Effective Prototyping for Software Makers and over 360,000 other books are available for Amazon Kindle – Amazon’s new wireless reading device. Learn more

 

or
Sign in to turn on 1-Click ordering.
 
 
Express Checkout with PayPhrase
What's this? | Create PayPhrase
More Buying Choices
32 used & new from $30.00

Have one to sell? Sell yours here
 
   
Effective Prototyping for Software Makers (Interactive Technologies)
 
 
Start reading Effective Prototyping for Software Makers on your Kindle in under a minute.

Don’t have a Kindle? Get your Kindle here.
 
  

Effective Prototyping for Software Makers (Interactive Technologies) (Paperback)

~ (Author), Michael Arent (Author), Nevin Berger (Author)
Key Phrases: card sorting session, prototyping characteristics, vel sem, New York, Button Properties, San Francisco (more...)
3.5 out of 5 stars  See all reviews (2 customer reviews)

List Price: $66.95
Price: $38.87 & this item ships for FREE with Super Saver Shipping. Details
You Save: $28.08 (42%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Upgrade this book for $12.59 more, and you can read, search, and annotate every page online. See details
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Only 5 left in stock--order soon (more on the way).

Want it delivered Friday, December 18? Choose One-Day Shipping at checkout. Details
Ordering for Christmas? To ensure delivery by December 24, choose FREE Super Saver Shipping at checkout. Read more about holiday shipping.

20 new from $34.86 12 used from $30.00

Formats

Amazon Price New from Used from
  Kindle Edition, December 26, 2006 $34.98 -- --
  Paperback, December 25, 2006 $38.87 $34.86 $30.00

Frequently Bought Together

Effective Prototyping for Software Makers (Interactive Technologies) + Sketching User Experiences:  Getting the Design Right and the Right Design (Interactive Technologies) + Designing Interactions
Price For All Three: $90.81

Show availability and shipping details

  • This item: Effective Prototyping for Software Makers (Interactive Technologies) by Jonathan Arnowitz

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies) by William Buxton

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Designing Interactions by Bill Moggridge

    In Stock.
    Ships from and sold by Amazon.com.
    Eligible for FREE Super Saver Shipping on orders over $25. Details


Customers Who Bought This Item Also Bought

Sketching User Experiences:  Getting the Design Right and the Right Design (Interactive Technologies)

Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)

by William Buxton
4.1 out of 5 stars (20)  $27.93
Communicating Design: Developing Web Site Documentation for Design and Planning

Communicating Design: Developing Web Site Documentation for Design and Planning

by Daniel M. Brown
4.3 out of 5 stars (38)  $29.69
Designing Interactions

Designing Interactions

by Bill Moggridge
3.9 out of 5 stars (19)  $24.01
Designing the Obvious: A Common Sense Approach to Web Application Design

Designing the Obvious: A Common Sense Approach to Web Application Design

by Robert Hoekman
4.4 out of 5 stars (28)  $26.39
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies)

Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies)

by Thomas Tullis
5.0 out of 5 stars (10)  $36.53
Explore similar items

Editorial Reviews

Review

There are many steps in the development of successful software projects, but one major key is prototyping: rapid, effective methods for testing and refining designs. Effective prototyping can be remarkably simple, yet provide powerful results without delaying the project. Indeed, effective prototyping is often the key to faster development. Up to now, there has been no single source for how it is done. But here, in this comprehensive book, Jonathan Arnowitz, Michael Arent, and Nevin Berger explain all in this essential guide to software prototyping.

Everything you ever wanted to know, but had no idea who to ask.

--Don Norman, Nielsen Norman Group & Northwestern University, Author of Emotional Design

Artists sketch before they paint; writers produce outlines and drafts; architects make drawings and models; aircraft designers take models to their windtunnels-all these activities are forms of prototyping. Designing and building effective software requires deep understanding, and this requires effective prototyping, but most software designers and developers don't seem to know the full range of available tools, techniques, and processes. Effective Prototyping is written by steadfast and reliable guides who cover prototyping techniques in remarkable depth. This book is a thorough guide to prototyping for both newcomers and the experienced. It will take you step by step as well as explain the purpose of each step.

This is the essential handbook of prototyping.

--Richard P. Gabriel, author of Innovation Happens Elsewhere

This is an ideal text for professional software engineers and designers who are new to prototyping as well as students in engineering, design, and human factors. The concepts and techniques presented in this volume should be considered part of the foundational knowledge for anyone in the software development field. I recommend this book to any software company that wants to improve their capability to build great products.
--Jim Faris, The Management Innovation Group LLC


Product Description

Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping-and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.

This book will help software makers-developers, designers, and architects-build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.

This practical, informative book will help anyone-whether or not one has artistic talent, access to special tools, or programming ability-to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

Features
* A prototyping process with guidelines, templates, and worksheets;
* Overviews and step-by-step guides for 9 common prototyping techniques;
* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
* Templates and other resources used in the book available on the Web for reuse;
* Clearly-explained concepts and guidelines;
* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.

Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents.

Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.

* A prototyping process with guidelines, templates, and worksheets;

* Overviews and step-by-step guides for 9 common prototyping techniques;

* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;

* Templates and other resources used in the book available on the Web for reuse;

* Clearly-explained concepts and guidelines;

* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

* www.mkp.com/prototyping

Product Details

  • Paperback: 624 pages
  • Publisher: Morgan Kaufmann; 1 edition (December 26, 2006)
  • Language: English
  • ISBN-10: 0120885689
  • ISBN-13: 978-0120885688
  • Product Dimensions: 9.2 x 7.4 x 1.1 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.com Sales Rank: #186,682 in Books (See Bestsellers in Books)

    Popular in this category: (What's this?)

    #90 in  Books > Computers & Internet > Graphic Design > Website Architecture & Usability

More About the Author

Jonathan Arnowitz
Discover books, learn about writers, read author blogs, and more.

Visit Amazon's Jonathan Arnowitz Page

Inside This Book (learn more)




Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(1)

Your tags: Add your first tag
 

 

Customer Reviews

2 Reviews
5 star:
 (1)
4 star:    (0)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
9 of 10 people found the following review helpful:
5.0 out of 5 stars Strongly recommended, August 1, 2007
By Jim Faris (Santa Cruz, CA United States) - See all my reviews
(REAL NAME)   
As a visual interface designer (and a reviewer of this book while in its manuscript stages), and as someone who has worked for fifteen years in software interface design, I recommend this book. The authors are experienced designers themselves, and this book is strong on both theory and practical advice. It can be read through in page order or used as a reference for just-in-time help. The text provides detailed advice about how to select and use appropriate tools for building various kinds of prototypes, how to plan for the full range of prototyping activities, and guidelines for basic visual interface design. As far as I know, there is no other text available covering this range of topics.

The authors also talk about important process issues, and talk about how prototyping is used to learn not only about product features but also about users and markets. They argue that prototypes are a risk-reducing activity, and this business case for prototyping may the best way to promote adoption of more and better prototyping practices.

The text is well organized and does a good job of identifying appropriate techniques for early, mid-term, and late development phases. This won't substitute for actual professional experience, but it will undoubtedly save many readers from choosing the wrong method at the wrong time. The book is a virtual template for best practices in software prototyping.

Another important aspect of the book is the author's attention to the value of prototyping in supporting collaborative work and building a shared sense of purpose and strategy among teams. It's another argument that ought to appeal to management.

This is an ideal text for software engineers and designers who have not done much prototyping as well as students in engineering, design, and human factors. I recommend it to my own clients who are still developing their capability in this area. A basic familiarity with the aspects of prototyping presented in this volume should really be considered a part of the fundamental knowledge base of anyone in the software development field.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
3 of 9 people found the following review helpful:
2.0 out of 5 stars Two stars to the publisher, June 23, 2008
Two stars to the publisher. This book is verbose, as most American books are. It is good of course to clarify concepts and to repeat them in different chapters, but my impression after having read a part of it is that it is definitely too much, as the same concept is repeated three or four times withing two-three pages.
I am sure that this 560 pages book could have been published on 200-250 pages. Not only because the text could have been shorter. Some images are used two or three times in the book even unnecessarily, and some of them provide a little value add to the comprehension. Moreover, a large amount of space is being used for visual maps that represent steps in the process, as if designers were children who need large coloured titles repeated throughout the whole book extensively as signposts.
Quite a good reference to all different prototyping techniques, but as a professional IA and UI designer, I am sure that this stuff is obsolete compared to what one can find on the web.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Discussion Replies Latest Post
textbook scam 84 1 day ago
Textbooks for Kindle DX? 71 8 days ago
Is everybody a designer today? 20 15 days ago
What books are these in this picture? HELP!? 4 16 days ago
Search Customer Discussions
Search all Amazon discussions
   




Product Information from the Amapedia Community

Beta (What's this?)

Help us improve this fledgling article by editing it on Amapedia.com opens new browser window



Look for Similar Items by Category


Look for Similar Items by Subject

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Your Recent History

 (What's this?)

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.