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Ecstacy Club: A Novel
 
 
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Ecstacy Club: A Novel [Paperback]

Douglas Rushkoff (Author)
3.7 out of 5 stars  See all reviews (33 customer reviews)

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Book Description

November 1, 1998
"A darkly comic contemporary fable: a brave, very funny, very knowing trip through the neo-psychedelic substrate of the wired world."

--William Gibson, bestselling author of Neuromancer and Idoru

Douglas Rushkoff--the foremost authority on cyberculture and author of Cyberia, Media Virus and Playing the Future--has penned the ultimate novel for our fast and furious times. A wired-in thrill ride into the here and now of tripping, raving, net-surfing...and beyond.

"An eerie tale of 20-somethings caught up in an increasingly trippy world of homegrown religion. Set in an abandoned piano factory in Oakland, CA., Rushkoff's novel drops several characters--hackster, hipster, hustler, hippie--into a pop-culture Cuisinart along with a nice Jewish boy, and then spins them off into an intricate plot that leads to a showdown with the leader of a rival cultlike group."

--New York Times


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Editorial Reviews

Amazon.com Review

The end of the millennium is just a couple of years away, and folks, it's getting squirrelly out there. Survivalists are stockpiling weapons in the hills as they wait for black helicopters and a new world order; Heaven's Gate cultists returned to the mother ship via poison-laced applesauce while members of the Solar Temple believed their suicides on earth would result in a better life on the planet Sirius. Can it get any stranger? In Douglas Rushkoff's novel, Ecstasy Club, it can and does. Rushkoff's club is an abandoned piano factory in Oakland, California, where members of a small group of idealists hold round-the-clock raves even as they seek to combine computer technology, mind-altering substances, and New Age spirituality to create a method of time travel.

Along with end-of-the-world scenarios, the millennium brings with it a heavy dose of conspiracy theory, and Ecstasy Club has its fair share. Once narrator Zach Levi and his merry band actually succeed in "breaking time" online, they are beset by menacing government agents, religious zealots, and a host of other special interest groups who are out to shut them down. So while we're all waiting for 1999, what better way to pass the time than with Douglas Rushkoff's Ecstasy Club? --This text refers to an out of print or unavailable edition of this title.

From Kirkus Reviews

Rushkoff, author of such books on the emerging cyberculture as Playing the Future (1996), etc., applies his Faith Popcornlike sense of the zeitgeist to his first fiction: a high-tech conspiracy tale that ends up as a conventional melodrama despite its next-wave flair. In an abandoned factory in Oakland, a group of drug-munching techno-nerds and cyber-geeks, along with a guru wannabe, set up their experiment in communal living: a huge, fully wired environment for moneymaking parties and performances. With their virtual reality toys and visionquest drugs, the motley group of eight or so full-time residents hope to discover a higher level of consciousness and evolve as a select group of psychic travelers. Duncan, the leader of the rave cult, is a master of situational psychology, capable of bending his minions to his will--except for the narrator. Zack Levi, an Ivy League grad, seems to know that he's just slumming on his way to becoming a suburban shrink. Zack, after all, recognizes the cultic dimensions of the group's experiment as some sort of Zen nazism, a yin-yang adventure in tribe-think. Lauren, Duncan's lover, is also Zack's true love, despite his cohabitation with a hippie chick named Kirsten. When things go haywire, Lauren helps Zack pull out and retreat to domestic bliss in Ohio. Along the way, Duncan focuses his paranoia on one E.T. Harmon, the leader of Cosmotology, a kind of cross between L. Ron Hubbard and Bill Gates. And, like many paranoids, Duncan has real enemies: All the troubles that befall the naive space-trippers are in fact engineered by a grand conspiracy involving Cosmotology, the government, and some characters who resemble such famed space cadets as Timothy Leary and John Lilly. Full of the buzzwords valued by advertisers and marketers, this hyped-up fiction proudly proclaims: ``This demographic belongs to us.'' Enough cyberpop sociology to keep the Internet chatting; others will log off. -- Copyright ©1997, Kirkus Associates, LP. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback: 320 pages
  • Publisher: Riverhead Trade; lst Riverhead trade pbk. ed edition (November 1, 1998)
  • Language: English
  • ISBN-10: 1573227021
  • ISBN-13: 978-1573227025
  • Product Dimensions: 5.1 x 0.8 x 8 inches
  • Shipping Weight: 4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (33 customer reviews)
  • Amazon Best Sellers Rank: #987,680 in Books (See Top 100 in Books)

More About the Author

Winner of the first Neil Postman award for Career Achievement in Public Intellectual Activity, Douglas Rushkoff is an author, teacher, and documentarian who focuses on the ways people, cultures, and institutions create, share, and influence each other's values. He sees "media" as the landscape where this interaction takes place, and "literacy" as the ability to participate consciously in it.

His ten best-selling books on new media and popular culture have been translated to over thirty languages. They include Cyberia, Media Virus, Playing the Future, Nothing Sacred: The Truth about Judaism, and Coercion, winner of the Marshall Mcluhan Award for best media book. Rushkoff also wrote the acclaimed novels Ecstasy Club and Exit Strategy and graphic novel, Club Zero-G. He has just finished a book for HarperBusiness, applying renaissance principles to today's complex economic landscape, Get Back in the Box: Innovation from the Inside Out. He's now writing a monthly comic book for Vertigo called Testament.

He has written and hosted two award-winning Frontline documentaries - The Merchants of Cool looked at the influence of corporations on youth culture, and The Persuaders, about the cluttered landscape of marketing, and new efforts to overcome consumer resistance.

Rushkoff's commentaries air on CBS Sunday Morning and NPR's All Things Considered, and have appeared in publications from The New York Times to Time magazine. He wrote the first syndicated column on cyberculture for The New York Times and Guardian of London, as well as a column on wireless for The Feature and a new column for the music and culture magazine, Arthur.

Rushkoff founded the Narrative Lab at NYU's Interactive Telecommunications Program, and lectures about media, art, society, and change at conferences and universities around the world.

He is Advisor to the United Nations Commission on World Culture, on the Board of Directors of the Media Ecology Association, The Center for Cognitive Liberty and Ethics, and as a founding member of Technorealism. He has been awarded Senior Fellowships by the Markle Foundation and the Center for Global Communications Fellow of the International University of Japan.

He regularly appears on TV shows from NBC Nightly News to Larry King and Bill Maher. He is writing a new monthly comic book for Vertigo, and developed the Electronic Oracle software series for HarperCollins Interactive.

Rushkoff is on the board of several new media non-profits and companies, and regularly consults on new media arts and ethics to museums, governments, synagogues, churches, and universities, as well as Sony, TCI, advertising agencies, and other Fortune 500 companies.

Rushkoff graduated magna cum laude from Princeton University, received an MFA in Directing from California Institute of the Arts, a post-graduate fellowship (MFA) from The American Film Institute, and a Director's Grant from the Academy of Motion Picture Arts and Sciences. He has worked as a certified stage fight choreographer, and as keyboardist for the industrial band PsychicTV.

He lives in Park Slope Brooklyn with his wife, Barbara, and daughter Mamie.

 

Customer Reviews

33 Reviews
5 star:
 (13)
4 star:
 (10)
3 star:
 (3)
2 star:
 (2)
1 star:
 (5)
 
 
 
 
 
Average Customer Review
3.7 out of 5 stars (33 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

8 of 8 people found the following review helpful:
5.0 out of 5 stars Simply an excellent read, March 11, 2000
By A Customer
This review is from: Ecstacy Club: A Novel (Paperback)
Well, you have to notice that people either love or hate this book. That means it generated a strong emotional response either way, which for an author, is always a goal. I simply loved it. If you read through expecting all of it to be realistic, you'll be disappointed. If you read through expecting a wild romp with some unforgettable scenes describing the philosophy of the 90's "rave culture" - you'll enjoy yourself quite a bit. Keep in mind that the book is narrated from a perspective of a person who is rather heavily drugged most of the time - I think the people who state that it is not 'believable' are missing the point completely. This book was a page turner that kept me up all night until I read it, start to finish. Simply an incredible piece of work, and I would urge any open minded people to give it a chance. The writing style is crisp and easy to follow, making it an even more enjoyable read. One of the best books I've picked up in weeks. Five stars, all the way.
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5 of 5 people found the following review helpful:
5.0 out of 5 stars A dense bundle of millennial memes!, June 24, 1997
By A Customer
This review is from: Ecstasy Club: A Novel (Hardcover)
Have you ever looked at how the events in your life are unfolding and discovered in yourself the unshakable conviction that there are no coincidences? After reading "Ecstasy Club," you may look back on your discovery of the book as an integral element in a larger pattern; a pattern so seamless that you cannot see it as just an orderless juxtaposition of "random events."

Rushkoff uses this tale of cyber-savvy twenty-somethings who commandeer an abandoned piano factory and turn it into a wired commune and rave cult headquarters as a vehicle for infecting the reader with a virulent set of consciousness-transforming memes. It's okay if you don't know what a meme is. You'll have an intuitive understanding after you've read "Ecstasy Club."

Rushkoff doesn't stop to explain memes, the significance of novelty, Ericksonian hypnosis, the attractor at the end of time, or really much of anything. If you're already familiar with these concepts, you'll get a warm self-satisfied glow as you think, "Nobody's going to get all these references." If you're encountering these concepts for the first time as you read "Ecstasy Club" you'll experience the electrifying thrill of discovering that the world is a far stranger and more wonderful place than you'd previously realized, and you'll think "Wow!"

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4 of 4 people found the following review helpful:
4.0 out of 5 stars Sex, Drugs and Social Reprogramming, March 19, 2002
By 
Shane Tiernan (St. Petersburg, FL United States) - See all my reviews
(VINE VOICE)    (REAL NAME)   
This review is from: Ecstasy Club: A Novel (Hardcover)
I haven't read anything else by Rushkoff but I have to say that I enjoyed this book immensely. What you get for your [money] is: Insight into the rave (and other) subculture(s); conspiracy theories (from the Philadelphia Experiment to a not so subtlely masked version of the scientologists); a full education pertaining to the effects of experimental, mind-effecting drugs; graphic depictions of group sex; an introduction to social programming and its effects; and a glimpse into the idea of consciousness evolution. This is like Robert Anton Wilson's _Prometheus Rising_ written as fiction.

If the concepts are new to you, you may be left behind (or may be forced to reread) but I don't think this stuff is too far out of anyone's grasp. Just remember that all of this stuff isn't fiction. Many people believe in some of these concepts and live these types of lifestyles, it's just that most people aren't aware they exist. My favorite line in the book is, "... the kind of thing that everyone talks about doing when they're in college, but then never does because they get swept away in the current of real life's events." (That's paraphrased a bit) Been there, done that?

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Inside This Book (learn more)
First Sentence:
The space looked huge the first time we saw it. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
ecstasy club, candy flip, mind gym, smart lounge, amplification circuit, bass speakers, great attractor, piano factory
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Ecstasy Club, Phylogenic Foresight, Rolling Stone, San Francisco, Bay Area, Colonel Brock, Marcus Sturgeon, Nine Goals, Grateful Dead, Samuel Clearwater, Tad Steppling, Electronics Transponders Company, Media Center, Pandora's Fix, Alex Barnow, Michael Mackey, Mighty Mouse, Nine Points, Officer Laruso, Santa Cruz, Pearl Jam
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