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3 of 3 people found the following review helpful:
4.0 out of 5 stars Good attention to detail
I do like how they filled in some of the huge gaping holes in Eberron's theology, but Eberron's Theology isn't the most interesting.

If you plan on running a lot of games with Eberron then I would recommend it to you.
Though for the other gamers that wish to play in Eberron there are some nice additions to the game that you might find interesting, but I...
Published on January 3, 2007 by M. Hehe

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20 of 23 people found the following review helpful:
3.0 out of 5 stars So so
My first copy of this book was missing 18 pages. My second had two pages glued together. The editor missed a number of mistakes, mostly repeated half phrases and such. The "Dargon Below" was about where I reached my limit.

I liked the content that was there but it left me wanting more. My perspective on the Sovereign Host changed, I have a much better...
Published on October 10, 2006 by Robert Quinn


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20 of 23 people found the following review helpful:
3.0 out of 5 stars So so, October 10, 2006
This review is from: Faiths of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)
My first copy of this book was missing 18 pages. My second had two pages glued together. The editor missed a number of mistakes, mostly repeated half phrases and such. The "Dargon Below" was about where I reached my limit.

I liked the content that was there but it left me wanting more. My perspective on the Sovereign Host changed, I have a much better idea of how the Vassals would view the world and interact with the players, but I really wanted more legends and lore. If there is any book that should explain how the Shadow became separated from Aureon, shouldn't it be this one? And while I have a better idea of how the Silver Flame religion shapes the people of Thrane, I wanted to know how the ACTUAL silver flame that's burning in Flame Keep effects the place.

The descriptions of the church hierarchies and member names (like Cardinals and Vassals) was just enough detail for me to hang my own plot elements on.

I can't see the Lord of Blades as a religion, unless I take the option they presented of making the LoB an abstract entity. Otherwise what happens when a cleric becomes higher level than Blade himself? Likewise the Inspired church actually creating clerics.

I need to re-read the Druid sections. I can't buy the Children of Winter accepting and creating undead, or the Greensingers wanting to "manifest" all the other planes but spending all their time and devotion on just one. I can see people doing those things but I can't call them Druids. Still, reading that section put me in the mood to create some "dynamic clashes" for the Eldeen Reaches.

One of the gems that really made me think was the second paragraph of the "Areni and the Divine" side-bar under the Undying Court. That's a creation myth I can hang nearly all the other religions on. I want more of those!

There were a few points where I felt that the new content contradicted the ECS. For instance the ECS says Blood of Vol "believe that blood is the source of life and that undeath is the path to divinity" and makes it sound like becoming undead is a way to cheat death, but FoE says undead have made a sacrifice to serve and are pitied (because they have no blood) and have missed "the door to life everlasting". The ECS says Deathless are "strongly tied to the plane of Irian...the birthplace of all souls" but FoE says "the Areni claim no knowledge as to the origin of souls". More than once I felt like FoE drifted away from the themes I picked up in ECS.

Overall, FoE made me think, it gave me some ideas, but it wasn't up to the standard set in ECS.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Good attention to detail, January 3, 2007
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M. Hehe (Gas City, IN United States) - See all my reviews
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This review is from: Faiths of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)
I do like how they filled in some of the huge gaping holes in Eberron's theology, but Eberron's Theology isn't the most interesting.

If you plan on running a lot of games with Eberron then I would recommend it to you.
Though for the other gamers that wish to play in Eberron there are some nice additions to the game that you might find interesting, but I will not say it is a must have.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Faiths Of Eberron, January 8, 2009
This review is from: Faiths of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)
The book arrived in a timly fashion and in mint condition. I am pleased with the services we recieved from Amazon.com. The books we were seeking are harder to obtain and so far they came through with one of the many books we are looking for.
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8 of 12 people found the following review helpful:
2.0 out of 5 stars Faiths of Eberron fails to entertain, inform, or otherwise add to a great setting., September 20, 2006
This review is from: Faiths of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)
Faiths of Eberron presents additional details on the various religions of Khorvaire, from the Sovereign Host to individual druid sects. New feats, prestige classes, and magic items are found here alongside adventure locations and a broad overview of each religion. No matter what faith your character follows, there's something in this product for everyone.

Unfortunately, this is one of the most boring products I've ever read. The writing is wholely uninspiring, and otherwise interesting ideas are quickly drowned in technicalities that do little to flesh out the religion in an interesting way. Further, the information on the various faiths is vague/simplistic/unhelpful. This is a product that will spend four or five paragraphs explaining that one religion doesn't pray, all because there is a subsection about praying for each religion. Significant amounts of information is repeated from the Eberron Campaign Setting, more than is necessary to discuss the various religions.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars Faiths of Eberron, January 11, 2007
This review is from: Faiths of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)
This book was an incredibly useful tool. It cleared up any question I had about "Eberron Faiths." I fully recommend it as one of the most useful titles for anyone running or playing an Eberron game.
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5.0 out of 5 stars A great resource for the Eberron setting., January 1, 2012
By 
Peter Faden (Salt Lake City) - See all my reviews
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This review is from: Faiths of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)
This is one of my favorite resource books for the Eberron setting actually. I think the attention to detail regarding all of the major religions in the setting is perfect in my opinion. I really appreciate the development of each doctrine, and the variant paths of worship available within each sect. The faiths that take a lesser role in the campaign world at large, such as the Lord of Blades, are detailed enough to give you an excellent foundation, and in some cases, are further explored in other resources. The Quori Faiths, for example, are showcased in Secrets of Sarlona. Anyway, this book contains plenty of cool new feats, spells, prestige classes, etc...., and i have found it to be an invaluable resource for my campaigns in the past. If you are running an Eberron campaign, whether 3.0, 3.5, or 4.0, you will find plenty of use out of this book.

Enjoy!
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Faiths of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement)
Faiths of Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) by Jennifer Clarke Wilkes (Hardcover - September 12, 2006)
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