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Echo of Eternity (Shadowleague) [Mass Market Paperback]

Maggie Furey (Author)
3.5 out of 5 stars  See all reviews (6 customer reviews)

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Book Description

Shadowleague July 1, 2003
Returning to the world of Myrial, Maggie Furey continues her heroic saga of The Shadowleague. When all is lost, it’s the actions of a few brave souls that will be remembered forever.

Echo of Eternity

The Curtain Walls have fallen--leaving the world of Myrial vulnerable to unknown enemies from other realms. A slaughter by brutal winged invaders has left the city of Tiarond reeling, and the laws governing reality itself no longer seem to hold. Under the rule of a renegade leader, the Shadowleague slowly gathers itself together from its tattered remnants and braces for a devastating attack meant to shatter it forever. Missing is a ring, the symbol of Myrial’s divine power--and a reminder to its new ruler of the part he played in the collapse of the Curtain Walls. It must be found before his secret is discovered.

Missing also is the one man whose mind holds the Dragon Seer’s knowledge of all tribal memories. Two warriors and a firedrake embark on an urgent mission to find him--before the Dragons do.

When all hope seems lost, a young boy points the way to an amazing discovery. Caverns beneath Tiarond hold ancient artifacts that just might be the key they’re all searching for--but which they may be sorry they’ve found…

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Editorial Reviews

Excerpt. © Reprinted by permission. All rights reserved.

CHAPTER 1



To the Rescue



Everything looked the same as usual. The scattered buildings of the Loremaster community were unchanged, their lichened grey stone blending with their surroundings as though they were a natural part of the landscape. Though the usual bank of low cloud hung over the Upper Lake, the waters of the Lower Lake glittered in the pale, cool sunlight of an early-autumn morning. The great oak forest that cloaked the steep southern slopes of the valley was resplendent in bronze and gold, and fallen leaves lay like hoarded treasure across the paths and down to the shores.

It could have been any normal day in Gendival had it not been for the strange absence of inhabitants. At this hour, both in the Shadowleague settlement and the village beyond, people were usually going about their business, sparing time from their errands to stop a while and engage in talk. Today, however, was not a normal day. Cergorn, the Archimandrite, was grievously wounded and barely clinging to life. Amaurn the renegade had returned, and had proved to have a number of covert supporters in Gendival. There had been a titanic battle between two Senior Loremasters: the fearsome Maskulu, with his long, low-slung body and many legs, and the mantislike Skreeva--the former a supporter of the renegade Amaurn, and the latter a Dragon-folk spy.

In the aftermath of these events, an uneasy, unnatural quiet had fallen. The villagers were at home with their families, aware that the future of the Shadowleague hung in the balance, and keeping out of the way while its members settled the differences that had split their ranks. The Senior Loremasters--those few who remained in Gendival--were convening at the lakeside. It would be up to them to make sense of the last few hours and pull the Shadowleague back into a cohesive team.

It was one meeting that Veldan would be glad to miss. She considered herself, Kaz, and Elion extremely fortunate to be heading out of the settlement. With luck they would be far away before anyone got round to considering the part they had played in Amaurn's sudden bid for power. And hopefully, by the time they returned, all the fighting would be over and the important decisions made. On Amaurn's instructions, they would travel downriver to the coast to find their lost companions Toulac and Zavahl, who had been kidnapped by agents of the Dragonfolk. Zavahl carried in his mind the spirit of their Seer, guardian of the tribal memories, and the Dragons wanted him back. The Shadowleague, however, were desperately in need of the information he carried, and Amaurn wasn't prepared to let him go.

Veldan, Kazairl, and Elion parted from Amaurn on the lakeshore. "Are you sure you don't want us to stay, and explain to the Afanc about Zavahl and the Dragon?" Veldan asked in mind-speech. The lake monster was the only other Senior Loremaster in Gendival at that time. Given his close friendship to Cergorn, she had a feeling that he would object in the strongest possible terms to this interloper from the past, and he would be a good deal less easy to persuade than the other Loremasters. Though Amaurn had managed to snatch the reins of power from Cergorn, whether he could hold on to them remained to be seen.

Amaurn shook his head. "I'll manage Bastiar--and any other objectors." His face was set and bleak, as though he had pulled the mantle of Lord Blade around his shoulders once again. Veldan shivered. It was as though the moment of closeness that they had shared in the aftermath of the battle had never existed. "You and your friends get out of here," he continued, "before you become embroiled any further. I'll have Bailen send messages downriver to arrange for your transport. Just get Zavahl back. Everything depends on that. If we can show Bastiar that we were right, and Cergorn was wrong, then even he cannot deny my claim."

He turned away and looked out across the waters of the lake. Veldan and Elion exchanged a glance, she raising her eyebrows and he replying with a shrug. Clearly, they had been dismissed.

The firedrake snorted loudly--there was no need to ask what he thought of Amaurn's attitude. "It's a good thing for him that the Wind-Sprite isn't here," Kaz muttered. "He may be able to get round the Afanc, but Shree wouldn't allow him to take over from her partner."

The three Loremasters set off back up the wooded slope toward their own hillside dwellings. At Veldan's side, the firedrake rumbled softly in his throat. Clearly, there was a lot he didn't like about this business--which was no surprise, as she found herself harboring the same doubts. How had it happened so quickly, the transformation from Blade the foe to Amaurn the ally? It felt as though she and Kaz had been swept away in a torrent of circumstances, and had been too busy fighting the conflicting currents and trying to keep their heads above water to know, or care, where they would be washed ashore. She couldn't understand how they had ended up supporting Blade, yet somehow it had happened, and now they would have to live with the consequences. Waiting until Elion had left them at the fork of the path, heading for his own home, she mentioned her misgivings to the firedrake.

He tilted his head in a draconic shrug. "Me too. Well, we won't be the only ones."

Veldan glanced back over her shoulder, toward the settlement. "True. And I don't think Blade, or Amaurn, or whatever he wants to call himself, is home and dry yet. Now that all the excitement has died down, there are a lot of doubts flying around."

"Doubts?" The firedrake snorted. "You mean they're scared out of their tiny wits." He stopped for a moment, turning his great, glowing eyes on his partner's face. "What do you think, Boss? Honestly?"

Veldan shook her head. "I don't know. I can scarcely believe I could support a man who has been capable of such ruthlessness, but I do. I don't trust him entirely, but I think Gendival needs new blood and new vision right now. What worries me, though, is that he seems so familiar, somehow. Even though I never met him before, I feel as if he's always been there, somewhere in the back of my mind, just waiting to emerge. Does that make any sense to you at all?"

"Are you crazy? Of course it doesn't!" snorted the firedrake.

"You're probably right." Veldan sighed. "All my life I've had the tale of Amaurn the renegade held up before me as an example and a warning. In a sense, I grew up with Amaurn, and that's probably why he seems so familiar now."

"It's as good an explanation as any," the firedrake agreed. "And you're tired, Boss; no wonder you're not thinking straight. There's enough to worry about in this Amaurn business as it is, without clouding the issue with fancies." He turned his head to look at her. "Just think about it. Firstly, the world's in a state of crisis, and we need to take some kind of positive action. Secondly, Cergorn wouldn't listen when we tried to tell him that the Dragon Seer was trapped inside Zavahl. Thirdly, it turns out that Amaurn was a friend of your mother's, so it's natural that you'd want to trust him. Fourthly, he offered to help us save Toulac and Aethon, not to mention that Hierarch, when Cergorn wouldn't. We have enough reasons to make us change sides without worrying about mysterious feelings."

"I suppose you're right. Anyway, it won't make much difference what we think. We'd better leave the problem of Amaurn to the Senior Loremasters right now, and attend to our own affairs."

Veldan's mind leapt ahead to their journey. By this time, Bailen would be sending messages down the river, and a boat would be waiting for them at the nearest settlement of the Navigators. These river traders were an essential part of life in Gendival. The realm consisted mainly of mountains and lakes, and the land was so wild and broken that the easiest way to get from place to place was by river. The Navigators were nomads of the waterways; they built locks, they dredged the shallows, and in truly inaccessible places, they constructed portage ways and transferred their goods to smaller boats that could be hauled on rollers by sturdy horses. All up and down the rivers they carried news and goods, and sometimes passengers. Their great sailing barges even went to sea, trading along the coastlines as far as the Curtain Walls would permit, and like all the natives of the Gendival realm, the Navigators worked to support the Shadowleague whenever necessary.

"It'll make a nice change," Kaz remarked, "to float down the river at our ease and let somebody else do the work for a change. My poor old legs have been practically worn down to stumps, these last months."

"Make the most of it," Veldan warned him. "With the Curtain Walls still failing, our work is far from done. Somehow I get the feeling that Amaurn will have plans for us when we get back."

"If he's still in charge when we get back," the firedrake snorted. "He hasn't convinced Bastiar yet."

There was a harsh edge to Veldan's laughter. "Want to bet on it? Let's not forget that Amaurn is still Lord Blade, and a man doesn't change overnight. If it comes to a contest, I'll back him against the Afanc anytime."

When Kaz and Veldan reached their home, they found the indefatigable Ailie already there. While they had been down by the lakeside, the innkeeper had clearly been busy. She was in the middle of making breakfast, and the glorious smell of frying bacon filled Veldan's kitchen. The innkeeper looked up as they entered. "Just in time," she said cheerfully. "But where's Elion got to?"

"Gone back to his own house to change and get a few things together." Veldan had to swallow hard before she could get the words out. It had been a long, eventful time since last night's supper, and her mouth...

Product Details

  • Mass Market Paperback: 592 pages
  • Publisher: Spectra (July 1, 2003)
  • Language: English
  • ISBN-10: 0553585754
  • ISBN-13: 978-0553585759
  • Product Dimensions: 4.2 x 1.3 x 6.9 inches
  • Shipping Weight: 9.6 ounces (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #500,322 in Books (See Top 100 in Books)

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2 of 2 people found the following review helpful:
4.0 out of 5 stars Neat if a bit to Neat, August 13, 2003
This review is from: Echo of Eternity (Shadowleague) (Mass Market Paperback)
I liked this book. This is the best out of the three. Prehaps is it beacsue she had somewhere to go and an end. All of the qestions are wrapped up, all of the answers are given. The ending is a many segmented thing, and I guessed at a coupel parts of it because they were rather obvious.

My only problems lay in the fact that it is incredably neat. Everything is answered, resolved, and everyone is happy. Many charaters have made a hundred and eighty degree turn from what they first where.

But I enjoyed it. I enjoyed the answers, the resolutions, and the ending. Buy the series and read it. Read them one after another and you will be pleased.

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1 of 1 people found the following review helpful:
2.0 out of 5 stars Did the person who wrote this even read the first two books?, June 18, 2009
Amazon Verified Purchase(What's this?)
This review is from: Echo of Eternity (Shadowleague) (Mass Market Paperback)
Like the first two novels in the series, Maggie Furey's conclusion to the Shadowleague trilogy, "Echo of Eternity" is a non stop action packed fantasy following multiple storylines as various groups to fix and survive the destruction of their carefully constructed artificial world.

As far as having all the correct elements of a fantasy book this checks out. And it's not really a bad book. Only it seems to have been written by a totally different person then the first two. Either that or the author totally forgot details from the first two books, making this book look incredibly sloppy.

I won't go into the elements because if you read the first two I'm sure you'll want to finish, but to those looking to start this series, head my warning. This series as a whole is inconsistent, overly sentimental, more than slightly corny and has more than it's fair share of compete character changes and massive issues over simplified at the last moment to wrap it up.

As a whole I'd give the series three stars.

Individually this book gets two.
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5.0 out of 5 stars As good as the first two, July 13, 2003
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This review is from: Echo of Eternity (Shadowleague) (Mass Market Paperback)
Very good, fast read. Didn't end like I thought it would. I cried.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
reiver horses, winged fiends, beast quarters, filigree screen, bloody blazes, winged predators, cross strut, mind speech
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Curtain Walls, Wind Sprite, Godsword Commander, Lord Blade, Senior Loremaster, Holy of Holies, Hierarch of Callisiora, Lady Seriema, Grey Ghosts, Loremaster Kher, Mistress Toulac, Sacred Precincts, Zavahl Aethon, Finally Dark, Bad Man, Lower Lake, Hierarch Gilarra, Archimandrite of the Shadowleague, Healer Kaita
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