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Dungeons & Dragons Player's Strategy Guide: A 4th Edition D&D Supplement Hardcover – May 18, 2010


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Dungeons & Dragons Player's Strategy Guide: A 4th Edition D&D Supplement + Dungeon Master's Guide 2 (4th Edition D&D) + Player's Handbook 3: A 4th Edition D&D Core Rulebook
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Product Details

  • Series: 4th Edition D&D
  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast; 4th Revised edition edition (May 18, 2010)
  • Language: English
  • ISBN-10: 0786954884
  • ISBN-13: 978-0786954889
  • Product Dimensions: 1.1 x 0.9 x 0.1 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #710,681 in Books (See Top 100 in Books)

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Customer Reviews

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That being said, 4th edition has lots of source books.
Alex H.
At 160 pages, this book does a good job of covering a lot of ground, from creating your character to building a party.
Steve Bonario
It offers great tips for playing and maximizing your characters in game.
J. Burgos

Most Helpful Customer Reviews

69 of 72 people found the following review helpful By Steve Bonario on May 19, 2010
Format: Hardcover Verified Purchase
At 160 pages, this book does a good job of covering a lot of ground, from creating your character to building a party. This is NOT a rehash of the comments in the PHB or the DMG -- it is new material. I have not read it word for word, but skimmed through each section.

From this DM's point of view, one of the best parts is Chapter 3: Strategy and Tactics, especially "Tactics 101". Not all players may have heard of, or even understand the benefits of, focusing fire but this is nicely covered on page 105. Then follows discussions of movement and positioning, timing, managing resources, and even a brief look at common mistakes (like overextending and taking unnecessary damage). The reason I think this is such a strong chapter is that it covers a good spread of tactical and strategic elements without going into unnecessary detail or trying to cover every possible tactic or strategy. It's enough to give players who may have never thought about all of these things a concentrated introduction.

Some may complain that a chapter like this makes the guide too focused on D&D as a mechanical game -- a game of combat where optimizing the party's numerical chances for success outweighs the fun of roleplaying characters who undertake heroic deeds. To that I say, the book's title is your best clue that this is NOT a guide to playing or inhabiting a character role or persona. WOTC could easily release a "Player's Roleplaying Guide", and that would be the book for helping players create more memorable characters.

Even so, there are gems like this on page 93 (that may remind players who need such reminding): "Avoid building characters that marginalize the efforts of other players at the table...
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21 of 25 people found the following review helpful By Caster Jack on May 28, 2010
Format: Hardcover
I am the antithesis of the min/maxers I assumed this book was aimed at. I only bought it for the sidebars...but, after actually reading it, it's not nearly as bad as I'd expected. It covers tactics, and some of the hard lessons you usually only learn by ending up bloodied every encounter. Even if you are like me and despise the min/maxing hordes, everybody likes to stay alive and not get mauled on a regular basis, and this book has pointers to help you do that. After all, you can't 'fulfill your character concept' if you're dead.
Of course, if you want to make a cardboard cutout striker/defender/etc, this book helps with that, too.
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17 of 21 people found the following review helpful By Jason H. Cornick on May 26, 2010
Format: Hardcover Verified Purchase
Honestly, I saw the cover art for this book and noticed it was Mike Krahulik's artwork so I pre-ordered it. I didn't know what to expect but when it arrived last week I was really pleased. Unfortunately, the cover is the only Krahulik art, but the book interior has a different art style that I really enjoyed - kind of cartoony, but in a good way.

The text content is great too! I don't get a chance to play very often, so the tips here opened my eyes on a few occasions, and gave me something to show my compatriots in regards to others (focusing fire...so obvious, but people don't get it!) I really enjoyed reading through this - light and entertaining, full of ideas.

My favorite feature though, are the "celebrity" character descriptions, with people describing their characters, playstyles and motivations, tied into the content of the book.

Remember Aeofel!
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3 of 3 people found the following review helpful By Wulfstan TOP 500 REVIEWERVINE VOICE on July 12, 2010
Format: Hardcover Verified Purchase
Very interesting and fun guide. There are no new classes, powers or feats. What we have is a guide to role-playing in general, tactics, party balancing, and some power-gaming tips. The book is nicely balanced- both those that are heavily into Roleplaying and those into min-max PowerGaming will find something of interest.

A few quibbles- they suggest feats and Powers at time, but do not Source them. Yes, you can find them on-line by Searching, but this is a hard cover BOOK, thus the book should be sourced (e.g. "PHB, page 185").

Next they suggest some feats and powers for roles such as Controller, but most of those aren't really for Controllers in general, but for Wizards in specific- and since again, there's no sourcing, you can't find that out very easily. My Invoker feels left out!

I love the section and graphic for concentrating your attacks!

The "Cosmo-quiz" sections with stuff like "What Alignment are you?" can be a source of fun for the group, too. Useful for any roleplaying game, imho.
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4 of 6 people found the following review helpful By James D. Mcalear on June 1, 2010
Format: Hardcover
I've been playing DnD for over twenty years now, and one would expect I wouldn't a guide like this by now.
But lets face it 4e changed DnD in a lot of ways (i think mostly for the better but opinons vary) and as someone who was kinda set in his way of thinking i needed a hand wrapping my head around the new paradigm.

This book helps with that. ALOT. Even if you mostly DM like i do.

The bit on party tactics and compostition were particularly helpful to me. You may get varying milage from the book off course depending on your experience level, i largely didn't need alot of the character background/story orriented stuff even though it akes up the lions share of the game time at my table. But the mechanical adice in there is going to help me make the fights run smotther and be both more challenging and more entertaining for my players.
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