Attack! By Eagle Games
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- World War II theme
- Hundreds of professionally sculpted miniatures (Tanks, Planes, Artillery and Infantry)
- Three major sub-games: land combat, sea combat and economic
- For 2-4 players
- Easy to learn and lots of strategy
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Players: 2 to 6
Playing Time: 180 minutes
Ages: 10 and up
24in x 30 in gameboard. 600+ detailed plastic miniatures. 8 red battle dice. 2 blue regular dice. 1 deck of economics cards. 1 deck of navy cards. Rules.
There are many games that allow a player to conquer the world, but Attack! is one of the most enjoyable. The components are tremendous, the game playsquickly and easily, and those who love playing light war games with hundreds of figures will have ablast! Fans of Risk who find it too unpredictableand random will enjoy the additions of different troop types and the clever, excellent combat system. The plastic units, cards and board add a nice pre-World War II period flavor to the game, and thedifferent abilities of the units make different strategies possible. The trading of the resources adds a bit of negotiation to the game, and the shipbattles are unique and interesting. Attack! sets the new standard for games of world conquest. Attack! raises the bar on quality for graphics, miniatures, and simple but elegant gameplay.
Features: Hundreds of professionally sculpted miniatures (Tanks, Planes, Artillery, and Infantry). Exciting World War 2 theme. Easy to learn rules Deep gameplay. Expandable system. 2-4 players. Dazzling artwork by world-renowned artist Paul E. Niemeyer.
From the Manufacturer
Top Customer Reviews
I started getting re-addicted to Risk about a year ago, but I wanted more strategy and more depth. I looked around and purchased Axis and Allies World Edition. I found that game a little too deep, it felt like I was playing a computer game. It was difficult to keep track of things and it took almost 1.5 hours just to set up! Anyway, if you are looking for something incredibly deep and almost a simulator of WWII, then go with Axis and Allies.
That's when I purchased Attack! (I just saw it in the hobby shop and went for it). I have never made a better choice with a board game. It's a beautiful mix of random play (like Risk), and depth (like Axis/Allies). The game takes about 2-4 hours to play, 30 min to set up (including teaching someone new how to play) and an incredible amount of time to master.
The key component that I should point out, and the part that I love, is the random play. I feel this is what really makes Risk a great game. For example: If I have played Axis and Allies for awhile I would know what my first 3 moves would be if I was USA. That to me is not fun, the game is always the same.
Now Attack! gives you that random play that Risk is so good at. In Attack! the start of the game is always different because you start in different territories every game (depending on when you go in the rotation). The game is always different, and makes for some good post-game stories :)
Lastly this is only half of the game, and it's totally different when you have the expansion as well. This game feels kind of kiddy at first because it's so basic but when you get the expansion things become much more involved. So I highly reccomend the expansion as well (I see here at Amazon they are incredibly cheap too...)
Now, you can think of this as either a complicated version of risk, or a simplified Axis and Allies, either way, you get an amazing game. A basic description of this game would be that it is a somewhat generic WWII based game where a player will have to wage war until he/she captures the enemy(s) capital(s). There is a small helping of economy and politics thrown in for good measure, but it is mostly military gameplay.
In the original game (this one) you get half of the planet to play on, but the expansion gives you the rest of the board, as well as hundreds of naval minitures which are not included in this original.
The gameplay is fun, different every time, only as difficult as your opponent(s).
Some tips I will give from my experience playing this game...
- Play with at least 3 people, preferably 4-6
- Set aside PLENTY of time, preferably across 2 or 3 days. (The game takes around 6 hours to fully complete with 4 people)
- Use Poker Chips instead of the included Paper bills for money, they don't crumple up like paper does.
- Clip the Original and Expansion boards together with paperclips to keep them in place
- And finaly, use whatever means needed to acheive victory over your enemys! Diplomacy, Bribeing, Backstabbing, Doubledealing, or just good old fasioned military supremacy.
Tons of peices
Overall nicely made (quality)
Takes a while, set time aside
Somewhat Generic WWII game
However, as you inspect the rulebook further, that excitement has a tendency to diminish and turn toward a feeling of bewilderment. The instructions were poorly written, convoluted and tortuous. Several times, I wished that one of my opponents attacked all of my countries and put me out of my misery.
The owner of the game is a highly experienced `Risk' and `Axis and Allies' player and it took him PLUS 3 other well educated adults 6+ hours to get thru two rounds of play. (A round is when everyone has ONE turn) and I am not sure that we've completely figured out how to play (It's been 3 days now). Several times we had to consult the rulebook because we were unsure of what to do.
I am sure that once we figure out how to play the game, it would be extremely fun and addictive... but for now, I am only giving it 3 stars.
You accomplish this through a combination of military actions (formal rules) and diplomacy (meta-gaming negotiations taking place outside of the formal game turns).
There are various types of units, e.g., infantry, armor, planes, and special dice showing these units on the faces.
The mechanic is simple. The attacking player rolls dice equal to the number of units attacking, and if one of the dice faces shows the type of unit present then the player scores a kill on the defender.
The game is set-up as the typical you-go-I-go format.
Industrial strength is used to produce new units for deployment and combat.
In the base game, sea warfare is restricted to control of the sea lanes, and sea combat is done abstractly. Only one player can have control of the sea lanes in a particular theater.
It is less complicated than Risk, and Attack! lasts about 45 minutes from start to finish.
Attack! has filled a significant niche' in my gaming library.
Well done Eagle Games!
Most Recent Customer Reviews
My boyfriend loves games like this. We'll probably get the expansion in the future.Published 11 months ago by Jeriann Watkins
My son (and husband and cousins) loved this game. They could not want to play it. The set-up took some time before they played it the first time but they are now ready for... Read morePublished on January 3, 2014 by Christmas Lady
I really liked this product. It shipped really fast, all the pieces were there, and me and my friends love the game. Read morePublished on August 31, 2013 by Juan
Attack by itself is a fun game, but really requires the expansion to make it a 4-5 star game. Too bad the expansion is so rare these days :(Published on April 18, 2013 by Robert A Corbin
I like it so much better than Risk, the rules are easier and you don't have to spemnd weeks playing itPublished on April 11, 2013 by Russell Griffith
While this is a very detailed and historically authentic game, it is extemely detailed and time consuming. It is not something for kids or anyone with ADDPublished on March 3, 2013 by Mama LeeAnn
Like other reviews say, this is good if you want a souped-up version of Risk. Pros: Giant map, pretty easy to play (my 8 year old can play it), lots of pieces, durable... Read morePublished on January 1, 2013 by Beowulf
Good game but the expansions are a must or you will get bored of game within a few plays. The board is a decent size but the expansion increase board to a very large size. Read morePublished on October 30, 2010 by Steve