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The Forge of War (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) Hardcover – June 19, 2007


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Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (June 19, 2007)
  • Language: English
  • ISBN-10: 0786941537
  • ISBN-13: 978-0786941537
  • Product Dimensions: 10.9 x 8.4 x 0.6 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,055,853 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

JAMES WYATT won an Origins award for City of the Spider Queen(TM). He also wrote Oriental Adventures(TM) and co-authored munerous roleplaying game products, including the Eberron Campaign Setting.

WOLFGANG BAUR began his gamin career writing articles for Dungeon(TM) magazine and eventually joined the magazine staff as an editor. He later worked as a game designer for both TSR, Inc. and Wizards of the Coast, Inc. He is the co-author of d20 Dark*Matter(TM), Expedition to the Demonweb Pits(TM), and Frostburn(TM).

ARI MARMELL has contributed to over 40 RPG and fiction products, including Vampire: The Requiem and the novel Gehenna: The Final Night. His recent work for Wizards of the Coast includes Complete Mage(TM), Tome of Magic(TM), and Faiths of Eberron(TM).

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Customer Reviews

3.6 out of 5 stars
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Most Helpful Customer Reviews

9 of 11 people found the following review helpful By Amazon Customer on January 2, 2008
Format: Hardcover
If You want to run a campaign set during the great war this book is great. It does contain information on how to run flashback games, and time travel games for players in an ongoing Eberron Campaign. This book is good Fluff for people interested in the great war, or having your characters actually tied into the great war sometime in their past. So, for what it's worth I liked it. It won't do me much good in the game I'm running currently, but if I ever start a new Eberron Campaign I'll probably use the info provided here to help players get a better background for their characters.
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2 of 2 people found the following review helpful By Jason Moorhouse on September 12, 2009
Format: Hardcover Verified Purchase
Forge of War provides a terrific amount of history for the Eberron setting. Players can use the information to help develop back stories for their characters, and DM's will love the tools it provides them. There are rules for running "flashback" adventures, time travel scenarios, or just placing the entire campaign during the war. There are adventure ideas throughout with the history section, along with new spells and magic items. I highly recommend this product for anyone that wants to add depth to their Eberron campaign.
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Format: Hardcover Verified Purchase
This is a great book for anyone who is a fan of the Eberron Campaign Setting, and would like to have a better understanding of the Last War. The first chapter details the lead up to, course, and end of the war with ideas for adventures sprinkled throughout. The second chapter provides statistics and information on the major armies, mercenary forces, locations, and countries involved. The third chapter provides inspiration on ways the Last War could have affected your character from various backgrounds and "scars of war" you can incorporate into your role play to more common player character boons like magic items and new spells. The fourth and final chapter contains advice on how to incorporate the Last war into an Eberron Campaign, either by events that happened in the past effecting the present or by going back and being apart of the war. Included in the chapter are some new monster stats , but DMs should keep in mind that the stats were written for 3.5, and may need tweaking for a game using Pathfinder rules. There are some minor issues I had with the book itself (like few of the maps had no legend so some of the information is either confusing or just not explained) but most of these do not provide an obstacle to its use.

However, a word of warning. The book I purchased was listed as "New" however the book I received had some slight water damage (wavy pages but everything was readable) and smelled faintly of soap. Be prepared for even "new" books to have some damage, especially when considering that this book has been out of print for 5 to 6 years.
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3 of 5 people found the following review helpful By Ryan on January 25, 2008
Format: Hardcover
The reading is a good story, gives a lot of great depth of the 5 Nations.
It doesn't give tactical maps, or advetures. I was hopeing for a Hack&tactics game to come from this book, but no maps. Still a good read, and an entire history on the national relations of the 5 nations.
The opening artwork is worth it alone, a vast Karrnath Zombie army in full charge against a Brelish Warforged army. Too cool.
Unless you are going back in time, or really, really deep in international relations, its not neccisary to run Eberron.
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2 of 14 people found the following review helpful By Jane Lorn on October 27, 2007
Format: Hardcover Verified Purchase
I love the Eberron setting but this book was not only boring but nearly useless. It gives lots of background but not much for actual play dynamics.
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