.

More notable games get much bigger coverage, like the classic SSI Gold Box games (Pool of Radiance, Azure Bonds, Champions of Krynn etc).

The book ends with discussion on recent titles like Dungeons and Dragons Online, Guild Wars and its ilk.

You can tell the author has quite a love for the genre, and if you grew up in the 80's or 90's, this book is just filled with info that provokes nostalgic memories.

If you bought a lot of computer magazines, you may feel a bit cheated, just remember the book is a collection of reviews. Probably the most complete and comprehensive you'll ever find.

Fans of CRPG's really should buy this book. (Hey, just like the gold box games, we even have Clyde Caldwell cover art, pretty cool stuff)

The reason for not giving 5 stars, is down to the dark screen captures. Everything else in the book is top notch.
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7 of 8 people found the following review helpful
Format:Hardcover
Dungeons & Desktops: The History of Computer Role-Playing games is an incredible tour-de-force of a recreational industry. Chapters cover early tabletop wargames such as "Chainmail" and its precursors, to the pencil-and-paper Dungeons and Dragons game, to the very first computer role-playing games programmed into university mainframe computers (and often deleted by administrators, making many of the first RPGs forever lost to history!). The saga continues with early classics like Wizardry, The Bard's Tale, Ultima, and Pool of Radiance; the rise of casual-friendly action RPGs like Diablo; and the success of massively multiplayer online roleplaying games (MMORPGs) such as the wildly popular World of Warcraft. Console RPGs are also mentioned briefly, most notably trailblazer console RPGs such as Final Fantasy and Dragon Quest. What sets Dungeons & Desktops apart is its in-depth discussion of literally dozens of early CRPGs, many more that even the most avid gamer has likely ever heard of. From two paragraphs to several pages are devoted to each CRPG title, giving a crystal clear picture of what playing the game was like (including its highlights, flaws, and bugs), its commercial success (or failure), and sometimes notes as to what its development team may be doing today. Black-and-white computer screenshots and a handful of color plates illustrate this "must-have" history and resource for CRPG aficionados everywhere. "My advice to anyone who really wants to learn the history of CRPGs is to start with the newer classics and gradually work backwards. It's still relatively easy, for instance, to find copies of Baldur's Gate or [Might & Magic VI: The] Mandate of Heaven and get them running on a modern PC... I would recommend skipping the early Windows 95 or Windows 3.1 games though - these can be excruciatingly difficult to get running even for emulation experts. If you a little further back, though, to the DOS era, things get much easier thanks to DOSBox." Highly recommended.
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Most Recent Customer Reviews
1.0 out of 5 stars About 72 times too expensive
Strongly not recommended, this is not a history at all; instead it's simply a tedious series of summaries of role-playing games from the players' point of view compiled without... Read more
Published 4 months ago by D.E. Wray
5.0 out of 5 stars A great read for CRPG fans
Hard to add to what others have said ... Great book... I just want to say this is the first Kindle book I ever bought (before I even had a Kindle, I read it on my PC), I'd wanted... Read more
Published 5 months ago by Dean C. Mcmillin
5.0 out of 5 stars Great little introduction to the history of RPGs
I highly recommend this book to anyone with a passing interest in CRPGs who wants to learn more. It's a great starting place for anyone researching the topic, as it gives a brief... Read more
Published 7 months ago by Keith D. Burgun
5.0 out of 5 stars I really enjoyed reading it.
I stumbled upon Matt's youtube show called 'Matt chat' and decided to buy his book as well. What I enjoyed most about the book is how well it captures the romance of video games. Read more
Published 12 months ago by Jarrad Piper
3.0 out of 5 stars Great content, poorly written
I enjoyed this book quite a bit but I ultimately found it to be poorly written. The grammer errors lead me to believe that this book was not proofread at all. Read more
Published 21 months ago by Brad Baughman
5.0 out of 5 stars Superbly detailed, smoothly written masterwork on CRPGs
Speaking as a long-time (a REALLY long time) programmer and avid video gamer, I am finding this book an amazing read. Read more
Published 22 months ago by S
5.0 out of 5 stars A definitive set of descriptions of the best computer games ever...
This book is so thorough and detailed regarding the major computer role-playing games that have enabled users to burn billions of hours of computer time that at times the reading... Read more
Published on August 14, 2010 by Charles Ashbacher
5.0 out of 5 stars Amazing book as good as it gets!
I was a high level executive in the gaming industry for over a decade and thus have read my fair share of video game history books, this one was incredible. Read more
Published on July 4, 2010 by AA
4.0 out of 5 stars A foundational work for game scholars
In research for my upcoming book, Paper & Pixels, I came across a series of articles on Gamasutra about the history of computer role-playing games (CRPGs). Read more
Published on January 14, 2010 by Michael J. Tresca
3.0 out of 5 stars 5 star subject matter with 2 star proofreading/grammar
If you are reading these reviews, you are no doubt in your late twenties or above. You enjoyed games like Ultima IV, Pool of Radiance, and Baldur's Gate. Read more
Published on January 13, 2010 by Daniel T. Hayes
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