Earth Defense Force 2017 became a cult-classic due to the excessive, B-movie style cheesiness combined with the solid shooter mechanics and huge variety of weaponry, ranging from hilariously useless (firecrackers) or unnecessarily dangerous weapons (Air Tortoise), to the incredibly powerful weapons (Goliath). When I found out a sequel was in the making, I got all giddy, my prayers had been answered! All they needed to do was add online co-op, what could go wrong?
Quite a lot apparently.
I want to start right off the bat and say that Insect Armageddon is not a bad game, and in some ways it improves upon it's predecessor, most notably by not only including online co-op, but upgrading it from only 2-players to 4. Technically speaking, Insect Armageddon looks much better than EDF 2017, and it adds several new types of enemies for more variety (my favorite being the wasps zipping around the battlefield shooting acid at you). The turrets and vehicle segments feel more fleshed out and much more fun overall than EDF 2017's frustratingly awkward vehicle controls.
Unfortunately though, I feel like the sequel gets more wrong than right, and fails to recognize many of the aspects that made Earth Defense Force 2017 a uniquely enjoyable action game.
The biggest disappointment comes from the "impact" of the weaponry. As I described in my EDF 2017 review, the impact of the weapons is one of the most enjoyable aspects of Earth Defense Force. It's not just about bigger explosions and higher stats, it's about seeing those insects rocket into the sky. In Insect Armageddon, the corpses vaporize almost immediately after killing them. So while the insects may start to fly into the sky, they vaporize before flying 10 feet in the air most of the time, so the impact is not as apparent, so killing all the bugs starts to feel more like a chore. It's not just the bug enemies either, in fact, many of the other enemies are much worse. The Hektors, once towering robots that recoil and bend and contort from every powerful blast of a shotgun or rocket launcher, now are agile robots that run around somewhat aimlessly, and have no reaction to your supposedly powerful weaponry. I actually thought I was doing something wrong in the first level, as my attacks elicited no reaction and it took so long to kill I honestly thought I was doing no damage. But I did end up killing it, and the result was nothing but disappointment, compared to the epic explosive awesomeness of destroying hektors in EDF 2017.
The b-rate movie corniness is also a bit annoying. While it tended to grate on the nerves a tad in EDF 2017 as well, it felt a bit easier to forgive, as the corniness felt genuine. In Insect Armageddon, the game knows all too well of its corniness, and almost attempts to be a parody of itself, except that it's not quite clever enough to pull it off. It's a bit like the latest Duke Nukem. It tries a bit too hard to make fun of itself, and ends up appearing insecure rather than funny.
Unlike in 2017, in Insect Armageddon there's 4 distinct classes to choose from. At first I thought this was to the game's benefit, as it gives the game a bit more variety. The classes include a zippy speed-based character with a jetpack, a standard soldier type most similar to the trooper in EDF 2017, a support character that can drop a turret, and a hulking heavy armor type with a shield and area of effect explosion attack. The reason why the classes fail in Insect Armageddon is because, by comparison, none of the classes are half as fun as the "Jet" class. Why bother running around when you can slide across the ground twice as fast and jet rooftop to rooftop instead? The heavy armor seems particularly useless, as the shield and area of effect attack do little to make up for the agonizingly slow movement speed and lacking ability to dodge attacks. I think Insect Armageddon would have been much better if it had focused solely on the Jet class, and just focused on more and more weapons.
But worse than the imbalance of classes is the requirement to level up each class, and how all the weapons are now split up. In EDF 2017, it was frustrating to keep picking up weapons you already have, but in Insect Armageddon this problem is made much worse, as you frequently get weapons for classes that you're not playing, and even if you do get weapons for your class, there's a good chance you won't be a high enough level to use them yet. And by the time you level yourself up and try it out, disappointment sets in when you realize it's just a marginal improvement over a weapon you're already using. The variety of weapons is simply lacking in Insect Armageddon. While it does have the occasional charming and quirky weapon, most weapons are just improved versions of previous weapons. There's also far fewer "niche" weapons that work great against specific enemies (such as the flamethrowers in 2017), making for less strategy. Having to level up classes is also detrimental to the online co-op. If you don't keep up with your friends and find yourself several levels lower, it's like bringing a pea shooter to a nuke party.
Another disappointing aspect comes from the scale of the game. EDF 2017 captured a truly epic scale, and while you would run into the occasional invisible wall, that was usually just a problem with a handful of levels. Insect Armageddon, however, has more invisible walls than you can count. Even if you're going "where you're supposed to go" you'll more than likely run into plenty of invisible walls. This is a huge problem, as a big part of EDF comes from dodging like crazy and getting a comfortable distance between you and your enemies to properly launch huge explosions. In Insect Armageddon, I died many times unfairly simply because I was dodging and retreating from giant spider web attacks only to find myself cornered against an invisible wall. This problem feels exponential when playing as the Jet class. That skyscraper right there, that one you can scale, but the one right next to it you can't. Why? Invisible wall.
In the end, Insect Armageddon is a fairly fun co-op shooter with both online and split-screen options. There's not too many like it, and fans of co-op games will likely have a blast in spite of its many flaws. It just feels like this title could have been so much more, if only the developers had recognized why EDF 2017 was so successful. The grand scale, the enormous weapon variety, the satisfying sound and impact of your over-the-top weapons is far more important than improved graphics, classes, and cheesy one-liners.