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  • EVE Online: The Second Genesis - PC
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EVE Online: The Second Genesis - PC

Platform : Windows 98, Windows 2000, Windows Me, Windows XP
Rated: Teen
118 customer reviews
Metascore: 69 / 100

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  • Humans have passed through a wormhole, and into a corner of the universe never seen before. From here, they'll expand, explore and colonize, as they compete with each other for control of the New Eden system.
  • Choose from 5 massive nations and dozens of smaller federations to defend, as you use Warp technology to explore and establish your presence elsewhere
  • Use elements of diplomacy to handle sensitive negotiations between the nations -- and use stealth and cleverness to root out spies, saboteurs and assassins
  • Use your strategy skills and fast trigger finger to beat the enemy armies when you settle in an area that they've claim for themselves
  • The real treat of this game in its massive online capabilities -- you'll be battling and living in the world EVE 24-7!
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Product Description

Product Description

As a spaceship pilot you seek fortune and adventure in the land of Eve, located so far from Earth that navigation back to humanity's origin is impossible. Customize your character and ship and explore hundreds of solar systems and planets. Note: this online game charges a monthly fee and requires an Internet connection.

Eve Online is a bold sci-fi online role-playing game that challenges players to survive in a hostile universe of traders, pirates, corporations, and police. It's a gigantic game: the huge playable universe contains some 5,000 star systems to explore. Your options are almost unlimited. You can play a pirate, sticking to the fringes and raiding player-character ships, you can mine for a corporation or play a privateer and help guard against pirates, you can manufacture ammo, weapons, or equipment, you can be a trader, and more.

Unlike most MMORPGs Eve doesn't force you to play canned missions and quests. The developers have taken the risk of depending, mostly, on players to form the economy, social structure, etc. Things are raw and unformed at the start, but very interesting. Eve encourages players to form corporations for self-protection and to control sectors of space so they can mine the resources there. Competition between corporations is a perfect excuse for player vs. player (PVP) combat, and Eve provides plenty of room for players to slug it out. In most online games the bulk of the world is safe except for a small zone that is open to PVP combat; in Eve there's a small core patrolled by brutal AI police and vast areas where anything goes. Of course, the most valuable resources can only be found in the dangerous, wild frontier.

The graphics are gorgeous and the game is played in full 3-D. Stellar and spectral space effects, nebulae, and massive space stations dominate most sectors, and when lots of players are together, the game is a maze of drifting metal. Asteroid fields, meteors, and a few surprises are in store as well.

If anything Eve suffers from a steep learning curve, an excess of clicking (many menus could be simplified) and the aforementioned dependence on the players to form the society. Eve is unlike most MMORPGs, but worth a look if you feel the lure of open space lanes and the promise a truly unexplored social frontier. --Andrew S. Bub


  • Players determine economy, social structure
  • Gorgeous graphics
  • Seamless server structure makes it easy to find friends online
  • Cumbersome interface
  • The game's reliance on player-generated missions and political structure might not work

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00006RKL7
  • Item Weight: 8 ounces
  • Media: Video Game
  • Release Date: May 6, 2003
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (118 customer reviews)
  • Amazon Best Sellers Rank: #67,988 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

42 of 44 people found the following review helpful By J. Enzinna on August 11, 2005
I've recently stumbled upon this little gem called EVE Online after ditching a previous Sci-Fi MMO I used to play. I was kind of skeptical getting into a MMO that was already two years old. I was worried about the grind that would be necessary and the fact that I was one to two years behind most of everybody else. To be short, I am glad I got into it.

EVE Online is by far the best Science Fiction Massive Multiplayer Online (MMO) game I have seen, and quite possibly the best MMO in general. The graphics are incredible and very pleasing to the eye, suprisingly since the game is built on technology two years old. The user interface is crisp, clean, and very easy to manage. The sound and music are also incredible. The music soundtrack is amazing.

But the one thing that makes EVE so unique and incredible is the gameplay, more specifically skill advancement. Most other MMO games are a simple grind. You waste your time doing the same thing over and over just to get enough experience or XP to boost your skills. EVE is not a grind by any means. Experience is gained automatically and put towards a skill you choose. In fact, experience is even gained while you are offline. That's can advance your character in your sleep. For example, before you go to bed, you could train in say Small Projectile Turrets Level 2. When you choose to train you are told how long it is going to take (for sake of example we're going to say 5 hours). You choose to train, log off, and go to bed. Five hours later when you wake up (short nap), viola! You're trained! No more grinding!

Of all the MMO games I have played (which includes just about every single one except EverQuest), I must say that EVE is by far the most dynamic, and easily the largest one bar none.
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18 of 19 people found the following review helpful By Pecos Bill on August 18, 2007
(Skip to the bottom for a "much later" edit.)

I'm about 10 days into playing this game, having finally decided to try the online 14-day free trial. I've already ditched the trial and purchased a full membership, though: This game has a lot going for it, but I will say it's not for everyone.

First off, though, don't think that you'll start the game and be useless. EVE has some interesting approaches that mean even new players in small ships can fill important roles amongst long term players in huge, expensive ships. Pirates abound and a lot of them prefer to do their piracy in small, cheap ships, the same ones that will quickly be available to you as a new player. By comparison, PvP in a game like WOW will have to be delayed by a period of months while you level your character up! Not so in EVE.

If piracy isn't your style, there's plenty of other things to do, and its impossible to say which one of these things could be called the game's "focus". They are all legitimate ways to play and advance your character.

* Guild vs guild warfare. Guilds, called Corporations in this game, can form up and carve out sections of the universe for themselves, building space stations, claiming territory and battle neighboring guilds for control of resources.

* Mining and trading. Remember an old game called Tradewars? You can do that here, except now it's in 3-D with exceptional graphics. Throw in some asteroid mining and occasionally having to fight off pirates and you can make a whole career out of just this.

* Crafting. As you might expect in a space game, you get to craft spaceships and spaceship parts, amongst other things. Perhaps you'll buy your supplies from the miners and traders. Perhaps you'll get them yourself.
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20 of 22 people found the following review helpful By Doc Jones on May 18, 2006
Verified Purchase
I've been playing EVE for about 8 months now, and although the first month or so was a bit boring as I did the newbie grind mining and ratting with my starter gear, I was eventually invited into a corp, and with a small loan from the corp, I discovered my niche as an industrialist.

Today, I have 3 accounts so I can fly three characters simultaneously (it takes a bit of work and practice, but due to the nature of EVE it's very possible), and make 4-10m ISK - the ingame currency - an hour mining and running trade routes. My second account runs "protection" for my mining operations, and the third account flies a freighter - the largest class hauling ship in the game - under an NPC corp's flag, so when war is declared on my real corp, I can still move massive amounts of corporate assets "under the radar" of the enemy.

There's something in EVE for almost everyone. If you want to become a tycoon without getting blown up, you can train for hauler-class ships: industrials, transports, and freighters. If you want to get into PVP, there are mercenary and pirate corps willing to take you in, and all sorts of ship loadouts to suit any style of combat you prefer. If you want to run missions, there are player-created courier missions and bounties as well as NPC agents to give you plenty to do.

As other reviewers have mentioned, the skill training system is nice in that you don't have to spend time online to train the skills up - you train them in a fixed amount of time, whether you're online or not. You simply have to buy the skillbook, meet the prerequisites, and start the training, and the rest is automatic.
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