- Series: 4th Edition D&D
- Hardcover: 160 pages
- Publisher: Wizards of the Coast; 4th Revised edition edition (May 18, 2010)
- Language: English
- ISBN-10: 0786954884
- ISBN-13: 978-0786954889
- Product Dimensions: 8.6 x 0.5 x 11.2 inches
- Shipping Weight: 1.5 pounds
- Average Customer Review: 4.4 out of 5 stars See all reviews (18 customer reviews)
- Amazon Best Sellers Rank: #271,428 in Books (See Top 100 in Books)
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Dungeons & Dragons Player's Strategy Guide: A 4th Edition D&D Supplement Hardcover – May 18, 2010
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Top Customer Reviews
From this DM's point of view, one of the best parts is Chapter 3: Strategy and Tactics, especially "Tactics 101". Not all players may have heard of, or even understand the benefits of, focusing fire but this is nicely covered on page 105. Then follows discussions of movement and positioning, timing, managing resources, and even a brief look at common mistakes (like overextending and taking unnecessary damage). The reason I think this is such a strong chapter is that it covers a good spread of tactical and strategic elements without going into unnecessary detail or trying to cover every possible tactic or strategy. It's enough to give players who may have never thought about all of these things a concentrated introduction.
Some may complain that a chapter like this makes the guide too focused on D&D as a mechanical game -- a game of combat where optimizing the party's numerical chances for success outweighs the fun of roleplaying characters who undertake heroic deeds. To that I say, the book's title is your best clue that this is NOT a guide to playing or inhabiting a character role or persona. WOTC could easily release a "Player's Roleplaying Guide", and that would be the book for helping players create more memorable characters.
Even so, there are gems like this on page 93 (that may remind players who need such reminding): "Avoid building characters that marginalize the efforts of other players at the table...Read more ›
Of course, if you want to make a cardboard cutout striker/defender/etc, this book helps with that, too.
The text content is great too! I don't get a chance to play very often, so the tips here opened my eyes on a few occasions, and gave me something to show my compatriots in regards to others (focusing fire...so obvious, but people don't get it!) I really enjoyed reading through this - light and entertaining, full of ideas.
My favorite feature though, are the "celebrity" character descriptions, with people describing their characters, playstyles and motivations, tied into the content of the book.
My only regret is that Wizards will not be providing a 4th Edition Player's Strategy Guide II since 5th Edition D&D will be debuting in August 2014.
A few quibbles- they suggest feats and Powers at time, but do not Source them. Yes, you can find them on-line by Searching, but this is a hard cover BOOK, thus the book should be sourced (e.g. "PHB, page 185").
Next they suggest some feats and powers for roles such as Controller, but most of those aren't really for Controllers in general, but for Wizards in specific- and since again, there's no sourcing, you can't find that out very easily. My Invoker feels left out!
I love the section and graphic for concentrating your attacks!
The "Cosmo-quiz" sections with stuff like "What Alignment are you?" can be a source of fun for the group, too. Useful for any roleplaying game, imho.
That being said, 4th edition has lots of source books. Nothing compared to 3.5, but plenty of books. I love this Strategy Guide because it takes all the source books, processes them like a veteran would, and uses easy to understand language to help people build the characters they want, and therefore, get what they want out of the game.
--As a veteran, I enjoyed the format: short excerpts from other seasoned players regarding little points or background on how they play, longer articles regarding the overarching strategy for combat, skill challenges, and character creation, and even simplistic guides on how to make certain types of characters (high HP characters, optimized healers, etc.)
--Sharing this with my friends who are new to the game, I enjoy seeing them take certain tactics and ideas to heart, and seeing them succeed alongside longtime players really does make the game more enjoyable for everyone. Doesn't make perfect players, but does make well-informed ones
--I have Players Handbooks 1, 2, and 3, in addition to Arcane Power, Monster Manual, and the Dungeon Master's Guide. And it still helps to have a consolidated and reduced reference for those books. Makes bigger ideas easier to grasp when I don't have to cross-reference 5 books to create a good novel character concept
--They do the math for you. Ever wondered if focusing fire or spreading out attacks is better? They calculate an estimate for which is more effective.Read more ›
Most Recent Customer Reviews
Nice condition and great addition to my geek collection... play on.Published 20 months ago by Scott Gallentine
If you are going to play 4E there are a lot of books you'll get more use out ofPublished 20 months ago by ESP
I was a little disappointed in this book. I bought it after already playing a few campaigns with hope of something more for players of all levels but felt like it really catered to... Read morePublished on April 17, 2014 by Thomas Williams
That's the advice that this book gives first and foremost. It does give you tips on how to optimize a character, but it hammers the point home that even if the wisest decision... Read morePublished on March 22, 2014 by William Clemo
This must be one of the most fun-looking books about D&D since the 1st edition of the Monster Manual for AD&D from 1977. It's really fun to flip through. Read morePublished on July 10, 2011 by Caraculiambro
This is a good book for experienced d&d players and a fantastic book for new players. The art work is different from most 4th edition books, but in a good way. Read morePublished on October 20, 2010 by Brian