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Magic of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting)
 
 
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Magic of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) [Hardcover]

Bruce R. Cordell (Author), Stephen Schubert (Author), Chris Thomasson (Author)
4.0 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

October 1, 2005
The ultimate magic sourcebook for the newest Dungeons & Dragons® world.
 

Magic of Eberron explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions. Chapters explore the more unusual manifestations of magic in Eberron, such as elemental binding, dragonshards and dragon magic, and the corrupted magic of the daelkyr.  A chapter on lost magic explains how to make the discovery of new magical secrets a central feature of any Eberron campaign.


Editorial Reviews

About the Author

Bruce R. Cordell, an Origins-award-winning author, has designed over 30 game titles, including the Expanded Psionic Handbook™. He also co-authored Weapons of Legacy, Libris Mortis™: The Book of Undead, the Planar Handbook™, and the Epic Level Handbook™.
 

Stephen Schubert has written for Dragon® Magazine, Star Wars® Gamer, and the Wizards of the Coast website.  He also cowrote Heroes of Battle™. He now works as a developer for roleplaying games and miniatures at Wizards of the Coast, Inc.
 

Chris Thomasson is the former editor of Dungeon® Magazine. He contributed to Fiend Folio and Monster Manual III.

Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (October 1, 2005)
  • Language: English
  • ISBN-10: 0786936967
  • ISBN-13: 978-0786936960
  • Product Dimensions: 10.7 x 8.4 x 0.6 inches
  • Shipping Weight: 1.3 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #260,642 in Books (See Top 100 in Books)

More About the Author

BRUCE R. CORDELL is the author of several FORGOTTEN REALMS novels, including Darkvision, Plague of Spells, City of Torment, Key of Stars, and Sword of the Gods.

Bruce is also an Origins and ENnie award-winning game designer whose long list of professional credits include the new Gamma World game, Player's Handbook 3 for 4th Edition, and the Forgotten Realms Campaign Guide.

Bruce summarizes himself as so: Author, science groupie, martial artist dilettante, stumbler through life's thorny briars.

 

Customer Reviews

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41 of 46 people found the following review helpful:
4.0 out of 5 stars Relevent material, but incomplete picture, November 2, 2005
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This review is from: Magic of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) (Hardcover)
I like magic, and Eberron is a world that represents an archetypical high-magic world. Keith Baker, who wrote the Eberron sourcebook (with help) and developed the world concept, also wrote Complete Arcane. Those two facts led me to have high hopes for this release, Magic of Eberron. What I got was something of a mixed bag, in my opinion.

What you get:
As promised, there's more information on the Shards, elemental binding, grafting different things onto your body, info on Daelkyr, Quori, Karrnath, and Aerenal magic. The typical run of feats, PrC's, spells, items and creatures including two new races (half-Daelkyr and psiforged). Someone also took the Dragon Totem feat and ran with it, with a number of new related feats.

What you don't get:
Any information connecting the info in Complete Arcane to this book or Eberron. Magic in any of the realms other than Karrnath, Aerenal, and Zilargo (except how the gnomes use binding).

The PrC's and many of the feats deal with each of the above items. So there's a PrC each for binding elementals to yourself, fighting Quori, Karrns v. undead, protecting Aerenal, and so on. 6 or 8 all together (sorry, don't have the book in front of me). A couple of these PrCs seem to turn character into what their fighting, to some extent. For example, the PrC for Karrns that fight the undead presence in their land gradually becomes more like undead, even to being able to get turned/rebuked.

The feats are mostly related to Dragon totems, Draconic Prophesy, grafting parts onto people, and psionics (specifically relating to Quori). The spells, powers, creatures and magic items were generally related to these same themes as well. There were some new things that didn't relate directly to a theme of the book, but not many.

In all, there are 158 pages, and I thought it could have been improved with another dozen or so pages. Specifically, I think they could have added more information about how the different cultures use magic, where things from the C.A. fit in, and relating more information back to the larger world. Really, it's the usual $30 for smaller book by comparison to many of the other resource books we've been offered.

If this were a movie instead of a book, I'd say, yeah, see it, but wait until it came out on DVD. Should you buy it? If you are running a game, and looking for more hooks or unusual things to bring to the game, sure. As a player, borrow one for a bit to see if the themes interest you. If not, don't waste your money. I gave 4 stars because the book does relate to the world, there are consistent themes, and things tie nicely together. It did not get the fifth star because I would have liked to see at least some connection to the C.A. info, as well as more cultural details around magic, and it was too short a book.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars Cool stuff in here, October 20, 2006
By 
anakin78z (Los Angeles, CA) - See all my reviews
This review is from: Magic of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) (Hardcover)
At first I thought: "Great, another book with more spells and feats that I have to know about," thinking that it would just be random stuff to fullfill some players need to have more random spells or powers at his disposal. The book however turned out to be great, and is my favorite supplement so far. A lot of the prestige classes and feats deal with dragons and promote more interesting roleplaying, in a way. Other info on dragonshards and magic items comes in handy now and then. Overall I'm pleased with this book.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars A useful addition, July 14, 2006
This review is from: Magic of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting) (Hardcover)
This book is great for explaining the various magics in Eberron. Whether you're a DM looking for some loot or encounter ideas or a player hunting for information, this book is a must have. Granted, the detail on some topics is somewhat lacking, the examples/ideas the book puts forward and pictures more than make up for it!
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Inside This Book (learn more)
First Sentence:
When one speaks of magic in Eberron, one is also speaking of weather, or philosophy, or life itself. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
prophetic favor, quori spirit, throwing scarab, universal potion, existing manifesting class, fuel shard, minimum class level, truth chime, breed leech, impure princes, symbiont traits, wand bracelet, minor schema, dragon prophets, scry trap, elemental vessels, dragonshard fields, graft affinity, other warforged, quori embedded shards, earth sled, spell snare, recalling chime, arcane matrix, planar binding spell
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Campaign Setting, Finders Guild, Hit Dice, House Cannith, Red Watchers, Dal Quor, Power of Purity, Dragon Prophesier, Graft Sacrifice, Blood of Vol, Graft Location, Move Silently, Sense Motive, Expanded Psionics Handbook, Gather Information, Player's Handbook, Speak Language, House Tharashk, Touch Target, Dreaming Dark, Five Nations, Shadow Marches, Level Adjustment, Special Attacks, Base Atk
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