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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition [Box set] [Hardcover]

Wizards RPG Team
3.5 out of 5 stars  See all reviews (270 customer reviews)


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Book Description

June 6, 2008
All three 4th Edition core rulebooks in one handsome slipcase.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.


Product Details

  • Hardcover: 832 pages
  • Publisher: Wizards of the Coast; 4th edition (June 6, 2008)
  • Language: English
  • ISBN-10: 0786950633
  • ISBN-13: 978-0786950638
  • Product Dimensions: 8.5 x 2.2 x 11.7 inches
  • Shipping Weight: 7.2 pounds
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (270 customer reviews)
  • Amazon Best Sellers Rank: #112,807 in Books (See Top 100 in Books)

Customer Reviews

It's fun to play, the combat system is set up very well, and all the rules are much easier to follow. Nicholas Powell  |  48 reviewers made a similar statement
Save your money and don't get this worthless book. Cory S Stafford  |  17 reviewers made a similar statement
Most Helpful Customer Reviews
477 of 536 people found the following review helpful
4.0 out of 5 stars A radical change of pace June 6, 2008
Format:Hardcover
The meteoric rise of Massively Multiplayer RPGs has created a unprecedentedly-large case study about what works for class advancement and balance. When I was first looking through the promotional material I noticed concepts from the MMO space cropping up: defender(tank), striker(dps), controller, and leader(support). I was initially disappointed by this, but the more I thought about it the more the idea began to grow on me. Every class now has a role within the group so there's no question about what each character should be doing.

The options for character advancement are fewer than previous versions. Whereas 3.x gave you the tools to create just about any type of character, that's not so much the case in 4. For the advanced players who enjoyed making odd concept characters, this is going to be their primary gripe with the system. I'm talking, frothing-at-the-mouth, storm-the-Bastille forum fanboy crazy.

For the rest of the players, who just want to _play_, it's going to be great. You don't have to worry about some powergamer creating a monstrosity of character that starts an arms race with the DM. Even if you don't have a powergamer around, there's very little chance of a player accidentally creating a character that's isn't effective in the group.

What excites me as a player is the fact that you get something cool at every level. It was always kind of boring as a fighter in 3.x: "Another feat. Yawn. This'll be interesting in another dozen levels when my build finally comes together". In 4e, I get something new to play with each time.

What excites me as a DM is that my life got easier. There aren't any "Attack of opportunity" or "grapple" nightmare rules like before. There's less opportunity for rule-lawyering and general powergaming.
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80 of 86 people found the following review helpful
3.0 out of 5 stars Depends On What You Like November 9, 2008
Format:Hardcover
Depending on what you are hoping for from this new edition, you will either love it or hate it. It is definitely not for everyone, as can be easily surmised from the highly mixed reviews. You should be clear about what you want out of the time and money you will invest before buying the books. Like anything in life, it depends on what type of experience you value. One thing is for sure - this edition is a very radical departure from the previous D&D and accordingly will provoke a radical reaction, depending on how much you liked or disliked playing 3rd/3.5 Edition D&D, how long you have been playing the game, and what sort of game you like.

If you are hoping for a more streamlined game that takes the bookishness and vast amounts of reading and reference out, and makes the combat system more interesting and fun, you will love it. It lends itself well to people who like fast-paced, action-packed games and want to spend as little time as possible on character and adventure design so they can just get straight to the action. This edition takes much of the time out character and adventure design and puts it on the action. This change can be quite fun if action is what you like. For the casual or new RPG fan who enjoys playing but does not have time to truly immerse themselves in details of the game, this edition is the best one yet. Most people who will buy these books will probably fit into this category. So for the casual gamer, this is a good edition to buy. It's definitely a more practical edition to play.
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163 of 181 people found the following review helpful
3.0 out of 5 stars For some, great. For me, boring. July 6, 2008
Format:Hardcover|Amazon Verified Purchase
I was really looking forward to 4ed. The idea that you can just pick-up and play without having to decipher lots of fine print and sub-rules and supplements and so on, this seemed like a good idea. (Although, frankly, the mastery of D&D minutiae is most certainly the appeal for some geeks.)

Surprisingly, I've had to literally force my way through the Player's Handbook. It's all so ... boring. Part of the fun of D&D (for me, as a DM) was reading through all the possibilities, and imagining more. 3ed had this in spades: You could do just about anything, and it gave a lot of room to go in interesting and unique directions.

4ed, meanwhile, maps everything out. Everything is classified in terms of how often you can use it, and you add this power or that feat at each level according to a unified formula. It reminds me more of Diablo than anything.

I'm not being dismissive, either. Really, 4ed is an impressive piece of work, streamlining and cleaning up a very messy game. I give it three (of five) stars because it's so easy to read and has big type with every detail clerly spelled out. (I don't like the artwork but that's my own taste.) It will surely be easier for people to casually pick up and play. What I can't figure out is why they--or really, why =I= would want to play it.

I gather that a lot of issues with 3ed came about because of pickup and competition games. There are such things as "powergamers" and "rules lawyers" and they found ways to drag the game down. And, of course, not all classes in previous editions were equally powerful, if you crunched the numbers. (It never occurred to me that this was a problem, but then I do everything I can to keep my players from focusing on the numbers.)

So, I guess 4ed is good in that regard.
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Most Recent Customer Reviews
5.0 out of 5 stars Cheap great amaze!
Got this set for 50 plus shipping. Go used especially if you are just starting out with 4th edition. Got each book for about 16.67 each instead of the new price of 35.00 each. Read more
Published 1 month ago by Mr. Baby
5.0 out of 5 stars Just in time to be replaced by 5e.
I'm a 4e fan, I never really liked 3.5, and 5e sounds like a major departure for me. I've always wanted to try being a DM, so this was a required purchase.
Published 3 months ago by N. McBurney
5.0 out of 5 stars Very happy with used book purchase
My niece asked for this used book set for Christmas and was a big hit when she opened it. Condition of the books was very good. All-in-all, a great experience with this purchase.
Published 5 months ago by Rebecca J
4.0 out of 5 stars All the rulebooks needed
If you want to play DnD according to 4th edition, these are the books you need, everything else is just extra.
Published 5 months ago by Hannele
5.0 out of 5 stars Purchased as a gift
Purchased as a gift for my daughter's boyfriend. Delivered quickly and in new condition, still in the shrink wrap! He's going to love it.
Published 6 months ago by KRager
1.0 out of 5 stars Sad
In my opinion 4th edition ruined a great game. Every class is basiclly the same thing. Rules are way oversimplified. All of the character and intrigue that 3. Read more
Published 6 months ago by Salamankero
4.0 out of 5 stars Good price for the bundle
Since I knew I was getting all three of the core books, this was the only way to go. While this edition still had its issues, it was a good set to go with.
Published 6 months ago by Nash DeVita
2.0 out of 5 stars hopefully 5e is better. 3.5 was
The game is novel, but once the novelty wears off, you'll wish you could transform your character into a 3.5 version. Read more
Published 11 months ago by D. Vallero
1.0 out of 5 stars Blah! Forget this!
I hated 4e. On the surface it seemed like it could be cool, but it was bloated and overly complicated. Making scenarios was time consuming and the play as GM was not fun. Read more
Published 14 months ago by C. Harnish
5.0 out of 5 stars Amazing
This product is very nice and I am quite pleased with it.
It not only gives you the 3 core books to play much of the game, but is very affordable. Read more
Published 15 months ago by James
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worth it for 2 players?
Like Francis, most of my years of D&D have been with only one other person. In my opinion, playing with two people changes the game a lot but is very possible. The way I do it (I am the DM), is that I let my player create one character from scratch. This is "his" character. In the... Read more
Feb 11, 2009 by Ceymiz |  See all 9 posts
Good D&D book for beginning player
This is the starter set that just came out - http://www.amazon.com/Dungeons-Dragons-Roleplaying-Starter-Introductory/dp/0786948205/ref=sr_1_1?ie=UTF8&s=books&qid=1226352721&sr=1-1

It would be a good place to start, but keep in mind if he really loves it that you'll still need... Read more
Nov 10, 2008 by P. Gurdgiel |  See all 7 posts
It's D&D Jim, but not as we know it...
Yeah, this mirrors my thoughts very closely. Nice post.

Was 9 alignments really that hard to wrap one's mind around? We still have law and chaos, good and evil... isn't it more complicated to disallow certain combinations?
Jun 2, 2008 by William Kerney |  See all 5 posts
Opinions on 4th edition changes
There are a lot of changes to be excited about: Rebalancing combat around the encounter instead of the day, simplification of sub-systems (Such as grappling), Streamlining the duration of effects, and increasing the viability of multiclassing are some that interest me.

What bothers me, besides... Read more
Apr 5, 2008 by Jerold Evrard |  See all 193 posts
Dungeons and Dragons 4.25 released
It is kinda disconcerting, though, after all the hype, to see that they've had to put out 12-15 pages of rule changes. The DM Screen fix listed could just be the result of a bunch of typos, but there are over 100 "little fixes" in these pages. That's a LOT of missed stuff.
Jul 19, 2008 by D. A. Insley |  See all 10 posts
Home Brew Paragon, feats, and epic destinies Be the first to reply
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