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Edgeloop Character Modeling For 3D Professionals Only [Paperback]

Kelly L. Murdock (Author), Eric Allen (Author)
3.7 out of 5 stars  See all reviews (15 customer reviews)

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Book Description

047003629X 978-0470036297 September 12, 2006
Learn the secrets for breathing life into your characters with this guide to edgeloop modeling. As you progress through the pages of this book, you'll create a character with personality, realistic form, and natural motion. Guided by computer graphics expert Kelly Murdock and award-winning artist and animator Eric Allen, your character will grow and develop along with your expertise. You'll:

  • learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage, and Modo.
  • take a comparative look at point, box, loft, and other character modeling methods.
  • model a detailed body form that is anatomically correct and has detailed facial features.
  • enhance a character with hair and clothing
  • texture a character completely using high-resolution texture map.

A CD-ROM accompanies the book.


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Edgeloop Character Modeling For 3D Professionals Only + Polygonal Modeling: Basic and Advanced Techniques (Worldwide Game and Graphics Library) (Wordware Game and Graphics Library) + Stop Staring: Facial Modeling and Animation Done Right
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Editorial Reviews

From the Back Cover

Learn the secrets for breathing life into your characters

Edgeloops are made for animation. They isolate and define major physical features, enabling you to add detail and mold the elements that give your characters personality, realistic form, and natural motion. You'll create one such character as you progress through these pages, guided by computer graphics expert Kelly Murdock and award-winning artist and animator Eric Allen. As your character grows and develops, so will your expertise in edgeloop modeling.

  • Understand the techniques for modeling characters with edgeloops
  • Learn to use edgeloop selection and creation features in 3ds Max®, Maya®, Softimage, and Modo
  • Follow the modeling workflow to create a complete, detailed character from scratch
  • Take a comparative look at point, box, loft, and other character modeling methods
  • Model a detailed body form that is anatomically correct, including arms, legs, hands, and feet
  • Learn which anatomical features are essential for good character modeling
  • Create a realistic head with detailed facial features— nostrils, eyelashes, teeth, gums, and ears
  • Enhance a character with hair and clothing
  • Texture a character completely using high-resolution texture maps

Please see the CD-ROM appendix for details and complete system requirements.

About the Author

Kelly L. Murdock is known around the world as an expert in 3d graphics technologies. His vast experience spans all areas of the 3d industry from movies and games to product visualization and architectural walkthroughs.
Kelly’s book credits feature an impressive list of titles on graphics and Web technologies, including the best-selling 3ds Max Bible, recently released in its sixth edition. He has also written books covering other 3d technologies, including Maya Revealed, Lightwave Revealed, and Poser Revealed, and he has co-authored two versions of the Adobe Creative Suite Bible and the Illustrator Bible. Kelly resides in Utah where he leads a design company specializing in 3d graphics.

Eric M. Allen received his bachelor of fine arts degree from Brigham Young University, where he worked on the Student Emmy Award-winning short film “Lemmings.” He thrives when working on 3-dimensional endeavors and has loved the medium ever since his first contact with it. He enjoys anatomical and expression modeling.
Eric has presented at Alias’ 3December and in recently published an article in HDRI3D Magazine. He has worked on flagship models that have appeared in Exotique and other publications. He started working for Zygote Media Group in 1999 and is currently the modeling lead at DAZ Productions in Draper, Utah. You can contact Eric at www.ericmatthewallen.com.


Product Details

  • Paperback: 321 pages
  • Publisher: Wiley (September 12, 2006)
  • Language: English
  • ISBN-10: 047003629X
  • ISBN-13: 978-0470036297
  • Product Dimensions: 9.2 x 7.4 x 0.7 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #352,329 in Books (See Top 100 in Books)

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Customer Reviews

15 Reviews
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Average Customer Review
3.7 out of 5 stars (15 customer reviews)
 
 
 
 
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18 of 18 people found the following review helpful:
1.0 out of 5 stars Misleading title. Even more misleading content., January 29, 2008
By 
This review is from: Edgeloop Character Modeling For 3D Professionals Only (Paperback)
First off, labeling this book "for 3D professionals" is almost insulting to those who actually do CG on a daily basis. This book is clearly just a primer and nothing more. There are no advanced techniques or anything you can take back with you in the professional arena, especially if your models are targeted for animation. If you're looking for an advanced resource, look elsewhere. Maybe a good training DVD.

Second, saying that this book is about edge loop modeling is nearly as misleading as saying that a clothing catalog is about the fashion industry. Sure, the book discusses the concept of an edge loop, but the author clearly tosses the knowledge aside when it comes to actual practice. The model is clean looking, but not at all professionally constructed. Again, the idea of actual edge loops, such as those usually found around the key joints, is nearly a foreign concept here.

The book does NOT give you a strong enough foundation because there is no practical application of actual edge loops philosophy that would be required in a production ready model. If you've ever seen the work of Bay Raitt, Steven Stahlberg, Liam Kemp, or even 95% of game artists, you'll notice how misguided and underwhelming this book's content really is.

Simply put, the concept of proper topology with an eye to deformation (animation), detailing/sculpting, or repurposing is non-existent in this book.

If, like me, you work with CG characters on a daily basis, this book is pretty much a joke. You can find much better information online and on CG industry forums - for free. You can even learn more by simply examining the wireframe screen shots of a good character artist than you can this book.

Again, if you're after "professional" techniques and advice, look elsewhere. The D'Artiste books and the Kurv/Gnomon DVDs spring to mind. They cost a little more than what's being charged here, but you certainly get what you pay for.

Being as objective as possible - putting aside the misleading title and the questionable example model, the book doesn't even stand up as a good character tutorial. It's very basic, full of gaps, and limited in scope.

If you can get this book for a used price... Maybe. You'll have to go to the next level all on your own though. There's nothing professional about this book. Its too amateurish.
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11 of 14 people found the following review helpful:
3.0 out of 5 stars Had higher expectations, December 19, 2006
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This review is from: Edgeloop Character Modeling For 3D Professionals Only (Paperback)
When I got the book in the mail I was very happy at first, the book is beautifully designed and absolutely gorgeous. I bought this book based on the assumption set forth in the title--edge loop modeling. In the back of my mind I thought the title seemed akin to marketing hype (like in weight loss drug advertisements, where the intended product is for users who ONLY want to loose 20-30lbs), and in retrospect that is indeed what it is. The book is good reference for anatomy, the illustrations are great, the modeling instructions set forth are sound etc, but not what I wanted. I wanted a book that would show diagrams showcasing where to put the edge loops, the value of putting the edge loops in that particular location, and a reference guide showcasing in black and white with outlines where the major edge loop lines should be placed. I would have also settled for some edge loop theory, for a book which title purports "for professionals only", you would think it would be more theory, and less "follow along with me". This book avoids that dilemma by applying smoothes, in which case edge flow is obviously not as important.

A problem I have with this book, is if you use a Mac or Linux, you cannot use the CD less you have a windows machine sitting somewhere, Why an author would alienate it's users like this I do not know. Another disappointing thing is the images used throughout the demonstrations (simple line drawings) are not made available on the CD--though several beautiful reference images are made available on the CD it's not a total loss!

If you want to get started on Character Modeling and really learn a decent amount about edge flow then check out Game Character modeling for Maya or Alias's Hyper Real modeling DVD. If your wanting a quick and easy method to knocking out a character, complete with texturing and rigs, then check out Maya 8 Character modeling with Maya--though I do not advise the method it uses for modeling, the other parts are very well done and overall complete.

If you are new to 3d or a certain package this book is easy to apply to your toolset, whether you use modo or maya. The book is not a total loss, it just fails to live up to the title.
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5.0 out of 5 stars Great buy and helped in character development and rigging., September 24, 2011
Amazon Verified Purchase(What's this?)
This review is from: Edgeloop Character Modeling For 3D Professionals Only (Paperback)
The book was a great help on modeling characters. It was well written and easy to understand. the seller was prompt and the book was good condition. The CD had helpful tutors and example files, that went along with each chapter of the book. If you are a professional or studying animation and working with 3D Max or Maya this is a book that will help you.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
head height marks, skin vertices, skin mesh, template planes, smoothing group, character rig, morph targets, modeling templates, character modeling, box primitive, body mesh, polygon modeling, skin weights, move the vertices, bridge command, texture map, height segments, select the polygons, narrow content, body torso, nose bridge, reference templates
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Final Modeling Refinements, Use the Slice
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