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Dungeons & Dragons: Heroes

by Atari
Platform : Xbox
Rated: Teen
4.1 out of 5 stars 72 customer reviews
Metascore: 72 / 100

Price: $68.99 + $3.99 shipping
Only 1 left in stock.
Ships from and sold by Legendary Games.
  • Experience an epic battle of good vs. evil, as four distinct characters go on a quest a terrible evil
  • Rome through 7 unique environments, fighting fiends and monsters you've only read about
  • Each team member possesses unique skills and abilities -- and as they gain experience, they'll pick up new abilities to make them tougher & better
  • Engage in lethal close-range melee combat using ancient weapons and amazing magic
  • You can elevate your character's powers by collecting gemstones & runes
5 new from $39.99 47 used from $2.41 3 collectible from $18.99

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Product Description

Product Description

Journey through a world filled with magic, fight monsters, and taste victory as a true Hero.

From the Manufacturer

Journey through a world filled with magic and monsters, treasures and traps, good and evil--a world unto itself where heroes are made not born. Take on perilous quests through never-before-seen planes of existence and carve a path to righteousness. Conquer dungeons, search for gemstones, fight monsters, improve your skills and more as one of four distinct Hero characters: Fighter,Wizard, Cleric or Thief. Immediately immerse yourself in solo games or play cooperatively with up to 4 players. Dungeons & Dragons: Heroes gives you a chance to taste victory as only a true Hero can.

Product Details

  • ASIN: B00008G886
  • Product Dimensions: 9.5 x 5.8 x 0.8 inches ; 4.8 ounces
  • Media: Video Game
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (72 customer reviews)
  • Amazon Best Sellers Rank: #8,396 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By Markus Egger on January 24, 2004
Verified Purchase
This is a pretty decent game. The graphics are good. Overall gameplay is simiar to Baldur's Gate (xbox): Basic D&D rules are used, but player skill is also required. For instance, when you shoot a bow, you have to aim it yourself, but if you hit, the damage is calculated based on D&D rules. Blocking works similarily.
I like the cooperative multiplayer mode this game offers. This allows you to play the game (main storyline) together with a friend. This is the most appealing aspect of this game in my mind.
Unfortunately, the save game system is a bit of a turn-off. Often, the save points seem to be positioned badly. I would appreciate a save point right before a boss-battle. This is generally not the case. Also, going back to a previous save point after having cleared out most of the level is not an option, because the world isn't truely persisted. In other words: Although the game saves that you picked up gold and other things you might have found along the way, it does not save that you have slain the monster. This might be a good way to gain more XP, but it doesn't help your progress all too much. So you will find yourself fighting through a few minutes of silly battle that you have done before, just to even get to the boss-battle. Argh!
I have now played this game on and off. I keep coming back to it, because overall, it is a pretty good game. But usually I end up a few hours further down the story, but frustrated, and it takes a while before I come back and continue, because I dread re-playing something that I have already done before.
I really wish someone would finally come up with a better save-game concept. The conventional wisdom seems to be that console players do not want to save anywhere and anytime.
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Comment 35 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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This game seems strangely reminiscent of games like Diablo I and II for the PC. That is, it's a hack n' slash dungeons and dragons game. I found the game extremely fun, albeit a bit short. I do not consider myself to be an exceptional gamer and I had very little problem beating this game. The graphics are only above average, although the fire and other lighting effects are great. The gameplay is rather simple, run up to the back guys and hack at em with your sword until they're dead. The button mashing gets a bit repetitive, especially since the enemies are just slightly tweaked recycles from earlier levels. The game is much more fun with friends as you can create a party of up to four characters. When playing as a single player, you can control only one of the characters. I was hoping that the computer would control the others, creating a four-person party, but that is not the case. If you liked Diablo and other hack n' slash games, get this one, it's a lot of fun. More traditional D&D fans might not like the combat system. However, the level up system is quite extensive and offers a lot of variety for the different characters. Overall a great game.
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In a nutshell, it's AD&D wiggled into the Gauntlet package.
Good multiplayer game if you've several friends with 3-5 days of free time.
Also fun as a single player game.
Lots of powers to buy up and further diversify each character.
Despite the diversity of skills/powers that can be bought up, it all boils down to "look at my new trick for doing/avoiding damage."
Linear gameplay with no means of exploring or jumping ahead.
Gets repetitive fast.
Low replay value.
Finish the game in 3-4 days of solid playing.
Zero character development. Total hack n' slash.
There is no actual story/plot beyond "go kill X again." Yawn.
Mini-adventures/quests are equally linear and inconsequential. Double yawn.
Standing around aimlessly while waiting to heal up.
Backstory is so ridiculous as to be laughable.*
* The backstory has the four heroes killing the Bad Guy centuries ago. But as the Bad Guy is dying in this fight, he gets off a spell that 1) kills all the characters and 2) destroys their weapons by shattering their magic into 20 shards which are then dispersed to multiple planes of existence. Hello? If the guy is so powerful as to be able to cast something like that as he's dying, why didn't he do that right when the heroes walked through the door? It's just outright bad story.
So while the game is entertaining most of the time (the first time through), it becomes tedious in places and won't be one that you go back and play time and time again. Lack of any plot/story makes it a combat-only game rather than an engaging epic, which is the heart of the AD&D gaming system.
I'll be selling my copy after I've loaned it to some friends to play.
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"Baldur's Gate: Dark Alliance," despite bearing the "Baldur's Gate" name, was more of a hack-and-slash game in the "Gauntlet" vein than anything as grand or complex as its Dungeons & Dragons heritage might have suggested. Even so, it made for a very fine game, and a quite successful one to boot. Well, all successful games have their imitators, and so "Dungeons & Dragons: Heroes" was born. If "Dark Alliance" was thin on roleplaying, then "Heroes" is downright skeletal. It bears even more of a resemblance to "Gauntlet" than its predecessor... but it's actually a solid game, despite its flaws.
You get to pick from four different hero types at the beginning of the game (fighter, wizard, rogue, or cleric), you give that character a name, and you're on your way into the realm of Bael, where an evil wizard is rising to overthrow all that is good and just in the world. A familiar setup, to be sure - yet it gets the job done, particularly since the storyline is clearly not much of an emphasis in the game. Even so, the game's animated cutscenes are quite well rendered, and convey that tiny sliver of story in an entertaining fashion. The rest of the time, you roam the world in a way that's highly reminiscent of "Gauntlet" or the aforementioned "Dark Alliance," except now you have complete control over the game's camera. You can rotate your view or zoom in or out to your heart's content. Even so, it tends to be a bit of a hassle, particularly in the cooperative mode. It doesn't help that playing from the furthest zoom makes you and your enemies so tiny you can barely see what's happening, or that at the closest zoom the walls and other bits of scenery can completely obscure your vision in the midst of a brutal fight.
Camera niggles aside, the action is well-handled for a game of this type.
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