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11 Reviews
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36 of 39 people found the following review helpful:
5.0 out of 5 stars
An excellent book for any setting,
By Michael D. Briggs "Dark_Psion" (El Reno, OK United States) - See all my reviews (VINE VOICE) (REAL NAME)
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
Despite being part of the "Races of" series, this is an Eberron book, but don't let that stop you from buying it because it does provide information on how to introduce these new races into other settings.
The new Eberron setting introduced several new concepts to D&D, including several new races and this book greatly expands upon them. The Warforged are basically "fantasy robots", and as a living construct they are very different from the "normal" races of D&D. This chapter expands how this very young race lives day to day, their psychology, culture and rather short history. Next we have Shifters, they are belived to be children of those infected with Lycanthropy (werewolves). As such, they inherit several bestial traits, and this book adds several new ones based on other types of lycanthropes. The best chapter IMHO, is Changelings, the descendants of Dopplegangers that had infitrated Eberron in the past. There are three basic types of Changelings, Becomers: who maintain a bunch of alternate identites, Passers: Who try to live their life under one identity and Reality Seekers: Who live openly as a Changeling. Lastly we have the Kalashtar, a psionic race who are actually two beings in one. If you are a fan of the Soul Knife class from the Expanded Psionic Handbook, you will love all the new feats and prestige classes introduced in this chapter. My one and only complaint of these chapters is the lack of a "How to fight this race" sidebar. In the Eberron setting, you are not just going to be playing these races, you will be fighting them as well. How do you ID an Chageling in disguise? The next chapter covers the basic races of D&D, but with as they exist in Eberron. If this book is truely considered part of the "Races of" series, it would have been nice if the new races in those books and the psionic races had been included here as well. Next we have feats, prestige classes and racial substitution levels, and it does include Psionic & Tactical feats and Psionic substitution levels. The book ends with new spells, artificer infusions and psionic powers as well as magic items crafted for these races. Overall, a very good book, even the matrerial that might not directly fit your world can be adapted to work quite easily.
19 of 22 people found the following review helpful:
5.0 out of 5 stars
Wizards has delivered another winner,
A Kid's Review
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
Let me start with this: I haven't been totally thrilled with Wizards recently.The "complete" series of books suffered from boringness, and that could have been fixed with more editing. I was afraid that all the new supplements I got would be junk. Then I started to look at the Eberron campaign setting... 3 months later I am happily running and playing in an Eberron campaign. When the first page opened ofRaces of Eberron, I can tell you I was expecting a lot. The original campaign setting really delivered, and I was hoping for something equally as good. I didn't get it. I got something waaaaaaaaaaaay better. Every page, every page, was filled with new material that was PERFECT. I had a few gripes, but none of them took away from my enjoyment of the book.
A Rundown of the Chapters: Chapter one:Warforged. As you probably know, Warforged are sentient constructs built for war. This chapter expands on themes presented in the Eberron campaign setting. How do warforged deal with being in society? Who is the Lord Of Blades, and what does he want? What wmotions to warforged have? What are their needs? You get the picture. Also, The "A day in the life" Section is great. Chapter 2:Shifters This chapter takes the normally awesome shifters to the stratosphere of cool.It gives new shifter traits, like one that lets you fly. Shifters may have seemed wild and stupid before, but with races of eberron thay are more like a tribal group close to nature, always adventuring. This chapter is awwsome. Chapter 3: Changelings This chapter says that all changelings have a behavioral type. Passers, who take an identity of a non-changeling and live their whole life like that, Becomers, who live under many identities, and Reality seekers, who live in their real form and are constantly seeking for something called "the perfect form". The chapter then goes on to explain how each type feels on different topics. Chapter 4: Kalashtar This chapter mostly talks about how kalshtar live, how they fight the Dreaming Dark,and how they got their quori spirits. The chapter introduces a new side of the kalashtar: the warring kalashtar. This chapter is really interesting. Chapter 5: Other Races This chapter talks about the roles of the core races in eberron. This isn't the most exciting chapter, but it does talk about the Drow, and that was something much needed in eberron IMO (In My Opinion). Chapter 6: Character Options This is the best chapter of all. Awesome new feats (though they gave the warforged and shifter too many, and not enough to the changelings) , Cool new Racial Substitution levels (Lets you take a special level in a class that gives abilties designed for characters of a certain race), and that's all it needs to be the best part of the book. Chapter 7: Prestige classes This chapter contains 8 prestige classes, 2 for each race of Eberron. The prestige classes aren't that thrilling. 1 or 2 neat ones, and the just get bad from there. Take an example. The Reforged, a warforged that becomes more like a human. UGH. Chapter Eight: Eqipment This chapter has new armor (2 kinds) and a few new weapons. The magic items I saw weren't thrilling, except for the warforged components. Why give the warforged all the stuff? That has to be the biggest mistake in the whole book, or even the campaign setting. Chapter 9: Magic and Psionics This chapter is pathetic. I found only one interesting and/or good spell. All in all, this is the best non-campaign setting book on the market,even if you don't play in Eberron (it gives sidebars on how to put the race in any campaign). Go buy it!!!!!
23 of 28 people found the following review helpful:
2.0 out of 5 stars
Thank God its Not Eberron!,
By
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
I would preface this with saying that Races of Eberron is NOT part of the Eberron line of books. It is part of the Races of XXXX books, in the Generic line. While the material here is still useful to Eberron players, there's a good deal here that you will already know. And, taken as a generic Races of XXXX book, its pretty good. It is by no means the next Draconomicon, but it is easily the best of the Races books (which, considering that lines contains what is easily the WORST book WotC has ever published, Races of Destiny, isn't saying much).
However, as an Eberron book, it falls rather flat. Much of the material in the book is rather uninspired (the exception being the chapter on the Kalashtar, which was personally written by Keith Baker, the setting designer himself), and some of it is downright contradictory to the material provided by the Eberron Campaign Setting book. The PrC provided are generally pretty good, with the exception of the ReForged (a PrC centered around a WF losing it's armor plating and becoming more alive, essentially an anti-juggernaught, but without the cool factor). And, perhaps most dissappointing, is that the non-new races (the PHB races) are royally shafted. Keith Baker has a series of excellent FREE articles on Wizard of the Coast's website that go into much more detail than this book does. If you want information on how to play an elf in Eberron, this book is going to be virtually useless to you. And perhaps worse yet, it devotes as many pages, if not more, to the Drow (a race that was specifically said to be unsuitable for play in Eberron) as it does the other non-warforged/changling/shifter/kalashtar races. The magic section is generally acceptable, although there is an entire line of artificer infusions that, as per the rules for infusions in the ECS, are not even usable as they target specific sections of a fleshie body, and not an item or a construct. Several items also seem to be oddly done (such as low price items with caster level prereqs of lvl 15-20, which as a rule do not exist in the setting). If you are brand new to the setting, or would like to use the four new Eberronian races in another game, this is a book you will find useful. If you are an Eberron fan that is looking for the next Sharn: City of Towers, don't waste your money on this one. You'll likely find it to be mediocre at best, and flat out wrong at worst. IMO, the only thing that gives this book any saving grace, other than the Kalashtar section, is that it was not made part of the official Eberron line, so it is easy to dismiss anything you find in it as such.
1 of 1 people found the following review helpful:
4.0 out of 5 stars
Great material but not worth a separate book,
By Me "buehldot" (MD) - See all my reviews
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
The Races of Eberron supplement is well-written, well-organized, and contains a relatively extensive set of information for anyone interested in incorporating the new races presented in theh Eberron Campaign Setting into any generic campaign. The information is complete, and the book does include feats and other means of specialization for each race that cannot be found in the Campaign Setting.
Depsite all of these plusses, though, the supplement suffers from trying to fill a niche that has already been filled. I had a chance to read both of this product and the Campaign Setting before I purchased them, and though I did purhcase both I feel a bit ripped-off. Like I said, there is enough new content in the Races of Eberron supplement that it was worthy of purchase, but this book is another entry on the list of Wizards' attempt to make us buy the same material twice. It's a frustrating trend that I see developing. Like I said, the book is worth buying, but it gets four stars because I do not feel that the new information is worth the full price of admission. I would buy the Campaign Setting first because for $10 more you get a great deal more material that you can also integrate into any generic campaign with a bit of imagination.
5.0 out of 5 stars
Info galore,
Amazon Verified Purchase(What's this?)
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
This book is a terrific addition to the D&D core books. It's a setting full of intrigue and mystery, something that the Forgotten Realms was seriously lacking. It's got great info on the races, obviously; the classes; the world; and everything else Eberron. Not a must have, but almost.
5.0 out of 5 stars
An excellent resource,
By
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
Races of Ebberon is an excellent resource for the Dungeons & Dragons Ebberon campaign setting. It gives players more backround information on the various races and power groups to take role-playing to a new level. This book also introduces new feats and spells to take your character in new directions.
3 of 5 people found the following review helpful:
3.0 out of 5 stars
A product for both those who own Eberron and those who don't fails to please everyone.,
By
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
This product details the four new races introduced in the Eberron Campaign Setting (hereinafter "ECS"): the Kalashtar, the Changeling, the Warforged, and the Shifter. While it clearly has a strong Eberron focus, the stats for these races along with their feats from the ECS are reproduced here for any DM who wants new races without having to purchase the ECS. Discussion on inserting these races into more traditional fantasy worlds is presented as well.
The book falls flat in a variety of ways, however. The racial write ups are the height of bland, saying very little that a person of average intelligence would not naturally realize. While there are occasional gems in the race write ups, such as the discussion of different philosophies among the changelings, even those interesting bits of insight are repeatedly used until the reader is tired of them. The racial setting material adds extremely little to the Eberron setting, though it may be of more use to a reader who is completely unfamiliar with Eberron. New feats, spells, prestige classes, substitution levels, and other mechanical additions are presented. They're a mixed bag. Many of the feats and prestige classes do a good job of expanding on the potential conceptual focus of the existing races. The racial substitution levels are likely the best part for many gamers, though some of them do very little to change the base class.
0 of 1 people found the following review helpful:
4.0 out of 5 stars
Got A different cover that the one displayed...,
By
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
This one should definitely find a place on your shelf. If you are running an Eberron campaign without it then you are missing out on some great content. Definitely worth buying
The problem was that amazon has to fix the picture of the cover... YOU DO NOT GET THE ONE IN THE PICUTRE... YOU GET THE LIGHT-BROWN COVER... BEWARE
2 of 6 people found the following review helpful:
5.0 out of 5 stars
All you wanted to know about the special races,
By
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
This book gives plenty of information on the unique races in the Eberron setting as well as cultural information on the "normal" races. It gives plenty of ways to lay the different races.
1 of 7 people found the following review helpful:
4.0 out of 5 stars
Great Acessory!!,
By C. Oliver "helcat_74" (oklahoma city, Oklahoma United States) - See all my reviews
This review is from: Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (Hardcover)
Races of Eberron has added depth to the new races presented in the campaign setting plus offers insight into the standard races from the PHB and their culture (per the Eberron Setting). It also offers new spells and racial feats.
Races of Eberron is great for those playing in the Eberron campaign setting or looking to spice up another setting. |
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Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) by Gwendolyn F. M. Kestrel (Hardcover - April 8, 2005)
Used & New from: $17.15
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