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Eagle Games Railways of the World

25 customer reviews
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List Price: $79.99
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  • Railways of the World is suitable for 2 to 6 players
  • age 10 and up
  • playing time 120 minutes. Ranked #26 on
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Frequently Bought Together

  • Eagle Games Railways of the World
  • +
  • Eagle Games 101298N Railways Of The World Event Deck
  • +
  • Railways Of The World: Railways Of The Western U.S. Expansion
Total price: $90.31
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Product Description

Product Description

EGL101122N Railways of the World Boardgame By Eagle GamesPlayers: 2-6Playing Time: 120 minutesAges: 10 and upNew edition of the base game for Eagle Games popular Railways of the World series, first published as Railroad Tycoon in 2005. It reimplements the original game with several improvements. Multiple expansions featuring different maps are available. Railways of the World is the new base game for the system and includes the engine placards, railroad tiles, train tokens, money, bonds, and other items that are needed in almost all the Railways of the World series. A gameboard depicting the eastern half of the United States is included in the base game, as well as a mounted map of Mexico. A revised reprint was published at the end of 2010 which made some component improvements, such as the addition of Railroad Operation cards for the Mexico map.

From the Manufacturer

Rewrite the annals of history and engrave your name alongside the world's greatest railroad barons. Build your railroad empire across the Rails of the World and find out if you have the metal and the mettle to outwit and outmaneuver your opponents. Welcome to Railways of the World, the base game in Eagle Games' expandable railroad system. Included inside are all of the components necessary to support and supplement the expansion games in the series, such as Railways of England and Wales and Railways of Europe. You will need most or all of the components in this box to play these expansions. This is an updated version of Railroad Tycoon.

Product Details

  • Product Dimensions: 12 x 12 x 4 inches ; 8.4 pounds
  • Shipping Weight: 8.6 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B002I61OOU
  • Item model number: 101122N
  • Our recommended age: 13 - 15 years
  • Manufacturer recommended age: 13 - 15 years
  • Amazon Best Sellers Rank: #56,519 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (25 customer reviews)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

22 of 22 people found the following review helpful By Godly Gadfly on August 3, 2011
So you're looking for a train game that's a step up from Ticket to Ride, without being too hardcore or complicated? Look no further: Railways of the World is your game. It is one of the best games I've ever played, and one of my all-time favourite medium-weight games.

Don't make the mistake of thinking (as I first did after seeing photos of a massive board and incredible components) that this is just for middle-aged men who drive trains for a living and play with miniature railroads as a hobby, or that this is just for hardcore gamers who like complicated and heavy games, and that this game is not for you. Despite the glamorous and epic appearances, this is just another medium-weight game - only way better than most. The typical strategy gamer will find much to love about Railways of the World, not least that it is more thematic than many eurogames, and comes with gorgeous over-produced components, and offers substance beyond typical gateway games without taking on the complexity of heavy gamer's games.

So what's the appeal? First of all, Railways of the World has an impressive pedigree, being the offspring of a Martin Wallace system that has proved most successful in Age of Steam, an ever-popular gamer's game from 2002. It was simplified for a wider audience as Railroad Tycoon in 2005, and as a result of some minor improvements was further refined as Railways of the World in 2009, receiving the benefit of further improvements in a 2010 reprint. Railroad Tycoon proved to be a big and popular hit, and still enjoys a very respectable reputation as one of the best in modern games, so it's good to see it improved and updated in the newer Railways of the World.
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11 of 12 people found the following review helpful By D. Kimes on May 6, 2011
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I've grown up around Monopoly and Risk and other games that everyone has heard of. When I first played this game I was in awe of components and in shock of all the rules to know. But as I played it, it became very simple to understand the rules. Build your track through different cities (connections) and deliver goods cubes through the longest route to earn the highest points possible. The more points you have through the game the bigger your payout per turn. So you generate more and more money as the turns progress allowing you to build more expansive network. This game is the first true game to eliminate luck whereas Monopoly is left up the roll of the dice in this game you choose your fate and the only luck in this game is where the color goods cubes are randomly drawn at the beginning of the game. I have taught this game to over 20+ people and everyone has thoroughly enjoyed their experience. This game is one that new players will pick up on easily and experienced players will still feel challenged every time they play.
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5 of 5 people found the following review helpful By Charles on October 26, 2012
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I am not a train-enthusiast, but I do enjoy the theme.

The game is not a dive-right-in type of game, and should definitely be played with someone who has played it before as some of the rules can be a little tricky. The game comes with the standard 4-6 player (you CAN play with 2-3 players) Easter US map board and the smaller 2-4 player Mexico map board.

The goal of the game is to be a pioneering entrepreneurial railway tycoon/Barron. No dice, and lots of strategy, but after a game or two (be careful, they can last up to 2 hours for more players) you should have the hang of it and be ready to take on your friends.

My only other suggestion is to start on the Mexico map board, as it is less overwhelming than the triple-folding US board.
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2 of 3 people found the following review helpful By Eugene on March 25, 2014
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Railways of the World is one of my favorite games. It's competitive without inspiring nastiness or ruthlessness, and frankly, it's fun to play even if you're behind on the scoreboard. There is very little luck involved in the gameplay, but it's not completely unforgiving, even if you make a few missteps along the way. It's got rich, multi-layered strategy but is still intuitive and accessible for people who don't "game" regularly (though if you don't have someone who's already played to teach you the game, it could take an hour or two of an experimental playthrough to really *get* it). Also, the game plays differently every time because the way goods are distributed across the board is random and changes every game (plus the random operations and baron cards--not to mention the expansion maps!). So there is a ton of replayability here. And it's just fun to scheme build a little railroad empire before the other players try to horn in on your most valuable routes!

Potential downsides are that the game can take 2-3 hours or even more to play if you have 4, 5 or 6 (beginner) players. The time flies quickly because you're having fun, and there isn't much downtime, but you have to make sure people are committed to finish the game. You can play much faster with a group of folks who have played before. The other potential downside is that the game is a little more complex than, say, Monopoly, or even Settlers of Catan. So you have to invest a bit of time to learn the rules, but nothing ridiculous. But it's well worth the effort!

If you like medium weight strategy games, this is a must buy.
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