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Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules) [Hardcover]

Rob Heinsoo , Andy Collins , James Wyatt
2.9 out of 5 stars  See all reviews (280 customer reviews)

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Book Description

June 6, 2008
The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

Frequently Bought Together

Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules) + Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition + Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
Price for all three: $77.59

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Product Details

  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast; 4th edition (June 6, 2008)
  • Language: English
  • ISBN-10: 0786948671
  • ISBN-13: 978-0786948673
  • Product Dimensions: 8.5 x 0.8 x 11.1 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (280 customer reviews)
  • Amazon Best Sellers Rank: #8,318 in Books (See Top 100 in Books)

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Customer Reviews

This is not D&D 4th Edition. Samy Merchi  |  76 reviewers made a similar statement
If I wanted this, I would play a mindless video game. Coyote Osborne  |  42 reviewers made a similar statement
Most Helpful Customer Reviews
756 of 821 people found the following review helpful
Format:Hardcover
4th edition D&D = Different.

That fact alone would have spawned endless teeth gnashing from loyalists of prior versions - but what differences are we talking about? How different is it?

In a word: very.

4th edition is a sea change in the core rules that is easily on par with the change from 2nd Edition to 3rd Edition.

Start with the thematic changes:
The core races have changed. Humans, Halflings, Elves, Half-Elves and Dwarves are back - they've just been supplemented with three new races. Dragonborn (dragonmen), Eladrin (magical fey of the wood) and Tiefling (humanoids with an otherworldly taint).

Classes from 3.0 and 3.5 have been dropped from this volume (There is no druid, monk, bard, or barbarian). These classes are promised in future Player's Handbooks. Not the most auspicious beginning.

Thematic changes like this are easy to spot - but are perhaps the least important changes in the game. I dislike the concept of Dragonborn ("Dragon-anything" is a label I feel makes its subject seem cartoonish and clichéd), but as a GM - I can easily fix this. In my world Dragonborn will be lizardmen, with a backstory that I choose. I take the rules and make them my own.

The WotC game designers have clearly tried to shift the game mechanics towards customized character development: (a rules buffet, so to speak) - so anyone who wants to have a druid could achieve a reasonable facsimile of powers and rituals and achieve the rest thematically.

Many will have a problem with this - but I frankly don't. Being able to mix and match classes in 3.5 was a radical shift (and a brilliant one) and the re-thinking of that model that occurs in 4th Edition provides more options, not less.
... Read more ›
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43 of 48 people found the following review helpful
2.0 out of 5 stars A Different Beast July 30, 2008
Format:Hardcover
The 4th edition D&D is a completely different beast than the 3.5 version or earlier versions. It has several significant advantages, but also what I consider to be very significant weaknesses

First the advantages:
1) Combat is streamlined, quick and effective.
2) Every character class has its own special powers to make it interesting. Every level of advancement gives new powers.
3) The new skill system is a significant improvement, giving a good range of activities in a simple to use format.
4) Spellcasters having at-will powers eliminates a major weakness
5) Game balance is clearly a major objective. All character classes seem to be roughly equally powerful - and assigning appropriate opposition is straightforward.

Then the disadvantages:
1) Character classes are combat platforms. They define how you fight. However, it seems that all the non-combat flavor of the classes has been nearly eliminated.
2) Other than skills and a handful of rituals, there is almost nothing in your character class for activities other than immediate combat. Duration of powers is extremely short, usually only a single round.
3) Character classes are rigid - characters are able to select from only a small number of options in character creation/advancement. It seems clear that to have a different type of fighter, you need to pick a different character class (and thus buy a new book).
4) Many rules make no sense in defining a game world, but only exist to enforce game balance or speed up that next combat. Concepts like Mooks, unlimited healing surges after combat, transforming magic items to "dust", or the odd cavalry limitations imposed in the game seem silly.
... Read more ›
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47 of 55 people found the following review helpful
2.0 out of 5 stars 4th Edition is a very bad thing January 27, 2010
By emyln
Format:Hardcover
I bought the books when they were first released. After after 3 campaigns ranging from level 1 - 15, there are some VERY big issues with 4th edition.

You can read about all the improvements that have been made, like class balance and streamlined system. But that's all shine on the new system. There are huge fundamental flaws with 4h edition.

1) After playing a while, it makes no difference if you play a Wizard or a Barbarian or whatever class. Each has basically the same number of encounters, dailys etc. The concept of wizards having spells vs Warriors having abilities is moot. It boils down to dailys, encounters, at-wills powers. And the damage die is basically the same (give or take). The "wonder" of casting a fireball into a room, or casting Prismatic Spray is gone. The awe of seeing a dual wielding ranger with Scimitars does not exist in 4th edition.

2) Magic Items are a huge joke. Buying a book on magical items used to be a treat where players could drool over items they hoped their characters would eventually purchase. Wands of Magic Missile, Staff of Power, Sword of Wishes all add wonder to the game. Now even if your DM gave you an artifact at level 1, trust me when I say that you will NOT be impressed. At level 1-10 you can only use a magic item once a day (or per extended rest). This makes magic items... not very magical. Even having potions suck, besides there are only a handful of potions you can purchase and none are very good, especially at higher levels.

I literally spend 75% of my character creation/leveling trying to find a magical item in my price range or level range that has an actual benefit aside from giving me a +1 to hit/dmg or increasing my AC by 1.

3) Role playing.
... Read more ›
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Most Recent Customer Reviews
4.0 out of 5 stars Great game, strange layout.
I'm a fan of the old school DnD, and while this game is similar, it has enough differences to possibly be classified as a different game altogether. Read more
Published 13 days ago by Shawn Denham
5.0 out of 5 stars Awesome Quality
This book is in really awesome condition. It said there was a line on the outside of the pages (it is really just a dot). Read more
Published 21 days ago by Taylor
4.0 out of 5 stars About what I expected.
Already had a digital copy of this, got the hard copy so my younger siblings can make their characters for a campaign. Useful as always.
Published 1 month ago by Isaac Henneman
5.0 out of 5 stars Love it
Very happy with the 4th editon books. Need to get the other player handbooks so I can have more options for my pc's.
Published 1 month ago by Joshua Boykin
5.0 out of 5 stars Very handy
This book has a lot of vital information for a player that is essential for beginners as well as more seasoned players using 4th edition. Beautiful book, fast delivery, great info.
Published 2 months ago by Kayla Wallace
3.0 out of 5 stars Wow...
They really changed the format and function of the game with this edition (okay, I'm used to the 2nd edition). Read more
Published 2 months ago by Metal Gimp
3.0 out of 5 stars I much preferred D&D under 3.0, but...
my group was switching over to 4.0 and so I am stuck with moving along with them. For the purposes of this book, it is actually pretty well written and laid out in easy fashion to... Read more
Published 3 months ago by Knightwind
4.0 out of 5 stars A core book
If you are just getting started with D&D 4e you pretty much need to have this book. You also will need the Dungeon Master's Guide and the Monster Manual if you want to DM. Read more
Published 3 months ago by D. Cook
2.0 out of 5 stars Not for me?
Recently started listening to podcasts of players playing D&D and I got the bug again. I'm in my 40s and haven't played since my teens. Read more
Published 3 months ago by Thomas Helmka
1.0 out of 5 stars not a fan of 4th edition
We didn't like 4th edition and went back to 3.5. It seemed more like a board game, less of a role playing game.
Published 3 months ago by Lance Shaw
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Topic From this Discussion
The problems with all of the negative reviews on here
The thing is, I have played it. I have ran sessions, played characters and it is absolutely horrid. It truly is as others have said in many terms, "World of Warcraft ripped off and attempted to be brought to the table top". However, i DO agree with you that it is not fair for anyone who... Read more
Jul 5, 2008 by Gnome your role |  See all 58 posts
Where'd my 5% pre-order discount go?
Did you try contacting Amazon about this? They are very good about handling these type of issues. There should be a way to send a complaint using the "Help" link. Hope this helps.
Jun 4, 2008 by CMC |  See all 3 posts
Is PHB1 out of print?
In many ways, yes. The PHBI classes are being revised and reprinted in dragon magazine. The races have already been updated in the essentials products. There have been a lot of updates to the game, so in many cases, the PHBI does not have the most current rules. I'm not surprised it's not... Read more
May 24, 2011 by Kyle Felker |  See all 5 posts
Returning with two new players
I would have to say if you think your wife and kids will be interested in a board game about fighting fantasy creatures and moving miniatures around, then by all means go for 4th. Part of the enjoyment that many players get out of it is the tactical nature of the combats.

HOWEVER, if your wife... Read more
Jul 19, 2008 by Tahsin Shamma |  See all 3 posts
New 3 core set?
Yes, I believe that there is a three book set coming out, and I am pretty sure I saw it listed here on Amazon. Plus, later in the year there will be three deluxe versions available, but I am going to skip those.
Mar 4, 2008 by Chad M. Feldmann |  See all 5 posts
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