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Dynamic Simulations of Multibody Systems
 
 
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Dynamic Simulations of Multibody Systems [Hardcover]

Murilo G. Coutinho (Author)
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

038795192X 978-0387951928 June 15, 2001 1
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.

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Editorial Reviews

Review

From the reviews: "This is a monograph intended to provide its readers with a comprehensive introduction to the simulation and animation of multibody system dynamics. Both theoretical and applied concepts are discussed. The book is written for the designers of software to represent the kinematics and dynamics of systems of rigid bodies. … The book contains a vast store of information on computer graphics and the associated procedures." (Ronald L. Huston, Zentralblatt MATH, Vol. 976, 2002)

Product Details

  • Hardcover: 394 pages
  • Publisher: Springer; 1 edition (June 15, 2001)
  • Language: English
  • ISBN-10: 038795192X
  • ISBN-13: 978-0387951928
  • Product Dimensions: 9.3 x 6.1 x 0.9 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #699,531 in Books (See Top 100 in Books)

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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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7 of 10 people found the following review helpful:
5.0 out of 5 stars Well organized, easy to read, October 11, 2001
This review is from: Dynamic Simulations of Multibody Systems (Hardcover)
This book is very unique in that it successfully combines
Physically Based Modeling with Computational Geometry.
Everyone in developing realtime dynamic simulation systems
with 3-dimensional computer graphics should have one.
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1 of 2 people found the following review helpful:
5.0 out of 5 stars A Must have book for anyone serious about learning Physics, March 2, 2007
This review is from: Dynamic Simulations of Multibody Systems (Hardcover)
This book teaches physics using mathematical equations and does not provide any source code. However, being a programmer, I have found this very easy to read and understand.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
particle with index, relative normal acceleration, multiple simultaneous collisions, inter feature distance, reflex edge, internal dihedral angle, hierarchical tree representation, colliding rigid bodies, current sampling time, collision impulses, compound exclusion, computing contact forces, fictitious spring, articulated rigid bodies, most recent collision, limiting plane, current time interval, separating axis, intersection test, simulation time step, frictionless case, critical coefficient, geometric displacement, convex decomposition, articulated rigid body
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Voronoi Clip, Particle Svstenis, Articulated Rigid-Body Dynamics, Computational Dynamics, Particle Svstems
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