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4 Reviews
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2 of 2 people found the following review helpful:
4.0 out of 5 stars
Solid Adventure Good For an evening,
Amazon Verified Purchase(What's this?)
This review is from: Voyage of the Golden Dragon (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) (Paperback)
This was a good adventure. I don't run eberron, but this adventure can easily be dropped into a different campaign setting. In fact I plan to tweak it and run it in exalted. Solid, entertaining, and a good read. If it had been longer it would have gotten 5 stars.
3 of 4 people found the following review helpful:
4.0 out of 5 stars
Good Adventure,
By Kadh2000 "Klingon Gamer" (Windber, PA USA) - See all my reviews
This review is from: Voyage of the Golden Dragon (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) (Paperback)
We had a great time playing it and it felt very much like an Eberron module should. As the DM, everything was clear to me and it was easy to DM it.
2 of 3 people found the following review helpful:
4.0 out of 5 stars
Good enough,
Amazon Verified Purchase(What's this?)
This review is from: Voyage of the Golden Dragon (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) (Paperback)
This is a decent value for the money. If you are a newbie gm or more experienced there is something that you can use.
8 of 18 people found the following review helpful:
2.0 out of 5 stars
TOO LINEAR AND CONFINING,
This review is from: Voyage of the Golden Dragon (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) (Paperback)
Flying airships? I'm having flashbacks to Spelljammer and they are not good. The Voyage of the Golden Dragon is an Eberron adventure for four 7th level characters and requires the Eberron campaign setting. This module is actually four separate adventures that combine for one large scenario although it's only 32 pages so obviously it's not all that large.
The Golden Dragon is crown jewel of the armada of Breland. A large and fantastic air-faring ship that took years and great magics to build. But the ship is coveted by many others which leads the PC's into the adventure hook. In the first part of the module, the players will find themselves in attendance at the chips christening party which quickly goes awry as saboteurs have come aboard with the intention of blowing up the ship. In part two, the leader of the saboteurs had paid for passage on the ship's maiden voyage, now even more intent on the ship's destruction. Part three finds the players safely having reached port and now hired by a treasure hunter to accompany him to the ruins of a Giant's citadel. The final part has the players back aboard ship just as the ship and battling a new threat. Hopefully that doesn't give too much away, I don't think it does. If you have the idea that this adventure is quite linear in scope, you'd be 100% right. You obviously cannot continue on to the next part unless you successfully conclude the one that comes before it. This makes for a rather mundane adventure. There's nothing worse than feeling you are being led around by the nose. On top of that, I don't care for adventures that find the players in such a confined, and claustrophobic place such as a ship, even one as large as the Golden Dragon. The module includes maps of all the ship's levels and other important locations should you choose to play it. Not one of the better D&D adventures. Reviewed by Tim Janson |
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Voyage of the Golden Dragon (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) by Nicolas Logue (Paperback - April 11, 2006)
Used & New from: $6.41
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