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The Edge Chronicles 10: The Immortals
 
 
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The Edge Chronicles 10: The Immortals [Import] [Paperback]

Paul Stewart (Author), Chris Riddell (Illustrator)
4.5 out of 5 stars  See all reviews (6 customer reviews)


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Book Description

March 16, 2009
For readers who love fantasy, the most spectacular Edge story yet!

Nate Quarter, a young Lamplighter from the mines of the eastern woods, is propelled on an epic journey of self-discovery that encompasses tournaments, battles, revolutions and a final encounter with the Immortals themselves.

This is the final tale in the Edge Chronicles sequence and it is a fabulous climax to the most original and dramatic fantasy series being written today. Set years into the future, this book is ideal for new readers to discover the series before going back to read the “history” of Twig, Rook and Quint.

Packed with incredible illustrations from Chris Riddell, this is a wonderfully funny, moving and utterly inventive book.


From the Hardcover edition.


Editorial Reviews

From Booklist

Nate Quarter and his friends are on an epic quest that leads them to ghosts of heroes past and through a storm that threatens to end the world as they know it. The extensive saga of the Edge Chronicles concludes in this exciting yet weighty tome that ties past plots to the present and still leaves the door ajar for future outings. Multiple story lines eventually join, enriched (again) by Riddell’s line drawings; species and character names remain feats of linguistic acrobatics; and the never-ending action will satisfy returning fans and adventurous new readers. Starting with earlier volumes is helpful but not essential. Grades 5-8. --Cindy Welch --This text refers to the Hardcover edition.

Review

It's here and at over 650 pages long it may take me some time to read! But it promises to be the ultimate Edge Chronicles adventure...Bring it on, we say! TBK 20090301 Four out of five stars. Deathray 20090401 Innovative, moving and totally compelling, it's bound to be a runaway. Bookseller, Children's Buyer's Guide 20090101 --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Reading level: Ages 12 and up
  • Paperback: 384 pages
  • Publisher: Doubleday UK (March 16, 2009)
  • Language: English
  • ISBN-10: 0385616287
  • ISBN-13: 978-0385616287
  • Product Dimensions: 9.1 x 6 x 2 inches
  • Shipping Weight: 2 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #1,545,456 in Books (See Top 100 in Books)

More About the Author

Paul Stewart is the co-creator of the bestselling Edge Chronicles series, with Chris Riddell. He is also the author of a number of previous titles for children including The Wakening.

Talking to Paul Stewart & Chris Riddell about the Edge Chronicles

Q. What was your inspiration for The Edge Chronicles?
Paul: The Edge Chronicles started off with the map. Chris drew it and gave it to me saying, 'here is the world, tell me what happens there.'
Chris: I drew a map that looked like the edge of a map because I've always been fascinated by the edges of maps - the place where the known world ends.
Paul: My main inspiration for the Deepwoods was perhaps the fairy tales of the Brothers Grimm, though other books-Alice in Wonderland and Through the Looking Glass, Gormenghast, Gulliver's Travels- also played their part.
Q: What was your favorite character(s) to create?
Chris: My favorite character is the spindlebug. It was easy for Paul to write that it was see-through, like glass, but a challenge for an illustrator to draw. The creatures live an immense amount of time-up to four centuries -which means that they witness a lot more history of the Edge than other characters.
Paul: My favorite characters are the banderbears. Chris drew them first as fierce, pyramid-like bear creatures. Because they looked so ferocious, I made their character more timid. We have enjoyed developing the creatures as the series has progressed, learning about their natural habits and habitat and creating a language all of their own.
Q: Where did you come up with the names for your characters? The various personalities and life stories?
Paul: Both of us hate the clichéd fantasy names and tried to make the names in the Edge world a little different. Woodtrolls have woody names, like Snatchwood, Gruffbark, Snetterbark. Slaughterers have 'meaty' names like Gristle, Sinew, Tendon and Brisket. The academics have Latin/Basque names with lots of ius's and x's. Cowlquape, who goes through lots of changes, has a name taken from the German for tadpole - Kaulquappe. While Twig, of course, is just a tiny bit of the forest.
As the series has progressed, with prequels and sequels, the life histories of the various characters have become more deeply described. So Twig's mother, Maris, is only mentioned in Beyond the Deepwoods. In book 4, the Curse of the Gloamglozer, we meet her as a girl. And in the book we have just completed, Book 7 - Freeglader - we learn all about what happened to her after she abandoned her baby in the Deepwoods. The continuity revealed as the story unfolds is deeply satisfying.
Q: What was your favorite book as a child?
Chris: Flat Stanley by Jeff Brown
Paul: The Phantom Tollbooth by Norton Juster
Q: Since you both work as a team from conception to finish, what is the creative process like? How exactly does the collaboration work?
Paul: The pictures and words take shape simultaneously, each affecting the development of the other. Sometimes characters and creatures start with a picture, sometimes with a textual description. In addition, the plot is worked on constantly by both of us and, when they are around, our children! Similarly, the text is passed back and forth, being rewritten continuously, until both of us are happy with it.
Q: What has been the most challenging part of writing the series?
Paul: The whole process is challenging. More importantly, though, it is also rewarding. Both of us have immense fun playing with the Edge world. Beyond the Deepwoods was the simplest book, an episodic rite of passage novel where we, as well as the main protagonist, began to explore this new world. As we have gone deeper into it, the world has become richer and richer, and the storylines similarly, more involved. We are fascinated by the way the world is still developing as we learn more and more about its history and explore all areas of the political and natural world in increasing depth.
Q: When did you first begin writing/drawing?
Chris: At five years old in the back pew of my father's church. My mother gave me paper and pens to keep me quiet during Dad's (very interesting) sermons.
Paul: From the moment I could write, I have been writing down stories. At seven, I was working on a series of stories about a snail called Oliver. At ten, I attempted to write a follow-up to The Phantom Tollbooth with ideas that took shape over the next 20 years and finally became a book entitled The Thought Domain.
Q: In Midnight Over Sanctaphrax, Twig deals with the loss of two father figures. How is this important for his development?
Paul: Twig has to grow up and assume responsibility for his father's crew and, when he learns of Tuntum's death, he realizes how he has grown and matured since he left the Woodtroll village. He hopes that Tuntum would be proud of him, and what he has achieved.
Q: What scene did you have the most fun creating?
Chris: Both of us enjoyed the wig-wig arena scene a lot. The whole Shryke slave market, with its platforms and walkways all hanging from the Deepwoods trees, was great fun to create as a home for the flightless Shrykes. The escape from it on Prowlgrinback was also great fun both to write and draw.
Paul: Midnight over Sanctaphrax was the third in the series, and the book where we were beginning to reap the rewards both of close collaboration and of getting to know the world more deeply. The Prowlgrins (which I had originally described as being like hyena/leopard-like creatures, but which Chris had drawn as a curious cross between a whale and a toad) looked to me as if they were brilliantly designed for leaping from branch to branch. Therefore the pictures in Book 1 directly influenced the plot in Book 3. Similarly, in book 1, I had wanted a pirate-like punishment similar to keelhauling, and had come up with sky-firing. In Midnight over Sanctaphrax, this throwaway idea becomes pivotal to the plot- but we won't give it away just in case you haven't read the book yet!
Q: The Edge Chronicles seems perfectly suited for film, with its fast-paced action, loveable creatures, and incredible comic-timing. Were you thinking along these lines during its inception?
Paul: We did not deliberately set out to produce fiction which could be turned into a film. That said, both of us work in a very visual way, so a lot of the plotting, characterization and scene development is quite cinematic. It would be a great thrill to see The Edge Chronicles realized on the big screen!

 

Customer Reviews

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Average Customer Review
4.5 out of 5 stars (6 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

1 of 1 people found the following review helpful:
5.0 out of 5 stars A fine survey evolves in this stormy ending that will change the entire Edge world forever, December 18, 2010
THE IMMORTALS represents the final book in the Edge Chronicles and presents nearly 700 pages for its grand finale. Young lamplighter Nate is forced to flee for his life to a mighty city, there to face turbulent times, potential war, and more. A fine survey evolves in this stormy ending that will change the entire Edge world forever.
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5.0 out of 5 stars Fun Adventure Story, December 8, 2011
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Only part way in, but so far it has the same fun and adventure of the previous 9 books :)
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1 of 2 people found the following review helpful:
5.0 out of 5 stars Edge Chronicles, November 15, 2010
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Melissa A. Martin "Wolf Soldier Girl!" (Your guess is as good as mine! USA) - See all my reviews
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OMGosh! I loved the last installment of the Edge Chronicles. I can't understand why it took so long to come out and the only thing I didn't like about it is that it's huge and doesn't go with the other books.. the same design. But other than that it was soooo good! I highly recommend this.
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