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Dungeons & Dragons Adventure Game: The Adventure Begins Here!
 
 
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Dungeons & Dragons Adventure Game: The Adventure Begins Here! [Import] [Paperback]

Jonathan; Carl, Jason; Collins, Andy; Noonan, David Tweet (Author)
4.2 out of 5 stars  See all reviews (26 customer reviews)


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Product Details

  • Paperback: 96 pages
  • Publisher: Wizards of the Coast, Inc. (2000)
  • Language: English
  • ISBN-10: 0786916419
  • ISBN-13: 978-0786916412
  • Product Dimensions: 12 x 9.2 x 1.2 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (26 customer reviews)
  • Amazon Best Sellers Rank: #364,923 in Books (See Top 100 in Books)

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Customer Reviews

26 Reviews
5 star:
 (11)
4 star:
 (12)
3 star:
 (1)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (26 customer reviews)
 
 
 
 
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140 of 141 people found the following review helpful:
4.0 out of 5 stars A great introduction to the New Dungeons and Dragons, August 15, 2000
By 
Peter J Seckler (Ft. Meade, MD United States) - See all my reviews
This review is from: Dungeons & Dragons Adventure Game: The Adventure Begins Here! (Paperback)
First- the New Dungeons and Dragons is a very different animal from previous editions. This little boxed set is sort of an introductory version for completely new or younger players. Older, more experienced players of roleplaying games may like it as well.

What you get: A set of polyhedral dice. A double sided map (one side of which is blank for creating your own maps and adventures on). 2 sheets of cardboard counters for characters, monsters, doors, treasure, etc. 6 pregenerated characters, and a blank character sheet. A rules summary which explains combat, exploration, and illustrates some of the various monsters. A 30 page rulebook (more of a rules booklet, actually) A 47 page Adventure Book (which contains 6 adventures of varying degrees of complexity and are designed to introduce the game) Anyhow. What this boxed set is good for is introducing the game to new players. You won't be able to create your own characters with the Adventure game so much as you will be able to try out some of the various rules of the new Dungeons and Dragons before you dive right into the Players Handbook.

Let me say that again- there aren't any rules for making up your own characters here. You need the Players Handbook for that.

In any case, I'm very happy that I bought it. It's an extremely lightweight, colorful game, in that you should be able to actually start playing it within about an hour of opening the box. Some of the mechanics of the game (such as initiative) have been simplified to facilitate ease of use. Although this boxed set focuses exclusively on Diablo-style dungeon-clearing, (run down into the dungeon, fight the goblins, rescue the unicorn..thats pretty much the first adventure in the Adventure Book) it can certainly be used to introduce some of the more creative and immersive aspects of roleplaying as well.

This is the kind of game I would play with my son, or with anyone who had never played D&D before. The visual appeal is stunning and the game aspects are a lot of fun. Sometimes a game is just a game.

For more advanced players, or experienced roleplayers, I would suggest starting right out with the Players handbook instead.

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41 of 41 people found the following review helpful:
5.0 out of 5 stars The ideal introduction to fantasy role-playing, September 6, 2000
This review is from: Dungeons & Dragons Adventure Game: The Adventure Begins Here! (Paperback)
If you're a proficient player of Dungeons & Dragons, you'll want to get the Player's Handbook (3rd Edition) instead of this set. But if you're either (a) curious about role-playing, and have never tried it, or (b) eager to introduce your friends to your favorite hobby, this set is an absolute must-buy.

Why? There are several reasons. The first is the value. For one low price, you get a rulebook, 48 pages of unique adventures (all high quality and very playable), dice, 2 sheets of gorgeous full-color counters, a giant poster map, 8 pre-designed characters, and a set of quick-start rules that will have you ready to play in 30 minutes. And when you consider that there's enough material for the Dungeon Master (storyteller) to write his or her own adventures, you have a starter set that will keep you busy for at least a hundred hours of play. Compare that to the price of a movie!

Second is the graphics. The illustrations are stunning, evocative, and flat-out beautiful; not only do they give you a vivid idea of who populates this finest of all fantasy worlds, they also make you want to become a part of it. Wizards of the Coast have truly outdone themselves here.

Third is the "bridge factor." You will indeed need the Player's Handbook later on, but there's no better way to "ramp up" to that work than this set. You'll go from absolute novice to enthusiastic veteran in a matter of a few months, and it will all be because of this box.

Fourth is the production qualities. The books are very well-written, the adventures are cinematic and entertaining, the instructions are clear, and everything is explained cleanly and logically, with a minimum of confusion. (Anyone who remembers the "red dragon, blue book" basic set from the 70s will be pleasantly surprised. ;)

So... Is there anything wrong here? Yes. Rules are only provided for 1st and 2nd level characters. With an enthusiastic group, you might be able to plow through that much gameplay in just a couple weekends. There is enough play value here for many more game sessions; but with the "2nd level wall," you'll have to keep creating 1st-level characters if you don't buy the Player's Handbook. But this is a minor quibble; the Basic Set has always been intended as a starter product, leading to bigger and better things. And considering the replay value of the maps, counters, and dice, every veteran player should snag a copy of this as well. It's that good!

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38 of 40 people found the following review helpful:
4.0 out of 5 stars A great value!, October 1, 2000
By 
Sunhi (East Norriton, PA USA) - See all my reviews
This review is from: Dungeons & Dragons Adventure Game: The Adventure Begins Here! (Paperback)
First, let me explain that I bought this game only because I couldn't find the 3rd Edition Player's Handbook at the time. I had really wanted to run a game for the first time, so I was very disappointed. My friend, who was also a player of D&D, pointed out that the store had a 3rd edition Adventure Game. I thought it over, realized that ten dollars was pretty cheap and picked it up.

Well, two days later, I was running the first adventure for two of my friends. Since then, I've gotten two people into D&D with this adventure set, and I plan on trying to get even more to enjoy it. It's great for people who have never DMed before or who have never played D&D before.

For the price, it was a great value! There was a lovely map, nice tokens, a rule book, an adventure book, some premade characters, and some dice. The eight premade characters included magic users, fighters, clerics, and rogues of different races. The adventure booklet gave complete rules for six different adventures which grew in complexity with each adventure. The rule book gave some basic rules and instructions on how to create more adventures.

This is really a great product to introduce people to D&D or for just some simple fun. I only wish there had been more adventures and a tiny bit more role-playing so that people could learn that D&D isn't always about combat and dungeons.

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Inside This Book (learn more)
First Sentence:
Each character starts at 1st level. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
other hidden details, whoever rolls highest, adventuring team, bugbear cleric, fiery traps, dwarven lord, disarm traps, highest initiative, masterwork armor, monsters act, spell component pouch, door token, magic statue, dire rats, masterwork weapon, displacer beast, maximum hit points, constitution bonus, combat starts, saving throw, rogues can, turning undead, dwarven stronghold, attack rolls, cure light wounds
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Armor Class, Move Silently, Hit Dice, Dungeon Master, Evil Experience Award, Special Defense, Disable Device, Multiple Attacks, Neutral Experience Award, Good Experience Award
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