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9 of 11 people found the following review helpful:
5.0 out of 5 stars Strongly recommended
As a visual interface designer (and a reviewer of this book while in its manuscript stages), and as someone who has worked for fifteen years in software interface design, I recommend this book. The authors are experienced designers themselves, and this book is strong on both theory and practical advice. It can be read through in page order or used as a reference for...
Published on August 1, 2007 by Jim Faris

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5 of 13 people found the following review helpful:
2.0 out of 5 stars Two stars to the publisher
Two stars to the publisher. This book is verbose, as most American books are. It is good of course to clarify concepts and to repeat them in different chapters, but my impression after having read a part of it is that it is definitely too much, as the same concept is repeated three or four times withing two-three pages.
I am sure that this 560 pages book could have...
Published on June 23, 2008 by UI designer


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9 of 11 people found the following review helpful:
5.0 out of 5 stars Strongly recommended, August 1, 2007
By 
Jim Faris (Santa Cruz, CA United States) - See all my reviews
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This review is from: Effective Prototyping for Software Makers (Interactive Technologies) (Paperback)
As a visual interface designer (and a reviewer of this book while in its manuscript stages), and as someone who has worked for fifteen years in software interface design, I recommend this book. The authors are experienced designers themselves, and this book is strong on both theory and practical advice. It can be read through in page order or used as a reference for just-in-time help. The text provides detailed advice about how to select and use appropriate tools for building various kinds of prototypes, how to plan for the full range of prototyping activities, and guidelines for basic visual interface design. As far as I know, there is no other text available covering this range of topics.

The authors also talk about important process issues, and talk about how prototyping is used to learn not only about product features but also about users and markets. They argue that prototypes are a risk-reducing activity, and this business case for prototyping may the best way to promote adoption of more and better prototyping practices.

The text is well organized and does a good job of identifying appropriate techniques for early, mid-term, and late development phases. This won't substitute for actual professional experience, but it will undoubtedly save many readers from choosing the wrong method at the wrong time. The book is a virtual template for best practices in software prototyping.

Another important aspect of the book is the author's attention to the value of prototyping in supporting collaborative work and building a shared sense of purpose and strategy among teams. It's another argument that ought to appeal to management.

This is an ideal text for software engineers and designers who have not done much prototyping as well as students in engineering, design, and human factors. I recommend it to my own clients who are still developing their capability in this area. A basic familiarity with the aspects of prototyping presented in this volume should really be considered a part of the fundamental knowledge base of anyone in the software development field.
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5 of 13 people found the following review helpful:
2.0 out of 5 stars Two stars to the publisher, June 23, 2008
This review is from: Effective Prototyping for Software Makers (Interactive Technologies) (Paperback)
Two stars to the publisher. This book is verbose, as most American books are. It is good of course to clarify concepts and to repeat them in different chapters, but my impression after having read a part of it is that it is definitely too much, as the same concept is repeated three or four times withing two-three pages.
I am sure that this 560 pages book could have been published on 200-250 pages. Not only because the text could have been shorter. Some images are used two or three times in the book even unnecessarily, and some of them provide a little value add to the comprehension. Moreover, a large amount of space is being used for visual maps that represent steps in the process, as if designers were children who need large coloured titles repeated throughout the whole book extensively as signposts.
Quite a good reference to all different prototyping techniques, but as a professional IA and UI designer, I am sure that this stuff is obsolete compared to what one can find on the web.
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Effective Prototyping for Software Makers (Interactive Technologies)
Effective Prototyping for Software Makers (Interactive Technologies) by Jonathan Arnowitz (Paperback - December 26, 2006)
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