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  • Dungeons & Dragons: The Legend of Drizzt Board Game
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Dungeons & Dragons: The Legend of Drizzt Board Game

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List Price: $64.99
Price: $43.14 & FREE Shipping. Details
You Save: $21.85 (34%)
Only 8 left in stock.
  • Designed for 1 to 5 players
  • Features multiple scenarios, challenging quests and cooperative game play
  • Contains: 42 heroes and monsters, 13 sheets of interlocking cardstock dungeons tiles, 200 encounter and treasure cards, scenario book, and 20-sided die
  • Rulebook and scenario books
  • 20-sided die
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Frequently Bought Together

Dungeons & Dragons: The Legend of Drizzt Board Game + Dungeons and Dragons: Castle Ravenloft Board Game + Dungeons & Dragons: Wrath of Ashardalon Board Game
Price for all three: $146.49

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Details

  • Product Dimensions: 12.3 x 12.3 x 8.4 inches ; 6.8 pounds
  • Shipping Weight: 6.8 pounds (View shipping rates and policies)
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • Origin: China
  • ASIN: 0786958731
  • Item model number: 5512665
  • Manufacturer recommended age: 12 - 15 years
  • Amazon Best Sellers Rank: #18,008 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (116 customer reviews)
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Product Description

Product Description

The adventures of Drizzt Do'Urden, as told in the New York Times best-selling Forgotten Realms® novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory.

Designed for 1-5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D® Adventure System Cooperative Play board games, including Castle Ravenloft™ and Wrath of Ashardalon™, to create an even more exciting experience.

Components:
 42 plastic heroes and monsters
 13 sheets of interlocking cardstock dungeon tiles
 200 encounter and treasure cards
 Rulebook
 Scenario book
 20-sided die

From the Manufacturer

The adventures of Drizzt Do'Urden, as told in the New York Times best-selling Forgotten Reams novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary ranger or one of his famous adventure campaigns, battle fearsome foes, and win treasure and glory.

Customer Questions & Answers

Customer Reviews

The rules make for a fun, quick game.
Benjamin Archambault
The game was fun and we all enjoyed learning how to play the game.
Chris Rud
Well, this is an awesome D&D dungeon crawling board game.
Andrew Shegda

Most Helpful Customer Reviews

156 of 164 people found the following review helpful By SXT on November 9, 2011
Verified Purchase
This game is the third installment in the D&D "Adventure System" of board games. If you're in search of more opinions, you should definitely check out the reviews for Castle Ravenloft and Wrath of Ashardalon, as the games are all very similar. I also own and enjoy Castle Ravenloft.

They all use very loose adaptations of 4th Edition D&D rules. This particular game is (obviously) based on R.A. Salvatore's books about dark elf orc-stabber extraordinaire, Drizzt Do'Urden. As such, all the adventures are based on Drizzt's literary exploits (all the way up to Gauntlgrim, I was surprised to see), and the choice of heroes includes the Companions of the Hall, and there are rules for playing as (as well as against) the notable trio of ne'er-do-wells Entreri, Jarlaxle, and Athrogate.

Playing the Game
----------------

Each player chooses one of five pre-made heroes, and then chooses which of that hero's powers they'll use for the adventure (you take 4 or 5 out of around 10). Next, you follow the Adventure Book's rules to setting up whatever adventure you're playing (there are about 15 different adventures), and you make your way through the dungeon trying to complete the adventure's objective.

The "board" is made up of jigsaw puzzle-style pieces which you shuffle before the adventure like cards. You start with one tile as the "start tile", and then each player has the chance to draw a tile on his or her turn and add it to the tiles already played, which I'll get into next. This is how the play area expands.

Each player's turn follows the same order - move and/or attack with your hero, add a dungeon tile (unveiling a new monster), then activate the monsters you've unveiled. So, each player controls not only his hero, but the monsters he or she reveals.
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63 of 64 people found the following review helpful By Partial Spectator on December 29, 2011
I own all three of the D&D board games and this one is easily the best yet. The abilities are more fun, the playable heroes finally branch out somewhat from the tired old standard classes, there are eight playable heroes instead of five, and the new team challenge adventures and betrayal adventures are great additions to the rules. I also like that the rock walls look jagged and organic: the straight-line sameness of the dungeons in the previous two games made the environments dreary and boring.

My only complaint is that there are too few challenging monsters: these heroes and items are a lot more powerful - frequently granting the ability to reliably deal 2 damage per turn - and the 1-hp goblin monsters never stay on the board longer than 1 turn. Owners of Castle Ravenloft and Wrath of Ashardalon can remedy this by adding more challenging monster cards and figurines from those games - the Cave Bear and the Gargoyle come to mind.

I do think that "Legend of Drizzt" is an inappropriate name. Having played a half-dozen adventures in this game I can confidently say that Bruenor Battlehammer is the star of this show, and that nothing, nothing at all in any of the D&D Adventure System board games, can compare to the moment when he deals the killing blow to a dragon or a balor with his "headbutt" ability. Especially if he himself is at 1 HP at the time of use.

Because of this, my friends and I have affectionately renamed the King of Mithral Hall "Headbutts McGee," and we have dubbed this game "The Ballad of Headbutts McGee"

Dude will headbutt anything. And then it will die. I'm not even kidding.
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51 of 52 people found the following review helpful By Mark Turner on May 20, 2012
Verified Purchase
I won't attempt to review this game in total, or go over the rules, as this has been done effectively many times before. I wanted to review it, however, as an experience for playing with young children.

Summary - 5/5

I have 2 kids, one 4 one 6.5. This game is excellent for introducing children 6+ to gaming concepts, and enjoying some quality time together. I would not recommend it as a first game, but once your kids have some basic ideas of gameplay, its cooperative nature offers a perfect blend of progressively independent action and bonding.

Theme and appeal - 5/5

The theme and appeal of the game is obvious. By the age of 3 or 4 most children will have been bombarded with a variety of fantasy narratives, and enjoy them. Spooky dungeons. Scary dragons. Heroic knights. While some parents may be concerned at the idea of crawling through caves and killing monsters, my personal view is that this comes very naturally to kids these days, and is in fact quite empowering - see a monster, whammo! blast it with a magic wand.

This game creates a very tactile upfront experience of the things they have seen on TV or in story books. The little miniatures are very appealing, both to my 3 (almost 4) year old girl, and to my 6.5 year old son.

Is it kid proof - 3/5

This game is sturdy and durable. You will, however, need to keep a close eye on all the bits, which can be easily lost if not kept in themed baggies, and without very clear 'putting away when used' rules.

The miniatures can probably take some abuse, but also need some care as there are bits that could be snapped off. You will also need to be disciplined with the cards.
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Most Recent Customer Reviews



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