or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Kindle Edition
Read instantly on your iPad, PC or Mac, no Kindle required
Buy Price: $36.72
Rent From: $12.52
 
 
 
Sell Back Your Copy
For a $14.31 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Effective Prototyping for Software Makers (Interactive Technologies)
 
 

Effective Prototyping for Software Makers (Interactive Technologies) [Paperback]

Jonathan Arnowitz (Author), Michael Arent (Author), Nevin Berger (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)

List Price: $69.95
Price: $40.80 & this item ships for FREE with Super Saver Shipping. Details
You Save: $29.15 (42%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 14 left in stock--order soon (more on the way).
Want it delivered Monday, January 30? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more

Formats

Amazon Price New from Used from
 
Kindle Edition
Rent from
$36.72
$12.52
 
Paperback $40.80  
Sell Back Your Copy for $14.31
Whether you buy it new on Amazon for $40.80 or somewhere else, you can sell it back through our Book Trade-In Program at the current price of $14.31.
New Price$40.80
Trade-in Price$14.31
Price after
Trade-in
$26.49

Book Description

0120885689 978-0120885688 December 26, 2006 1
Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping-and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.

This book will help software makers-developers, designers, and architects-build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.

This practical, informative book will help anyone-whether or not one has artistic talent, access to special tools, or programming ability-to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

Features
* A prototyping process with guidelines, templates, and worksheets;
* Overviews and step-by-step guides for 9 common prototyping techniques;
* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
* Templates and other resources used in the book available on the Web for reuse;
* Clearly-explained concepts and guidelines;
* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.

Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents.

Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.

* A prototyping process with guidelines, templates, and worksheets;

* Overviews and step-by-step guides for 9 common prototyping techniques;

* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;

* Templates and other resources used in the book available on the Web for reuse;

* Clearly-explained concepts and guidelines;

* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

* www.mkp.com/prototyping

Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

Effective Prototyping for Software Makers (Interactive Technologies) + Observing the User Experience: A Practitioner's Guide to User Research + Research Methods in Human-Computer Interaction
Price For All Three: $136.71

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Observing the User Experience: A Practitioner's Guide to User Research $37.87

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Research Methods in Human-Computer Interaction $58.04

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details



Editorial Reviews

Review

There are many steps in the development of successful software projects, but one major key is prototyping: rapid, effective methods for testing and refining designs. Effective prototyping can be remarkably simple, yet provide powerful results without delaying the project. Indeed, effective prototyping is often the key to faster development. Up to now, there has been no single source for how it is done. But here, in this comprehensive book, Jonathan Arnowitz, Michael Arent, and Nevin Berger explain all in this essential guide to software prototyping.

Everything you ever wanted to know, but had no idea who to ask.

--Don Norman, Nielsen Norman Group & Northwestern University, Author of Emotional Design

Artists sketch before they paint; writers produce outlines and drafts; architects make drawings and models; aircraft designers take models to their windtunnels-all these activities are forms of prototyping. Designing and building effective software requires deep understanding, and this requires effective prototyping, but most software designers and developers don't seem to know the full range of available tools, techniques, and processes. Effective Prototyping is written by steadfast and reliable guides who cover prototyping techniques in remarkable depth. This book is a thorough guide to prototyping for both newcomers and the experienced. It will take you step by step as well as explain the purpose of each step.

This is the essential handbook of prototyping.

--Richard P. Gabriel, author of Innovation Happens Elsewhere

This is an ideal text for professional software engineers and designers who are new to prototyping as well as students in engineering, design, and human factors. The concepts and techniques presented in this volume should be considered part of the foundational knowledge for anyone in the software development field. I recommend this book to any software company that wants to improve their capability to build great products.
--Jim Faris, The Management Innovation Group LLC

From the Back Cover

There are many steps in the development of successful software projects, but one major key is prototyping: rapid, effective methods for testing and refining designs. Effective prototyping can be remarkably simple, yet provide powerful results without delaying the project. Indeed, effective prototyping is often the key to faster development. Up to now, there has been no single source for how it is done. But here, in this comprehensive book, Jonathan Arnowitz, Michael Arent, and Nevin Berger explain all in this essential guide to software prototyping.

Everything you ever wanted to know, but had no idea who to ask.

--Don Norman, Nielsen Norman Group & Northwestern University, Author of Emotional Design

Artists sketch before they paint; writers produce outlines and drafts; architects make drawings and models; aircraft designers take models to their windtunnels-all these activities are forms of prototyping. Designing and building effective software requires deep understanding, and this requires effective prototyping, but most software designers and developers don't seem to know the full range of available tools, techniques, and processes. Effective Prototyping is written by steadfast and reliable guides who cover prototyping techniques in remarkable depth. This book is a thorough guide to prototyping for both newcomers and the experienced. It will take you step by step as well as explain the purpose of each step.

This is the essential handbook of prototyping.

--Richard P. Gabriel, author of Innovation Happens Elsewhere

This is an ideal text for professional software engineers and designers who are new to prototyping as well as students in engineering, design, and human factors. The concepts and techniques presented in this volume should be considered part of the foundational knowledge for anyone in the software development field. I recommend this book to any software company that wants to improve their capability to build great products.
--Jim Faris, The Management Innovation Group LLC


Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping-and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.

This book will help software makers-developers, designers, and architects-build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.

This practical, informative book will help anyone-whether or not one has artistic talent, access to special tools, or programming ability-to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

Features
* A prototyping process with guidelines, templates, and worksheets;
* Overviews and step-by-step guides for 9 common prototyping techniques;
* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
* Templates and other resources used in the book available on the Web for reuse;
* Clearly-explained concepts and guidelines;
* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.


Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC. Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents. Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.

Product Details

  • Paperback: 624 pages
  • Publisher: Morgan Kaufmann; 1 edition (December 26, 2006)
  • Language: English
  • ISBN-10: 0120885689
  • ISBN-13: 978-0120885688
  • Product Dimensions: 9.2 x 7.4 x 1 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #723,747 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

2 Reviews
5 star:
 (1)
4 star:    (0)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

9 of 11 people found the following review helpful:
5.0 out of 5 stars Strongly recommended, August 1, 2007
By 
Jim Faris (Santa Cruz, CA United States) - See all my reviews
(REAL NAME)   
This review is from: Effective Prototyping for Software Makers (Interactive Technologies) (Paperback)
As a visual interface designer (and a reviewer of this book while in its manuscript stages), and as someone who has worked for fifteen years in software interface design, I recommend this book. The authors are experienced designers themselves, and this book is strong on both theory and practical advice. It can be read through in page order or used as a reference for just-in-time help. The text provides detailed advice about how to select and use appropriate tools for building various kinds of prototypes, how to plan for the full range of prototyping activities, and guidelines for basic visual interface design. As far as I know, there is no other text available covering this range of topics.

The authors also talk about important process issues, and talk about how prototyping is used to learn not only about product features but also about users and markets. They argue that prototypes are a risk-reducing activity, and this business case for prototyping may the best way to promote adoption of more and better prototyping practices.

The text is well organized and does a good job of identifying appropriate techniques for early, mid-term, and late development phases. This won't substitute for actual professional experience, but it will undoubtedly save many readers from choosing the wrong method at the wrong time. The book is a virtual template for best practices in software prototyping.

Another important aspect of the book is the author's attention to the value of prototyping in supporting collaborative work and building a shared sense of purpose and strategy among teams. It's another argument that ought to appeal to management.

This is an ideal text for software engineers and designers who have not done much prototyping as well as students in engineering, design, and human factors. I recommend it to my own clients who are still developing their capability in this area. A basic familiarity with the aspects of prototyping presented in this volume should really be considered a part of the fundamental knowledge base of anyone in the software development field.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5 of 13 people found the following review helpful:
2.0 out of 5 stars Two stars to the publisher, June 23, 2008
This review is from: Effective Prototyping for Software Makers (Interactive Technologies) (Paperback)
Two stars to the publisher. This book is verbose, as most American books are. It is good of course to clarify concepts and to repeat them in different chapters, but my impression after having read a part of it is that it is definitely too much, as the same concept is repeated three or four times withing two-three pages.
I am sure that this 560 pages book could have been published on 200-250 pages. Not only because the text could have been shorter. Some images are used two or three times in the book even unnecessarily, and some of them provide a little value add to the comprehension. Moreover, a large amount of space is being used for visual maps that represent steps in the process, as if designers were children who need large coloured titles repeated throughout the whole book extensively as signposts.
Quite a good reference to all different prototyping techniques, but as a professional IA and UI designer, I am sure that this stuff is obsolete compared to what one can find on the web.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
card sorting session, prototyping characteristics, vel sem, sorting prototype, diam lorem, highest priority screen, coded prototype, prototyping content, non nibh, task layer map, develop task flows, main window drawing, visual design guideline, branding expression, software creation process, greeked text, experiential prototype, video prototyping, video prototypes, blank modeling, vitae ante, most complex screen, digital prototype, wireframe prototype, digital prototyping
Key Phrases - Capitalized Phrases (CAPs): (learn more)
New York, Button Properties, San Francisco, Create the Design, Current Phase, Deploy the Design, Product Name, Project Date, Knowledge Navigator, Select Design Criteria, Validate the Design, Common Controls, Determine Characteristics, Focal Press, Morgan Kaufman, Apple Computer, Bill Buxton, Combo Box Properties, Fill Color, Line Thickness, Blank Model Prototype Creation, Create Link, Internal Ref, Scroll Down, Target Release
New!
Books on Related Topics | Concordance | Text Stats
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
Search Inside This Book:


Books on Related Topics (learn more)


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)

Your tags: Add your first tag
 

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums





Look for Similar Items by Category


Look for Similar Items by Subject