Product FeaturesPlatform: PC | Edition: Standard (DVD)
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Dungeons & Dragons Online: Stormreach recreates the essence of the classic pen-and-paper roleplaying experience - with an emphasis on non-grinding, instanced quests that provide a unique, immersive experience for each party. Authentic features in the game include customizable characters; dungeons filled with devious traps; monsters and stories from the Eberron campaign setting; an on-screen d20 (20-sided die) and a dungeon master. The unique online world of Stormreach is a bustling city with thousands of players from around the world. It represents a new paradigm for the MMO genre with unique features including party-based quests, integrated voice chat, real-time action combat, and award winning graphics. DDO is based on the world-renowned Dungeons & Dragons brand.
The included Twilight Forge module offers new content for players of all levels ranging from new soloable dungeons in the harbor to additional advanced-level quests that culminate in a new raid encounter with the legendary Warforged Titan. The player experience has been vastly improved by including new features that make grouping easier, an improved user interface, and enhancements to the dungeons in the harbor that enable more solo-play and more diverse monster encounters.
In addition to the ability to create characters based on the drow, also known as the dark elf, players can expect to encounter eight new monsters from the D&D universe, including the Mindflayer, Ogre Magi, Warforged Titan, Mummy and Lich. Finally, the Twilight Forge module includes a new award system that gives players bonuses for completing dungeons on all difficulty levels.
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Most Helpful Customer Reviews
114 of 138 people found the following review helpful:
3.0 out of 5 stars
Fun dungeon crawler - but many flaws and enjoyment depends entirely on your group,
By
= Fun:4.0 out of 5 stars
This review is from: Dungeons & Dragons Online: StormReach (DVD-ROM)
Dungeons and Dragons Online (DDO) is an above average dungeon crawler that has the potential to be a lot of fun for a while with enjoyable instanced quests and lively gameplay. Unfortunately, there are a lot of little things that will likely make the value of the subscription fee here questionable in a month or two, and even early on many will have issues with forced grouping. Having actually purchased the headstart, I am having a blast - but take a star off of fun for the grouping issue, and two stars off of overall for the rule implementations, lack of PvP, and value proposition, leaving this at 4 fun/3 overall, or 3.5 stars.
With Dungeons & Dragons (D&D) having spawned literally tens of thousands of imitations at the top of the family tree of RPGs, MUDs, and MMORPGS, publisher Turbine has both the blessing of an eager audience and curse of a really tough comparison. The good news is that they've done an enjoyable job of implementing the heart of the D&D experience, which is the dungeon crawl. Unlike many MMORPGs, support classes like rogues are a requirement for almost all dungeons - there's no uber single class build here - and a well designed group and careful gameplay is a more important than any particular player, item, or spell. However, the group aspect is double-edged. Outside of the first 5 or 6 early dungeons (even less for certain weak combat classes), solo play simply doesn't work - meaning your entire gaming experience will depend on finding a suitable group or guild. The support for this isn't bad, with ingame voice chat and being able to select exactly what you want in terms of a class and level in group search, but even players within a good guild can have significant waiting times while everyone gets ready. Turbine could and should have come up with a way for solo players to do something to advance. All adventure is instanced, which in this implementation makes sense but does mean like Guild Wars the only 'massive multiplayer' aspect of the MMORPG feel is when you're at the taverns. D&D purists will probably not like the rule implementations either. Monks, druids, and several races are left out as are any number of skills, but the biggest wildcard is adding 4 class and race 'enhancements' which provide benefits far above even the best feats (like +5 to all skills or +3 in a certain statistic). Given how the game is set up, it doesn't really affect balance much - can't solo anyway - but between that and loot drops that rival the taj mahal (down a bit from beta, but not much), it does annoyingly throw traditional character builds out the window. Why bother making an especially stout fighter with high constitution if you're going to get 25 free hit points from the start? More significant is longer term viability. Advancement is quick enough so the current level cap (10) was actually reached by any number of people in the 10 day beta. This will shortly be raised to 12 and eventually to 20, but the real issue is the lack of any alternative to the dungeon crawl - PvP, crafting, or anything else - that encourages people to stick around to pay the $14.95 monthly fee. Don't get me wrong. I'm having more fun playing this now than any game in a long time. The issue is that I can also easily see not playing this in 30 or 60 days from now, which is a real shame. Hence, why this is rated 3.5 stars, and why I hope Turbine thinks carefully about how to improve it.
12 of 14 people found the following review helpful:
5.0 out of 5 stars
Deserves a second look,
By
= Fun:5.0 out of 5 stars
This review is from: Dungeons & Dragons Online: StormReach (DVD-ROM)
The expectations for this game were through the roof and a lot of people were dissapointed when it launched. One thing that is important to keep in mind is that it is an MMO and so the reviews that were drawn up the day this game launched may not be so relevant at this point (8 months down the road as of this writing). The game has grown in leaps and bounds in this time.
There is someone in another Amazon review who complained about bugs and lack of customer support. Its true that there were a number of bugs at launch (quest item decay, monsters not spawning correctly all the time, etc). These weren't common but were pervasive enough to be a problem. And at that time some of the customer service policies were not in place to handle these situations. But Turbine has ALWAYS had a good rep for customer service and they made good on that in the case of DDO too. They never were rude or uncommunicative in in-game support. They never had long wait times for support like other popular MMO's have had. And lastly they figured out ways to resolve some of the quest breaking bugs. Turbine will have released three modules by the end of this month and a number of smaller content updates. All of the major bugs at launch have long since been addressed, major amounts of content have been added, the level cap has been raised, game systems have been added to reward playing through all content (not the the quests that were easiest / had the best loot), game systems for auction houses, pvp, and a mail system have *all* been added since the game launched. In short this game is twice what it was at launch, and all this without an expansion pack. DDO delivered on its promise of delivering a Massive Multiplayer Online game with the basic game rules of D&D 3.5 (with real time twitchy combat mechanics to boot). If you want to storm an ancient tomb with your buddies and go head to head with iconic D&D monsters (mind flayers, beholders, etc) this game is for you... and with all the additions in the last 9 months now might be the time for you take a look.
5 of 5 people found the following review helpful:
4.0 out of 5 stars
It is all in the people.,
By Sequestria "Bard" (Whoknows, CA) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: Dungeons & Dragons Online: StormReach (DVD-ROM)
There have been few games that could hold my interest. This is one of those.
I have been playing this game for nearly a year and a half. This is why I still play. People. The people who play this game come from all over and from all walks of life. I have met people from all over the United States, New Zealand, Russia and Canada and a few I thought were from outer space. I have met people in IT, construction workers, military, and a few stay at home parents. The people make it great. Graphics. The scenery, sound and effects, grouped with realistic avatars have been so detailed as to cause me to stop and stare in wonderment. I Have found myself staring at the elaborate dungeon settings and detailed elevations when I should be paying attention... Tradition. This game follows closely to the original. It felt comfortable. It was the game that followed the D&D rules and ideals the most, to me. The lack player against player in normal play made it seem more community oriented. I would recommend this game to anyone who played PnP. For me, it brought back he joy of playing without the pain of scheduling issues, need for hours of planning and deciding who was going to be GM. It is easy to get into, easy to learn the rules and easy to get addicted to. 2115|RGSAMGJQV23WC;2115|RWFF2JK1BCMUD;2115|R2VPAKAWW9JEU8;
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